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FO76 publicteam xpd.pngFor an overview of the topic, see Marcus (disambiguation).

My memories of being a human aren't as clear as they once were, but I remember pettiness, hatred, jealousy... I prefer being a mutant.

Marcus is a former member of the Unity, then Super Mutant sheriff of Broken Hills in Fallout 2 and mayor of Jacobstown in Fallout: New Vegas.

Background

Marcus states that he does not remember a lot about being a human, but that prefers to be mutant.[2] He believed in the Master's plan, striving for peace between humans and mutants, but admit it had its flaws.[3][4][5]

Following the fall of the Master, Marcus headed into the wasteland. He met Knight Jacob of the Brotherhood of Steel, who he initially fought. After a few days, their fight ended in a stalemate after realizing the futility of it, and the two began to travel together.[6] Others began to follow, and the group eventually settled, forming the settlement of Broken Hills.[7] Marcus comments that they miss Jacob, who "would've been a great mutant."[8]

Fallout 2

Marcus assisted the Chosen One in their efforts to save their home of Arroyo, first from drought, and then the citizens from kidnapping at the hands of the Enclave, nuking Control Station ENCLAVE in the process.[9] They fought against the Enclave on Control Station ENCLAVE, destroying it and saving those taken from Arroyo.[10] Afterward, Marcus headed towards the Rocky Mountains, looking for other mutants.[10]

Fallout: New Vegas

The group Marcus found ended up at Black Mountain, a pre-War satellite facility. Scavengers avoided the place due to high amounts of radiation, but the mutants were unaffected and they established their home at the location.[11] Conflict between Marcus and the Nightkin led by Tabitha led to Marcus destroying the radio equipment, leaving the settlement, and re-establishing a community on Mount Charleston.[12][13][14] Marcus named the new settlement Jacobstown after his old friend.[15]

The goal Marcus had with the new settlement focused on staying far away from humans and eventually setting up trade with the rest of the wasteland.[15] He helps Doctor Henry in his attempts to find a cure for nightkin's schizophrenia in the lodge.[16] Marcus works hard to manage the day-to-day affairs of the settlement, keep the peace with anyone who threatens it, and take care of those who seek refuge in Jacobstown.[17][Pub 1]

Interactions overview

Fallout 2

Interactions
Paving the Way.png
This character is a permanent companion.
Icon talkinghead.png
This character has a talking head.
Icon quest starter.png
This character starts quests.
FO3 Trophy Protector.webp
This character is allied with the following faction(s).

Companion

  • Marcus can join the Chosen One if one has positive Karma and after completing Fix the mine's air purifier. They must also complete one of the following: Find the missing people for Marcus, snitch on conspirators in Break Manson and Franc out of prison, or snitch on conspirators in Blow up the mine's air purifier.
  • He is skilled with big guns and large energy weapons but cannot wear armor.
  • Having Marcus in one's company will generally deny the Chosen One's entry into the inner sections of Vault City (though not the southern courtyard), so he has to be left outside and picked up on the way out. Becoming Captain of the Guard lets the Chosen One pass the guards, First Citizen Joanne Lynette will exile the Chosen One.
  • Should the Chosen One be accompanied by Lenny and Marcus at the same time, Marcus will occasionally say things like "Nice to have another evolved human in the group, Lenny," "Hey Lenny! Ever been to Broken Hills?" and "Lenny! Let's get somethin' to drink!"
  • Taking him to Dr. Troy in Vault City to be healed will get him purged of the various bullets embedded in his thick skin, which Troy will then give to the Chosen One. Giving 20 7.62mm, 40 .44 Magnum JHP & FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball. This can only be done as Captain of the Guard, otherwise Troy will become hostile for bringing a mutant into the city.

Inventory

Apparel Weapon Other items
CZ-53 personal minigun 1x Flare
2x Antidote
120x 5mm JHP

Statistics

Primary Statistics
Statistic Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Strength 10 10 10 10 10
Perception 08 08 08 09 09
Endurance 10 10 10 10 10
Charisma 03 03 03 03 03
Intelligence 07 07 07 07 07
Agility 08 08 08 09 09
Luck 09 09 09 09 09
+ Secondary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Hit Points 145 165 175 190 205
Armor Class 18 18 18 29 29
Action Points 10 11 11 12 13
Carry Weight 275 275 275 275 275
Melee Damage 12 14 15 18 18
Damage Resistance 30% 30% 30% 40% 40%
Poison Resistance 50% 50% 50% 50% 50%
Radiation Resistance 20% 20% 20% 20% 20%
Sequence 16 16 16 18 18
Healing Rate 3 3 3 3 3
Critical Chance 20 20 22 22 24
+ Tagged Skills Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Big Guns 115% 129% 137% 147% 163%
Energy Weapons 87% 91% 101% 109% 118%
Unarmed 112% 125% 130% 140% 145%

Fallout: New Vegas

Interactions
Icon quest starter.png
This character starts quests.
  • Unfriendly Persuasion: Marcus informs the Courier that there is a band of mercenaries outside of Jacobstown and that their intentions may be violent, and asks for help solving it peacefully.

Inventory

Apparel Weapon Other items On death
Super mutant armor

Quotes

Fallout 2
  • "Long story. Want it short or the whole thing?"
  • "That was Jacob, from the Brotherhood of Steel. He'd sworn some oath to destroy muties. We tussled for a while – probably a day or two. After a while, we just started laughing. What was the point?"
  • "Right. Well, never really HATED humans. We just had a better way. These new governments, they think they've got all the answers. Blah, blah. Been there, seen that, got the scars."
  • "Don't forget, I knew the folks involved. They were the best humanity had to offer. Your people are going to tell the story a different way, right?"
  • "My memories of being a human aren't as clear as they once were, but I remember pettiness, hatred, jealousy... I prefer being a mutant."
  • "Nope. Well, not now. It takes a few years after bein' dipped to get the juices flowing again. Why?"
Fallout: New Vegas

Notes

Appearances

Marcus appears in Fallout 2 and in Fallout: New Vegas.

Behind the scenes

  • During combat, if Marcus is hit by an enemy weapon, he may occasionally cry out, "I am NOT a merry Mutant!" This is a reference to Michael Dorn's role as Worf on Star Trek: The Next Generation, specifically the episode "Qpid", in which Worf protested to being given the role of a "merry man" in Q's Robin Hood recreation.
  • Marcus might say when unarmed and attacking: "one fist, two fist, red fist, blue fist." This is a reference to the Dr. Seuss book One Fish, Two Fish, Red Fish, Blue Fish.
  • The Fallout: New Vegas character was written by Jeff Husges, basing on the character dialogue in Fallout 2.[Dev 1]
  • In Fallout 2, Marcus occasionally sings a part of "Daisy Bell" written by Henry Darce. This is a reference to the first song ever sang by a fully computer generated voice.

Gallery

Fallout 2

Fallout: New Vegas

Fallout: The Board Game

References

  1. Marcus' character description: "{100}{}{You see a burly old mutant.}"
    "{101}{}{You see Marcus the Mutant, sheriff of Broken Hills.}"
    "{102}{}{You see a burly old mutant with a weary cast to his face. He still looks vigorous and tough.}"
    (HcMARCUS.msg)
  2. Chosen One: "{240}{}{You were a human. How can you justify what the Master did to you?}"
    Marcus: "{262}{mcs46}{My memories of being a human aren't as clear as they once were, but I remember pettiness, hatred, jealousy... I prefer being a mutant.}"
    (HcMARCUS.msg)
  3. The Chosen One: "{223}{}{What about the Master’s hatred for humans?}"
    Marcus: "{226}{mcs35}{You’re talking a long time ago. The world’s moved on. You want to hear ancient history?}"
    The Chosen One: "{227}{}{Definitely.}"
    Marcus: "{230}{mcs36}{Right. Well, never really HATED humans. We just had a better way. These new governments, they think they've got all the answers. Blah, blah. Been there, seen that, got the scars.}"
    The Chosen One: "{231}{}{So what was the better way?}"
    Marcus: "{232}{mcs37}{The Master wanted to elevate everyone to his level, so we wouldn’t fight each other anymore. He was convinced we wouldn’t do it by ourselves – couldn’t. We had to be forced to evolve.}"
    The Chosen One: "{233}{}{Do you agree?}"
    Marcus: "{234}{mcs38}{While Jacob was alive, I thought the Master was wrong. But it seems that while some men can heed the call and rise above it all, most just run away.}"
    The Chosen One: "{235}{}{So you think the Master was right?}"
    Marcus: "{236}{mcs38a}{Jacob heard the call and embraced it. So did the Vault Dweller. But no matter how many rise above, the masses will always destroy them, right?}"
    The Chosen One: "{237}{}{Maybe.}"
    Marcus: "{238}{mcs39}{The Master just wanted everyone to see clearly. The Vault Dweller ended that dream.}"
    The Chosen One: "{239}{}{Sounds like you admired and hated the Vault Dweller at the same time.}"
    (HcMARCUS.msg)
  4. Chosen One: "{242}{}{I’m descended from the original Vault Dweller, you know.}"
    Marcus: "{249}{mcs42}{The "original Vault Dweller"? You mean the one who killed the Master and destroyed the vats?}"
    The Chosen One: "{250}{}{Ummm… yes.}"
    Marcus: "{253}{mcs43}{Not a problem. Like I said, that was a long time ago.}"
    (HcMARCUS.msg)
  5. Chosen One: "{263}{}{So you think the Master’s plan was right?}"
    Marcus: "{266}{mcs47}{It was flawed. We should have only taken the best. Look around. Most mutants didn't have the mind or will to withstand the strain. (sigh) If only we had chosen better…}"
    (HcMARCUS.msg)
  6. Chosen One: "{107}{}{Who are you?}"
    Marcus: "{124}{mcs7}{I’m Marcus. Helped build the place. Now I’m sheriff.}"
    The Chosen One: "{125}{}{You helped build this place? That must have been a long time ago…}"
    Marcus: "{128}{mcs8}{Long story. Want it short or the whole thing?}"
    The Chosen One: "{130}{}{Hell, I’m not too busy. Let’s hear it all.}"
    Marcus: "{136}{mcs10}{Right...After the Master and the vats were destroyed, I wandered a bit. No place to go. One day got attacked by this fool wearin’ power armor.}"
    The Chosen One: "{137}{}{Really?}"
    Marcus: "{138}{mcs11}{That was Jacob, from the Brotherhood of Steel. He’d sworn some oath to destroy muties. We tussled for a while – probably a day or two. After a while, we just started laughing. What was the point?}"
    The Chosen One: "{139}{}{Then what?}"
    Marcus: "{140}{mcs12}{We became friends. Headed off together. Then other people started following us. Guess they figured if they weren’t safe with a mutie and a Steel Knight, safe just wasn’t going to happen. }"
    The Chosen One: "{141}{}{So you set up here. Why?}"
    Marcus: "{142}{mcs13}{Uranium mine. I knew there was one around from old maps. Now anybody’s welcome here – ‘long as they act right. Others might not think much of us, but nobody’s more free than we are. There ya go.}"
    (HcMARCUS.msg)
  7. Chosen One: "{107}{}{Who are you?}"
    Marcus: "{124}{mcs7}{I’m Marcus. Helped build the place. Now I’m sheriff.}"
    The Chosen One: "{125}{}{You helped build this place? That must have been a long time ago…}"
    Marcus: "{128}{mcs8}{Long story. Want it short or the whole thing?}"
    The Chosen One: "{129}{}{Give me the short version.}"
    Marcus: "{133}{mcs9}{Right. Me and a human named Jacob built this place around that old bank about 60 years ago. Anyone’s welcome here, long as they keep the peace.}"
    (HcMARCUS.msg)
  8. Chosen One: "{143}{}{Wait… you were friends with a guy from the Brotherhood?}"
    Marcus: "{216}{mcs32}{Damn right. Best friend I ever had.}"
    The Chosen One: "{217}{}{Yeah, right, you would’ve dipped him just like everyone else.}"
    Marcus: "{219}{mcs33}{Hell, yes, I would've. What a great mutant he would’ve been.}"
    The Chosen One: "{220}{}{I don't think he'd be happy to hear you say that.}"
    Marcus: "{222}{mcs34}{(laughs) We had this argument all the time. (sigh) I miss that hard-head.}"
    (HcMARCUS.msg)
  9. Courier: "I'd like to know about you."
    Marcus: "Was part of Super Mutant army, ran a town, walked the wasteland with a tribal. Now I'm here."
    (Marcus' dialogue)
  10. 10.0 10.1 Courier: "Tell me more about the tribal."
    Marcus: "We were looking for a GECK to save the village of Arroyo. Eventually, we did. Nuked an oil rig in the process. We went separate ways after that. I went east into the Rockies, looking for other mutants like myself. Don't know what happened to my friend. I've got a feeling it turned out all right in the end."
    (Marcus' dialogue)
  11. Black Mountain terminals; Terminal, Log 676
  12. Black Mountain terminals; Marcus made me type this
  13. Black Mountain terminals; terminal, On the air!
  14. Courier: "You say Marcus smashed the radio. Not very well, apparently?"
    Neil: "Heh. There's a sad story behind that. Marcus smashed it just fine, but while we were gone some Ghoul named Raul came along. Tabitha turned him into her personal mechanic. A slave, really. See, if I'd been standing down here, I could've warned him before it was too late."
    (Neil's dialogue)
  15. 15.0 15.1 Courier: "What's the history of Jacobstown?"
    Marcus: "Was a resort Pre-War. I renamed it to Jacobstown after an old friend. Died a long time ago. I figured us mutants needed a place to call our own. Town's far enough away from humans so they don't bother us much. One of these days I'm hoping we can trade with the rest of the wasteland. No more fighting, just... get along."
    (Marcus' dialogue)
  16. Courier: "What's wrong with the Nightkin?"
    Marcus: "Nightkin suffer schizophrenia from the Stealth Boys they're always using. One of the reasons I settled Jacobstown was so they could be cured. While they're in town, the Nightkin aren't allowed to have Stealth Boys so their craziness doesn't get worse. Trouble is the Nightkin don't like being visible, either. They don't take being exposed too well."
    Courier: "Why does Keene want to leave?"
    Marcus: "Because of a promise. One I haven't been able to keep. The Nightkin all suffer from schizophrenia. It's the Stealth Boys they use, used to use. Nightkin have a hard time being seen like normal folks. Can't stand it. A few already left to try and find more Stealth Boys. Miserable situation. They either stay here and suffer, or dig up Stealth Boys and lose their minds. Not much of a choice."
    (Marcus' dialogue)
  17. Marcus: "Welcome to Jacobstown, human. You're free to walk around, just don't stare at the Nightkin. They don't like people looking at them. And if you're NCR, keep it to yourself. They're not popular around here."
    (Marcus' dialogue)
Publications
  1. Fallout: New Vegas Official Game Guide Collectors Edition p.294-296: "[1.10] Jacobstown: Marcus, a mild-mannered Super Mutant sheriff of Broken Hills took it upon himself to find a refugee for the "broken-minded" of his kind: low-intelligence Super Mutants and schizophrenic Nightkin. It proved to be more difficult than holding on to Broken Hills, but he eventually decided Jacobstown was a good spot to set up a community. Despite splinter groups (Davidson and Tabatha), Marcus does his best to take care of Lily and the other Super Mutants and Nightkin at Jacobstown."
    (Fallout: New Vegas Official Game Guide/Tour of the Mojave Wasteland)
Developer Statements