Bounty Killer[1] is an unmarked quest in Fallout: New Vegas.
Quick walkthrough
Unmarked Quest: Bounty Killer | |||||||||||||
Talk to Col. James Hsu in Camp McCarran about the Fiends. | |||||||||||||
Hear him mention Motor-Runner. | |||||||||||||
Go to Vault 3. | (Optional) Speak to the injured Ranger Bryce Anders in the recreation area *through* the living quarters. | ||||||||||||
Enter the Maintenance Section. | |||||||||||||
Kill Motor-Runner and take his helmet OR Pay Motor-Runner to get his helmet. | |||||||||||||
Return to Colonel Hsu for reward. | |||||||||||||
Reward: NCR fame (if Bryce Anders is saved) NCR fame 300 Caps | |||||||||||||
Detailed walkthrough
This unmarked quest is "obtained" from Colonel Hsu, the leader of the NCR's main base, Camp McCarran. No prior interaction with McCarran is required for the Colonel to mention that the Fiends are causing a lot of trouble for the NCR, and this can occur by simply trying all the Speech paths possible when talking to Hsu, as long as the player is not an enemy of the NCR.
Once Hsu mentions Motor-Runner (who can also be mentioned by Major Dhatri) as well as a Ranger who went missing, the player can go to Vault 3 to continue the quest. Vault 3 is a stop for several quests such as Still in the Dark, where a component for the filtration system can be found here, and some chems need to be delivered here during Aba Daba Honeymoon.
At Vault 3, which is located in Fiend territory to the west of Camp McCarran (and may be marked on the player's map by either Dhatri, the Brotherhood of Steel, or the Great Khans), the player has two options upon entering. The first is to fight towards Motor-Runner into Vault 3 while fending off Fiends with flamers and other heavy weapons. The second, more diplomatic action is to pass a Speech check of 64 with a female Fiend at the vault door or simply put on Great Khans clothes to pass as a Khan selling chems.
After passing through the main area of the Vault, turn left and continue following signs until the door marked "Living Quarters." Immediately upon entering the living quarters, take the first left down a hallway and open the last door. This should reveal a dead Fiend and a hallway with a land mine and a tripwire to a grenade booby trap with one last mine at the top of the stairs. The player must go through this hallway to reach the missing ranger.
- Note: The screams of a dying Fiend may be heard as the non-player character spawns and dies; this indicates the correct hallway to go down.
- Note: The grenade trap can be avoided by, when the grenade is deployed, running as fast as possible down the hall, up the stairs to the left, and through the door (which leads back to the Recreational Area, and should prevent any damage from the grenades).
Through the door is a hidden area of the entrance hall to the Vault, in which the missing ranger Bryce Anders is hiding. He will say he just needs more time to kill Motor-Runner and that the player should leave. From here there are several options:
- Help the Ranger complete his mission by:
- Using a Doctor's Bag to heal his broken limb Medicine (35).
- Passing a 75 Speech check convinces him to aid in killing Motor-Runner.
- Convincing him he is too hurt to complete his mission and then killing Motor-Runner without his help, which will send the Ranger back to Camp McCarran but will not complete the quest
- Using a Doctor's Bag to heal his broken limb Medicine (35).
- The player can receive both the Medicine and Speech check by selecting the Medicine option first, picking the option that the player doesn't have a spare doctor's bag, and then complete the Speech check.
- The Ranger can also be betrayed by:
- Immediately killing him, or
- Convincing him that he is healthy enough to fight Motor-Runner alone (this must be done BEFORE giving him the doctor's bag) which will kill him and grant negative Karma
If Anders is convinced to leave and healed by the bag he will open a passage from the room he was in, directly to the Vault 3 entrance chamber, and sneak out of the Vault. This allows passage to the Maintenance Room of the Vault, which is relatively easy to find (just follow where the heavy troops are) and is where Motor-Runner is located. There are several ways to kill Motor-Runner:
- Battling past Fiends with flamers and heavy weapons leads to Motor-Runner's throne room, which houses him and his dogs Bone-Gnash and Ghash-Bone. This is by far the most inconvenient way to complete the quest and is the only way to kill him if the Ranger is helping the player, as the entire Vault becomes hostile
- Telling the Ranger to leave the Vault, then (as long as the speech check is passed at the beginning) simply applying a Stealth Boy, hiding in a corner of the throne room, and killing Motor-Runner with either a silenced or melee weapon (or a regular weapon, but this will turn the Vault hostile unless well hidden). Alternatively, Motor-Runner can be reverse-pickpocketed to plant a C-4 charge on him. Detonate it while hidden and the Fiends will not turn hostile.
- If Aba Daba Honeymoon is completed, the Fiends may remain non-hostile, and it is possible to stealth kill them with silenced weapons in and out of V.A.T.S. without them turning hostile. This even works in groups of them, as long as the player is hidden.
Basically, if the speech check is passed at the beginning the Ranger should be sent on his way and Motor-Runner should be taken on without his aid if the Fiends are non-hostile, otherwise take the Ranger's help to clear out the Fiends and take down Motor-Runner together. The latter grants a slight bit more XP (52 XP as opposed to 50 XP for doing it solo).
Motor-Runner's helmet can be retrieved and delivered to Colonel Hsu for NCR fame and caps.
Quest stages
None, this is an unmarked quest.
Notes
- The quest Still in the Dark may be completed in conjunction with this one, some parts needed for the air filtration system can be found in a locker in Motor-Runner's throne room.
- Bryce Anders will die if he is struck even once, regardless of what conversation options have been used to get him moving, this is due to him being scripted that if he is damaged at all by a member of the Fiends he dies spectacularly. This was done to ensure he dies if the player lies to him and say he should be able to kill Motor-Runner by himself, but the effect remains active always. To keep him alive, it's best to either send him back to base or murder every Fiend prior to enlisting his aid with Motor-Runner.
- If the player hasn't yet started Aba Daba Honeymoon (and wants to at some point) it is recommended to refrain from entering the maintenance wing with Motor-Runner due to a bug with Motor-Runner that causes him to initiate his dialogue options with the courier only once. Rather, it is recommended that the courier first initiates the quest Aba Daba Honeymoon first and progress to the point of delivering the package to Motor-Runner, otherwise that quest may fail.
- Upon killing Motor-Runner, if the quest Aba Daba Honeymoon has not been completed by the player it will immediately be marked as failed. This can be solved by getting that quest before doing this one and speaking to Motor-Runner as directed. Once that is done, he is fair game. Alternatively, faking Motor-Runner's death by getting his helmet will avoid the need to kill him.
- If Motor-Runner is killed before starting this quest, Anders may appear at the vault entrance (in the Wasteland) and will begin walking back to Camp McCarran. This may also occur if the player takes Motor-Runner's helmet to claim the bounty and leaves him alive.
- Bryce Anders may also be killed while making his way back to Camp McCarran from Vault 3.
- Bryce Anders can be killed by Fiends in the entrance area of the vault after meeting him and telling him to wait. It appears that although there is a wall between the room where Bryce stays and the entrance area, the Fiends can actually shoot 'through' the wall. Thus it's important to clear the Fiends as quickly as possible if to ensure he lives.
- Colonel Hsu may thank the player for saving Anders even if he wasn't met.
- If the player previously entered Vault 3 dressed as Great Khan from Aba Daba Honeymoon, the Fiends won't be hostile the next time the vault is entered even if not wearing the outfit. Upon killing Motor-Runner, only the Fiends in the adjacent area will become hostile, not the entire vault.
Bugs
- If the player proceeds straight to Motor-Runner after passing the initial speech challenge and kill Motor-Runner while hidden, Anders will be missing but will reappear at Camp McCarran.
- After fighting through the vault and killing Motor-Runner, backtracking to free Anders will reveal the panel being open and Anders will already have left. Reporting back to Colonel Hsu, he say that Anders arrived back at the base a little while ago, and thanks the player for freeing him. (This may also depend on having fought through Vault 3 in the first place, in the process killing all Fiends in the area.)
- If encouraged to leave, Anders will 'sneak' past any neutral Fiends, but will still pause to exchange pleasantries with them as he passes.
- If Anders convinced to leave and then Motor-Runner is killed without taking his helmet and the player returns to Hsu, Hsu will thank the player for freeing Anders. Upon speaking with Anders, who is now at Camp McCarran, he will still believe he is at Vault 3, with the same original speech options, and will not be able to realize he is at McCarran, even if convinced to go back a second time. Even if the helmet is collected and given to Hsu to finish the quest, Anders dialogue remains the same.
- player.removeitem f3797 1 console command. [Patched] 1.4.0.525 When the bounty is claimed on Motor-Runner by bringing Colonel James Hsu the Fiend's helmet as proof of the deed, the helmet does not get removed from the inventory, and cannot be dropped (since it is a quest item), although it does not retain its 1 weight. It can be removed with the
- [Patched] Prior to the final patch, Colonel Hsu would not have the dialogue to take Motor-Runner's Helmet if more than one is acquired through a dialogue exploit with Motor-Runner, leaving a reward unattainable.
References
- ↑ Quest name from Fallout: New Vegas Official Game Guide
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