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FO76 publicteam xpd.pngFor a cross game overview, see Pip-Boy.
The Pip-Boy 3000 is a safe, secure piece of Pre-War technology. It guarantees privacy, safety, and guidance in times of need.Fallout 3 loading screens

The Pip-Boy 3000 is a pre-War electronic Personal Information Processor (PIP) in Fallout 3 and Fallout: New Vegas manufactured by RobCo Industries, and acts as a database for the player character's personal information and inventory, as well as generating the heads-up display (HUD) in each respective game.

Background

The player character is equipped with the Pip-Boy 3000A, an older model of the A series. The Pip-Boy 3000A is worn on the character's left forearm. This multifunction device has been programmed by Pip-Boy developers to display the wearer's stats, area maps, inventory, and item properties.

It also includes a Geiger counter, radio, and flashlight. A user can set their color preference for the display. The four colors available are amber, blue, green, and white. The display color must be changed through the pause menu rather than the Pip-Boy itself.

Fallout 3

Stats tab

Status
FO3 Pip Boy Sections 4.jpg
Displays the user's condition, radiation levels and any effects that are currently active.
Condition
FO3 Pip Boy Sections 5.jpg
Status of limbs, number of stimpaks, and enables directional application of stimpaks to crippled areas or to the body as a whole.
RAD/Radiation
FO3 Pip Boy Sections 6.jpg
Precise reading of user's radiation level using internal Geiger counter and options to administer Rad-X and RadAway as necessary.
EFF/Effects
FO3 Pip Boy Sections 7.jpg
Displays effects of currently equipped clothing, radiation level, chemicals the user has ingested, the well-rested function, any addictions the user may have as well as any crippled limbs.
S.P.E.C.I.A.L.
FO3 Pip Boy Sections 2.jpg
Displays the user's S.P.E.C.I.A.L. information as well as indicating positive(+) or negative(-) effects on these levels.
Skills
FO3 Pip Boy Sections 3.jpg
Displays the user's skill levels as well as indicating positive(+) or negative(-) effects on them.
Perks
FO3 Pip Boy Sections 4.jpg
Displays a comprehensive list of the user's perks.
General
FO3 Pip Boy Sections 5.jpg
Gives a rough indication of the user's Karma level and information about the user and their actions.

Details

Name Increasing
Quests Completed 1 point per Main or Side Quest successfully completed.
Locations Discovered 1 point per World Map location discovered.
People Killed 1 point per human or non-feral ghoul killed.
Creatures Killed 1 point per animal, insect, or feral ghoul killed.
Locks Picked 1 point per lock successfully picked.
Computers Hacked 1 point per computer successfully hacked.
Stimpaks Taken 1 point per Stimpak used on yourself.
Rad-X Taken 1 point per Rad-X used on yourself.
RadAway Taken 1 point per RadAway used on yourself.
Chems Taken 1 point per drug used on yourself.*
Times Addicted 1 point per addiction.
Mines Disarmed 1 point per disarmed mine (excluding your own).
Speech Successes 1 point per successful Skill challenge** in dialog.
Pockets Picked 1 point per successful attempt.
Pants Exploded 1 point per successful planting of a mine or grenade during pickpocketing.
Books Read 1 point per Skill book used.
Bobbleheads Collected 1 point per bobblehead acquired.
Weapons Forged 1 point per custom-built weapon you have created.
People Mezzed 1 point per person or non-feral ghoul successfully mezzed with the Mesmetron.
Captives Rescued 1 point per Super Mutant captive freed.
Sandman Kills 1 point per person killed using the Mister Sandman perk.
Paralyzing Punches 1 point per punch landed using the Paralyzing Palm perk.
Robots Disabled 1 point per robot deactivated using the Robotics Expert perk.
Contracts Completed 1 point per ear turned in with the Contract Killer perk. (points are not given for ears not sold to Daniel Littlehorn)
Corpses Eaten 1 point per corpse eaten using the Cannibal perk.
Mysterious Stranger Visits 1 point per visit of the Mysterious Stranger.
*Drugs counting towards this statistic are: Jet, Buffout, Mentats, Med-X, Psycho, Beer, wine, whiskey, scotch, vodka, moonshine and Nuka-Cola Quantum.
**Dialog lines must have an actor value specified in GECK to increment this value. XP rewards and unique dialog that requires a skill for visibility are handled separately via scripts and conditional values respectively.

Items tab

Weapons
FO3 Pip Boy Sections 8.jpg
Lists all weapons that the user is carrying, and allows them to repair.
Apparel
FO3 Pip Boy Sections 9.jpg
Lists the clothing the user is carrying and, similar to weapons, gives the option to repair them.
Aid
FO3 Pip Boy Sections 10.jpg
Shows any food or medical items the user is carrying.
Ammo
FO3 Pip Boy Sections 13.jpg
Gives details on the types and amounts of ammunition that the user is carrying.
Notes
FO3 Pip Boy Sections 17.jpg
Gives details on the notes that the user is carrying.
Misc
FO3 Pip Boy Sections 12.jpg
Shows any items that do not fall into any of the above categories.

Details

CND Condition How worn the item is.
DAM Damage How much damage this weapon deals.
DR Damage Resistance How much damage resistance the item adds.
WG Weight Gain How much weight gain the item adds while being carried.
VAL Value How much the item can be sold for.
EFFECTS NA Additional bonus effects the item provides while equipped, e.g. bonuses to primary statistics.
Weight NA Shows how much weight the user is carrying/the maximum that the user can carry without being overencumbered.
HP Hit Points How many Hit Points the user has/the maximum Hit Points the user can have.
AP Action Points How many Action Points the user has/the maximum Action Points the user has.
XP Experience Points How many Experience Points the user has to level up.
Bottle Caps Bottle cap The number of bottle caps carried by the user.

Data tab

Local Map
FO3 Pip Boy Sections 14.jpg
Shows a detailed map of the user's local area. The map will only show areas that the player character has already explored.
World Map
FO3 Pip Boy Sections 15.jpg
Shows a map of the area. Locations already discovered are marked, and new locations are automatically added when discovered. Discovered areas can be fast-traveled to by clicking on them in the map. The Explorer perk will automatically show all undiscovered locations on the map, but they may not be fast-traveled to until discovered. The world map also features a quest-linked map marker which appears on the Pip-Boy HUD as a large, solid arrow and guides the user to their current quest destination. There is a secondary, marker that can be positioned anywhere on the map, which provides the same real-time guidance. This marker appears on the Pip-Boy HUD as a large, unfilled arrow. The world map can also show the location of one's current companions. They will appear as small open triangles.
Quests
FO3 Pip Boy Sections 16.jpg
Shows any quests the user has been given as well as a record of those completed. Selecting a quest will make it active, and markers for the quest will now be found on the local and world maps.
Radio
FO3 Pip Boy Sections 17.jpg
A built-in radio receiver that can tune into local radio stations that have been discovered. The radio does not affect sneaking.

Pip-Boy light

The display of the Pip-Boy 3000 can be set to an over-bright mode and used to illuminate an area immediately around the user, acting as a makeshift flashlight in darkened areas. The user's color preference will not affect the color of the light, and even though the display is located on the person's arm, and is usually facing away from them while not in use, it still provides 360 degree, three-dimensional lighting.

To activate the Pip-Boy light, hold down the Pip-Boy access button. The default Pip-Boy access buttons are the <Tab> key on PC, the circle button on PS3, and B on Xbox 360. The Pip-Boy light can be deactivated the same way. The Pip-Boy light increases visibility while sneaking, even in broad daylight and with a Stealth Boy or Chinese stealth armor.

Functions (Fallout: New Vegas)

The Pip-Boy 3000A that the Courier is given by Doc Mitchell operates in the same manner as its Fallout 3 counterpart. There are a few differences in the display:

  • The default interface color is set to amber instead of green.
  • The stats menu includes a page showing the Courier's reputation with different factions, if they have achieved one with them.
  • The weapons display now includes a weapon mod option along with the repair option. This is used to add any mods possessed to the weapon they are intended for.
  • The world map will display reputation with the faction associated with any location highlighted.
  • In Hardcore Mode, the "stats" page also has tabs for dehydration, starvation and sleep deprivation, which are only enabled in Hardcore Mode. The Hardcore Mode factors are as follows:
    • H2O - Shows a number between 0-1000 representing how dehydrated the user is, and any stat reductions due to dehydration.
    • FOD - Shows a number between 0-1000 that represents how much food the user has eaten lately, and any effects caused by hunger.
    • SLP - Shows a number between 0-1000 that tells the user how much rest their body needs to function well, along with any effects caused by sleep deprivation.

Pimp-Boy 3 Billion

>> 
Main article: Pimp-Boy 3 Billion
Pimp Boy 3 Billion Fallout New Vegas.png

The Pimp-Boy 3 Billion can be obtained from Mick, the arms dealer located in Freeside at Mick & Ralph's. In order to get this item, the Courier must first inquire as to why the Omertas stopped buying arms from them. They can find the Omertas in the Gomorrah Casino on the New Vegas Strip. When the head boss of the Omertas is spoken to during the quest How Little We Know, he must be asked why they no longer buy arms from Mick & Ralph's. Get them to continue to buy arms from them and return to their shop.

Even if the Omertas are killed, one can still get the Pimp-Boy 3 Billion. Mick will comment about the death of the Omertas but still gives the option to tell him they will buy from him again. He will then give the Pimp-Boy 3 Billion. One can switch back to the regular Pip-Boy by simply asking Mick to switch it back and vice versa.

The Pip-Boy glove is a separate item, with a weight of 0, a health of 100,000, an armor rating of 0, and a value of 30. However, the item is marked as "unplayable," and therefore cannot be removed and sold normally. It only fits over the left hand.

Notes

  • A message about the upkeep of a Pip-Boy is broadcast through the Vault radio: "Remember - your Pip-Boy is not a toy. Proper cleaning and maintenance will ensure its operation for this and future generations."
  • Non-player characters' Pip-Boys all show the Status page in the stats tab but never change when they are wounded.
  • It is not possible to save while viewing the Pip-Boy on any system in either game.
  • The Pip-Boy can act as a "pause screen." If viewing the Pip-Boy, time will not pass in-game.
  • Files can be transferred from some terminals to the Pip-Boy.
  • In Fallout: New Vegas, the Pip-Boy reserves the up-directional/number key 2 space for changing ammunition types, leaving only 7 hotkeys available instead of the 8 available in Fallout 3.
    • In the PC version of the game, the key for changing ammo can be rebound to a key other than 2. Doing so will not open up an 8th hotkey, however, and the 2 key will become unusable.
  • In Fallout 3 and New Vegas, the Pip-Boy will not display bottle cap amounts over one million (1,000,000+), however the buy/sell screen at a trader will display amounts higher than this.
  • When using a Stealth Boy and looking at the Pip-Boy, only the screen will be visible. This is due to the Stealth Boy's effect on the character.
  • Even if the color of the Pip-Boy screen is changed, in third-person mode it always stays green. This also applies to the one worn by NPCs.
  • In early concept art see below, the Pip-Boy was named "Pit-Boy."
  • Christine Royce indicates the Pip-Boy contains a Fission Battery when describing the process of making Sierra Madre Chip "slugs" with the Coin Operator perk.[4]
  • Father Elijah is able to hack the Pip-Boy 3000 and refers to it as a "piece of Rob-Co trash.".[5][6]

Behind the scenes

  • In Valve Software's game Team Fortress 2, if a player had purchased Fallout: New Vegas before August 8, 2011, on Steam, they received a free Pip-Boy 3000 as a Store Promotional Item. It can be equipped for the Engineer class. For players who didn't purchase the game at that time, they can purchase the Pip-Boy from the in-game shop called the Mann Co. Store. The special hud also features a Vault Boy-style Engineer giving Vault Boy's signature thumbs up.
  • Another real world object was introduced at the LH HX2.
  • In The Art of Fallout 3 included with the Fallout 3 Collector's Edition, a comment reads, "It's only years later that I realized we should have put the knobs and control on the right side of the screen as opposed to the left, this would have been considerably more ergonomic. Oh well, ergonomics were never a priority in design for this era."

Bugs

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 When viewing in Third-Person mode, the Pip-Boy 3000 glows green. It has been known to stay glowing as you bring it up to your face, rendering it almost impossible to read it. Usually, you can just exit the menu and turn it off for it to work, if not restarting the game. The easiest way of removing the green light is to turn on your Pip-Boy light which usually gets rid of the green light. If not, enter a house, and load the autosave, at which point the green light should be gone.
  • Playstation 3Playstation 3 Xbox 360Xbox 360 There is a bug where the top of the Pip-Boy screen is cut off. It usually happens when viewing the Pip-boy while getting shot at. This may be due to using the Chinese stealth armor.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 When viewing the maps section of the Pip-Boy and then pausing for a period of time the background will disappear, easily fixed by lowering and raising it again.
  • Playstation 3Playstation 3 Xbox 360Xbox 360 Occasionally, if one steps out of a building and directly views the Pip-Boy, the screen will be extremely bright, causing the screen to be almost unreadable. To fix this, load a previous (auto)save or turn on the light of the Pip-Boy itself.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Usually when you zoom all the way in on a location and try to place marker it will not mark, this can be solved by zooming out a little bit and placing.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 In Fallout: New Vegas the Pip-Boy glove can sometimes disappear and not enable to take it back often due to the use of the space suit.
  • Playstation 3Playstation 3 Sometimes when set on fire the Pip-Boy will stay on fire until you restart the game, loading doesn't fix the bug and can be seen in third person.
  • PCPC Xbox 360Xbox 360 In Fallout: New Vegas the Pip-Boy will sometimes randomly move up the screen and be cut off from the player's view. It will continue to slowly move up the screen (regardless of reloading or sleeping) until you unequip all items.
  • Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes the Pip-Boy glove disappears and is replaced with the right hand or just the left hand without glove.
  • Xbox 360Xbox 360 Having a lot of items in the inventory can slow down load times, causing a delay when opening the Pip-Boy.
  • Xbox 360Xbox 360 Rarely when opening the Pip-Boy, it will fly right, and all that can be seen is a blurred vision and the character's fingers.
  • Playstation 3Playstation 3 In Fallout 3, sometimes when using the Auto Axe then opening the Pip-Boy menu, only the screen will appear. The frame will be invisible. This can be fixed by unequipping the auto axe and then equipping it again.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes when first receiving the Pimp-Boy 3 billion, the PC's arm will turn sideways. There is no known way to fix this.
  • PCPC Xbox 360Xbox 360 There have been reports of some bugs which cause the Pip-Boy glove to end up unequipped. If this happens and one wants the glove back, use the console command: “player.equipitem 25b83”.
  • Playstation 3Playstation 3 Xbox 360Xbox 360 In Fallout: New Vegas, sometimes removing the marker on the Pip-Boy map can make the map itself disappear, however the map markers will still be available. This can be fixed by simply exiting and re-opening the Pip-Boy.
  • PCPC If wishing to re-equip the Pip-Boy 3000 while using the Pimp-Boy 3 Billion, there are times it will not change back to the 3000 model. Loading a previous (auto)save fixes the issue.
  • Playstation 3Playstation 3 Xbox 360Xbox 360 There is a bug when removing a marker on the world map, where the background map will appear completely blank but leave all icons visible. This can happen when changing tabs from 'DATA' to 'ITEMS' or 'STATS', or switching from 'World Map' to 'Local Map' or 'Quests'. Can be fixed by closing and opening the Pip-Boy.

Gallery

Concept art

References

  1. Fallout 4 loading screens: "Press and hold the Pip-Boy button to turn on its light and illuminate dark areas."
  2. Lone Wanderer: "Wally said my Pip-Boy was a piece of junk!"
    Stanley Armstrong: "Don't you listen to him. The A series may be a bit heavier than the luxury models, but they were built to last. Solid as a vault, they are. And I fixed her up myself. Shouldn't need to open her up again for a decade or two."
    Lone Wanderer: "It's all right. Seems kind of old, though."
    Stanley Armstrong: "Of course it is. Just like everybody else's. They don't make 'em any more now, do they? That one I've been saving just for you, though. The A series is a bit heavier than some of the fancier models, but it won't let you down. I bet you could drop a bomb on one and it would still work. As a matter of fact, I know you could."
    (Stanley Armstrong's dialogue)
  3. Lone Wanderer: "I hate it. How do I get it off?"
    Stanley Armstrong: "Get it off? Why in the world would you want to do that? Your Pip-Boy's the best friend you'll ever have! Besides, you can't get it off. Biometric seals et cetera. I could tell you some stories about trying to take 'em off the old folks... ah, well, that's hardly a fit subject for a kid's birthday party. Don't worry, you'll get used to it. Pretty soon you'll wonder how you ever got along without it."
    (Stanley Armstrong's dialogue)
  4. Courier: "You can make more of those at a Workbench. With the right materials."
    Christine: "[She points at your Pip-Boy, makes a motion of opening it up and removing something from it.] [She then raises her hand and makes the motion of smashing it and holding up the remains.]"
    Courier: "You need a battery... a Fission Battery... and Scrap Metal? And you can counterfeit the chips?"
    Christine: "[She nods, impressed. Then she points at you, then her and makes a circle.]"
    (Christine (Fallout: New Vegas)/Dialogue)
  5. Courier: "How did you access my Pip-Boy?"
    Elijah: "You speak as if your fingers have never touched the keys of a RobCo terminal. No machine is foolproof, they are designed to obey us. The Pip-Boy's operating system has vulnerabilities... advantages to those who've studied its construction, even superficially. It's just a machine, though. Its real vulnerability is who wears it. And that's how you were caught."
    (Father Elijah/Dialogue)
  6. Courier: "How am I supposed to find them?"
    Elijah: "Your piece of RobCo trash will help you, I've ensured it. It can latch on to the signal of the collars......and tune into their frequencies. The bomb collars come with radios embedded in them. You can eavesdrop easily. It was part of their design... to listen in. They can even screen out white noise from the environment to allow greater monitoring."
    (Father Elijah/Dialogue)
Publications
  1. The Art of Fallout 3 p. 14: "Pip-Boy: The device clamps on the user's arm, fastened via bolts (which implies that it doesn't come off very often)."