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FO76 publicteam xpd.pngFor the game, see Fallout: New Vegas.
New Vegas banner.webp
Newvegassign01.png   · New Vegas Overview ·   Newvegassign01.png

There you have it, New Vegas. Pretty as a diamond flush.Victor, Fallout: New Vegas

New Vegas is built on the remains of pre-War Las Vegas in the Mojave. The New Vegas Strip is managed by Mr. House, who utilizes his army of Securitron robots to maintain order in the post-War city.


The oldest building in New Vegas is the Old Mormon Fort.[1] Several roadways from before the war are still utilized, including Las Vegas Boulevard, Fremont Street, and the New Vegas Strip. The Fabulous New Vegas Sign has been refitted to read "New Vegas."

In 2065, Mr. House deemed it "a mathematical certainty" that war would take place within the next 15 years, and he began preparations to protect Las Vegas.[2] When the Great War occurred, lacking the upgrade data stored on the Platinum Chip, House's systems operated less optimally than planned.[Pub 1]

The networked mainframes were still able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact.[3] Laser cannons mounted on the roof of the Lucky 38 destroyed another nine warheads, and of those that did break through the defenses, none impacted the main city and surrounding area.[3] The effort to save Vegas was successful, but resulted in software glitches and system crashes, leading to Mr. House falling into a coma for a few decades.[4][Pub 2][Pub 3] When Mr. House woke, he set out to hire salvage teams to find the chip in order to upgrade his systems.[Pub 4]

NCR arrival

When NCR scouts were detected in the Mojave, House knew a force would be interested in controlling the dam and he began the effort to rebuild the Strip.[5] The reconstruction effort began, undertaken with the assistance of Securitrons and recruited tribals thereafter known as the Three Families.[6][7] House describes the Strip as "just a fraction of its former glory" after reconstructing the buildings to mirror their pre-War appearance.[8][9]

The Strip's renovation was complete before the NCR forces entered the region, resulting in the signing of the Treaty of New Vegas, granting House sovereignty over the Strip.[6] Provisions dictate that the NCR cannot prevent its soldiers and civilians from visiting the establishments, and House describes the NCR occupation as "the engine of my growing economy."[10] The NCR does not attempt to annex New Vegas by force due to the Legion presence and was willing to compromise in order to maintain this balance of power.[11][Pub 5]


Before the Great War started, Mr. House used his considerable genius and wealth to ensure that no missiles would strike the city of Las Vegas. Though a few warheads did get through in the outskirts, most of the city was spared. Despite this, the Strip itself was not re-settled, and after close to two hundred years, Mr. House immediately began searching for a mysterious Platinum Chip, and rebuilding the glory of Las Vegas. Sending out Securitron scouts, Mr. House started negotiating with local tribes to exchange his considerable resource stockpiles for their help. Some of the tribes resisted, but three tribes eventually gained Mr. House’s favor. They became the Omertas, Chairmen, and White Glove Society, running the Gomorrah, Tops, and Ultra-Luxe casinos, respectively. Because Mr. House was dedicated to restoring Las Vegas, he insisted on transforming the tribes into families with cultures that harkened back to Vegas’ glory days.

In the process of rebuilding the Strip, Mr. House also effectively “bought out” the residents of Vault 21. After they evacuated, he had the Vault stripped of useful technology, most of its actual volume filled with concrete, and the entrance turned into a gift shop and small hotel. While the families were rebuilding the casinos, the rest of the locals were hard at work erecting an enormous wall around the Strip. When NCR traders and explorers arrived on the scene, they were amazed at the Strip and returned back to California with tales of opulence and great wealth awaiting travelers.

Eventually, the NCR military itself arrived and were surprised to find the Strip so well-protected and heavily policed. Though they struck a deal with Mr. House to establish a base in the area (along with control of Hoover Dam), the NCR has never had control of The Strip. After the Battle of Hoover Dam, the NCR negotiated an MP (military police) presence on The Strip, but their influence remains small.

Though the tribes that became The Strip’s families were once hatefully opposed to each other, the demands of Mr. House have forced the families to play nice. They continue to hold long-standing grudges, but do not act openly against each other for fear of angering Mr. House.
Fallout: New Vegas Official Game Guide/Faction Profiles


New Vegas is situated in the Mojave Desert, surrounded by several mountain ranges. A network of sewers, some of which are inhabited by humans and other creatures, exist underneath the city. The areas outside of the Strip and Freeside are collectively referred to as "Outer Vegas."[12][13][14] Radio New Vegas can be heard here and throughout the region.[15]

The Strip

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Main article: New Vegas Strip

Several pre-War establishments have since reopened, powered by electricity from the Hoover Dam.[16] He states that NCR citizens are "desperate to experience comfort, ease, luxury," and refers to them as a "society of customers."[17]

The Securitrons on the Strip are not allowed to take action against the NCR troopers, the troopers are forbidden from carrying firearms, and the NCR was granted space on the Strip for an embassy.[18] Street Vendors are allowed to work on the Strip selling non-alcoholic drinks and snack foods, signing a franchise agreement to forfeit 50% of their profits to Mr. House at the end of each working day.[19] The location serves as a major draw for tourism in the form of casinos, restaurants, and entertainment.[20]



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Main article: Freeside

Freeside is the main slum of New Vegas. Controlled by the Kings and the Van Graffs, the streets are dangerous and lack the luster of the New Vegas Strip. Many gamblers and tourists find themselves under attack by thugs looking for a quick source of caps. Recent tensions between the NCR and the Kings have worsened the situation. Similar to the rest of outer Vegas, Freeside shows resentment towards the NCR, who are seen as unwelcome.



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Main article: Westside

The settlement supports its own militia and has become self-reliant, growing its own food and maintaining its own water supply.


North Vegas

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Main article: North Vegas Square

The residents have problems with the Fiends and a smaller gang, the Scorpions, who remain a threat.


Outer Vegas

The area surrounding Vegas is home to several businesses, including the Crimson Caravan New Vegas branch, a Gun Runners factory, and a clinic run by the Followers of the Apocalypse. Aside from businesses, the area is also home to sharecropper farms settled by NCR citizens encouraged to move west by the Thaler Act, and a refugee camp run by the NCR Army in Aerotech Office Park.

South Vegas

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Main article: South Vegas ruins

The southwestern region around Vegas belongs to the Fiends, who rule from the fortified ruins around Vault 3. Several of their raider compounds can be found outside of their main territory.

Category Category:New Vegas characters not found


  • Due to the city's bright lights and the height of the Lucky 38, the city can be seen from almost all areas of the map.
  • If the player character has a reputation low enough with the NCR that they attack on sight, the drunk military police on the Strip will not attack. However, four NCR troopers with cattle prods may spawn outside of Michael Angelo's workshop and attack the player character. If killed, the Courier will gain infamy from both the NCR and the Strip, despite the fight starting unprovoked. The Securitrons in the area will become hostile, forcing the player character to destroy them as well, resulting in additional infamy. The Securitrons in the other sections of the Strip will not be hostile, however.
  • The in-game iteration of the Fabulous New Vegas sign appears in the Atomic Command game in Fallout 4.[21]
  • Before the war, a shootout involving a Chinese spy named "Shanghai Sally" occurred on the Las Vegas Strip.[22]
  • The city had a newspaper, the New Vegas Times.


New Vegas appears in Fallout: New Vegas, and is mentioned in its add-ons Dead Money and Honest Hearts, Old World Blues, and Lonesome Road, Fallout 4, and Fallout 76.

Behind the scenes

New Vegas is based on the real world location of Las Vegas, located in Clark County, Nevada. Many locations in the game have real world equivalents in and around the city, such as the casinos, neighborhoods, landmarks, and businesses.



  1. Fallout: New Vegas loading screens: "The Old Mormon Fort is the oldest building in New Vegas and was recently occupied by the Followers of the Apocalypse."
  2. Courier: "You say that you saved Las Vegas. How?"
    Mr. House: "By 2065 I deemed it a mathematical certainty that an atomic war would devastate the Earth within 15 years. Every projection I ran confirmed it. I knew I couldn't "save the world," nor did I care to. But I could save Vegas, and in the process, perhaps, save mankind. I set to work immediately. I thought I had plenty of time to prepare. As it turned out, I was 20 hours short."
  3. 3.0 3.1 Courier: "What preparations did you make to save Las Vegas?"
    Mr. House: "On the day of the Great War, 77 atomic warheads targeted Las Vegas and its surrounding areas. My networked mainframes were able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact. Laser cannons mounted on the roof of the Lucky 38 destroyed another 9 warheads. The rest got through, though none hit the city itself. Though a few warheads managed to break through the defenses, the main city and vast majority of the surrounding area were spared from nuclear destruction."
  4. Courier: "How did you nearly die, defending Vegas?"
    Mr. House: "Software glitches set off a cascade of system crashes. I had to take the Lucky 38's reactor offline, lest it melt down. For nearly five years I battled power outages and more system crashes until I finally managed to reboot my data core with an older version of the OS. I spent the next few decades in a veritable coma. But I survived, obviously - and eventually thrived."
    (Mr. House's dialogue)
  5. Courier: "How do you intend to enforce your claim on the city?"
    Mr. House: "To enforce, one must have force - a position of strength. Years ago, when I detected NCR scouts roaming the Mojave, I could tell from their uniforms that these were no mere tribesmen. I knew it was only a matter of time before an army appeared, to take control of the dam. And I knew my Securitrons wouldn't be enough to oppose them. And so I recruited the Three Families. Vegas belongs to me because I mustered enough strength to bring the NCR to the bargaining table."
    (Mr. House's dialogue)
  6. 6.0 6.1 Courier: "How did you establish New Vegas?"
    Mr. House: "We can discuss this in greater detail at another time. Suffice it to say that when my Securitrons detected NCR scouts at Hoover Dam, I took action. I recruited a tribal force to supplement my Securitrons and renovated the Strip just in time to welcome the NCR as it marched into the region. Instead of war, a treaty was negotiated. And the money started to pour in."
    (Mr. House's dialogue)
  7. Courier: "What can you tell me about Freeside?"
    The King: "To understand Freeside, you have to look back a few years. Originally, we were all just tribes making a living in this area. That all changed when Mr. House came around. He made an offer to the three biggest tribes that were willing to listen to him. Today, everyone calls those tribes the Three Families, and they live in luxury and run their own casinos in the Strip. The rest of us were left to fight over the crumbs, living in the shadow of those more fortunate. Things got pretty nasty for a while. But we wanted more. A place of our own. A place where no one could tell us what to do. And we didn't want to go elsewhere to find it. So we took control of this place, and made it our own. And that's really all Freeside is, the best of a bad situation."
    (The King's dialogue)
  8. Courier: "I've never seen anything like this place."
    Mr. House: "Of course you haven't. Vegas always was one of a kind. What you see down on the Strip is just a fraction of the city's former glory, and yet... more than an echo. I preserved its spirit. Or perhaps you were referring to the Lucky 38? The years haven't been kind to her, but still she manages to impress."
    (Mr. House's dialogue)
  9. Fallout: New Vegas loading screen: "The Strip is the heart of New Vegas, where Mr. House and the casino families are rebuilding the city in the image of its pre-War glory."
  10. Courier: "What were the terms of your treaty with the NCR?"
    Mr. House: "They recognized my sovereignty over the Vegas Strip and agreed to supply electricity and water once their engineers repaired the dam. Written into the treaty were provisions that the NCR do nothing to prevent its soldiers and civilians from visiting the Strip. That's how I harnessed the NCR to my endeavor. Their occupation has been the engine of my growing economy."
    (Mr. House's dialogue)
  11. Courier: "Wasn't the NCR's army big enough to defeat your Securitrons and the Three Families?"
    Mr. House: "Indeed it was - and still is. But not without taking significant casualties. Would Kimball and Oliver have traded the lives of hundreds of soldiers for absolute control of Hoover Dam? Oh yes. They weren't afraid of me, they were afraid of Caesar - that attacking me would leave them vulnerable to a Legion offensive. And so they negotiated. Not out of the kindness of their hearts, as they try to make it seem. Because the calculus of power left no other choice."
    (Mr. House's dialogue)
  12. Arcade Gannon: "In case it's not obvious, I think you should redirect the power to Freeside and outer Vegas."
    (Arcade Gannon's dialogue)
  13. Courier: "Sure, what have you got?"
    Diane: "With Anders out of commission for so long, we're shorthanded on runners, and some backlogs have piled up. We've got an associate in the Crimson Caravan Trading Company who distributes for us in Outer Vegas. He's been after us for a new shipment."
    (Diane's dialogue)
  14. The gate leading out of Freeside is called "Exit to Outer Vegas".
  15. Blind Diode Jefferson: "What I wouldn't give to be able to pick up Radio New Vegas. Mmm... Those cats can really play."
    (Blind Diode Jefferson's dialogue)
  16. Courier: "I'd like to know more about the NCR."
    Dennis Crocker: "Those terms became the Treaty of New Vegas. The Treaty recognized Mr. House's sovereignty over the Strip and granted us rights to establish military bases at the Dam and McCarran Airport. The NCR is legally permitted to send 95% of the electricity produced by the dam to our home states. The remaining 5% goes to the Strip. The treaty actually makes it illegal for the NCR to prevent its citizens, or troops on furlough, from visiting the Strip. Once on the Strip, our citizens are subject to arrest - or punishment - by House's Securitrons, though that's a rare occurrence."
    (Dennis Crocker's dialogue)
  17. Courier: "Say you keep control of New Vegas. What happens next?"
    Mr. House: "New Vegas is more than a city - it's the remedy to mankind's derailment. The city's economy is a blast furnace in which can be forged the steel of a new rail line, running straight to a new horizon. What is the NCR? A society of people desperate to experience comfort, ease, luxury... A society of customers. With all that money pouring in? Give me 20 years, and I'll reignite the high technology development sectors. 50 years, and I'll have people in orbit. 100 years, and my colony ships will be heading for the stars, to search for planets unpolluted by the wrath and folly of a bygone generation."
    (Mr. House's dialogue)
  18. Dennis Crocker: "Our troops enjoy a different status. It's illegal for the Securitrons to take action against them. Of course, it's also illegal for our troops to carry firearms on the Strip, so there isn't much trouble they can get into. Our military police does an adequate job of keeping the troops on furlough in line. I don't envy them that task. The embassy was established a few weeks after the Treaty was signed."
    (Dennis Crocker's dialogue)
  19. Courier: "Do you work for one of the casinos?"
    Street Vendor: "Nope, strictly independent. Well... kind of independent. To vend anything here on the Strip, you got to register with one of those police robots and sign a franchise agreement. At the end of each day, you keep half of what you made. The rest, you hand over to those bots - and they know if you're cheating. Yep, he makes the rules. It's steep, but it sure beats living in North Vegas. Here on the Strip I can afford to eat, and no one tries to kill me."
    (Street vendor's dialogue)
  20. Courier: "And if Kimball were to be assassinated?"
    Mr. House: "Then the Hero of the Mojave would become the Martyr of Hoover Dam. And when, subsequently, I force the NCR to retreat... They lick their wounds, and dream of righteous vengeance against New Vegas. Hello, embargo, farewell, tourist economy. I've calculated and re-calculated these probabilities. Kimball must live."
    (Mr. House's dialogue)
  21. Fabulous New Vegas sign as depicted in Atomic Command
  22. Shanghai Sally: Casino Shootout
  1. Fallout: New Vegas Official Game Guide Game of the Year Edition pp. 462-463: "House Arrest: Though Mr. House's missile defense grid performed admirably, the Great War was in actuality the day of his greatest setback. Having spent decades preparing for the statistical inevitability of atomic war, House found himself forced to protect Las Vegas with buggy software. Had the Great War occurred even 24 hours later, House would have received and installed Mark II of his defensive systems' operating software. Instead, the disc containing the upgrade-which had just passed quality assurance-was buried in the irradiated ruins of the Sunnyvale, California lab where it was developed."
  2. Fallout: New Vegas Official Game Guide Game of the Year Edition pp. 462-463: "House Arrest: When blaring civil defense sirens heralded mankind's doom on October 23rd, 2077, the citizens of Las Vegas bore witness to an astonishing spectacle. Huge laser cannons unfurled from secret housings in the roof of the Lucky 38 casino and Hoover Dam's intake towers and began spitting blasts of green fire into the sky, destroying warhead after warhead and sparing Las Vegas's urban center and the dam from direct hits. Citizens filled the streets and cheered. And then they died horribly from the lethal fallout that blew in from the dozens of warheads that detonated around Las Vegas."
  3. Fallout: New Vegas Official Game Guide Game of the Year Edition pp. 462-463: "House Arrest: Defending Las Vegas from atomic destruction set off a cascade of system crashes that plunged the Lucky 38 into darkness and nearly killed Mr. House. Running on a trickle of emergency power, the electrode-studded command helmet by which he controlled the Lucky 38 shorting out with maddening frequency, the replenishing salve bath and pharmaceuticals he'd spent billions to develop going rancid, his ensconced body aging, House battled to reboot his data core with an older version of the operating system. It was a daily struggle that would grind on for nearly five years, inflicting a physical and mental strain so severe that House lapsed into a coma when the reboot was finally achieved."
  4. Fallout: New Vegas Official Game Guide Game of the Year Edition pp. 462-463: "House Arrest: When House finally came to, decades had passed. Immediately he began using his Securitron robots to search out human settlements, and eventually he was able to hire salvage teams in the distant west to search for the priceless upgrade disc in the ruins of the Sunnyvale. The disc was not to be found for many years, during which time House was forced to improvise an ad hoc defense of the Vegas region against the encroachment of NCR forces, namely the recruitment and employment of the Three Families to augment his downgraded Mark I Securitron robot defenses."
  5. Fallout: New Vegas Official Game Guide Collector's Edition p.463: "A Vision for New Vegas: Mr. House proposes an automatic future for New Vegas: undisputed authority of a technocratic visionary. His long-term goal is to use the attractions of New Vegas as an economic engine to reignite mankind's technological progress. While he has no desire to control every aspect of the lives of those would inhabit the region, neither would the ways and means by which he achieves economic and technological progress be up for discussion. As the ruins of the former world mutely attest, democracy is a failed experiment. The time has come for Mr. House to heroically save Vegas for the second time, forging an independent, dynamic, high-technology enterprise zone. So long as Mr. House's basic rules are followed, his intentions are to take a "hands off" approach towards the subjects of his kingdom; he is effectively a libertarian dictator creating his own version of paradise rooted in the old world. If the player supports Mr. House, she is supporting the New Vegas libertopia, a place where the strong rule unfettered for as long as they stay strong and where the weak are continually trampled underfoot. But it's a place where Mr. House wants you to dream, that someday, you could be one of the strong."
    (Fallout: New Vegas Official Game Guide/Behind the Bright Lights & Big City)