![]() | For the game, see Fallout: New Vegas. |
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New Vegas is built on the remains of pre-War Las Vegas in the Mojave. The New Vegas Strip is managed by Mr. House, who utilizes his army of Securitron robots to maintain order in the post-War city.
Background
The oldest building in New Vegas is the Old Mormon Fort.[1] Several roadways from before the war are still utilized, including Las Vegas Boulevard, Fremont Street, and the New Vegas Strip. The Fabulous New Vegas Sign has been refitted to read "New Vegas."
In 2065, Mr. House deemed it "a mathematical certainty" that war would take place within the next 15 years, and he began preparations to protect Las Vegas.[2] When the Great War occurred, lacking the upgrade data stored on the Platinum Chip, House's systems operated less optimally than planned.[Pub 1]
The networked mainframes were still able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact.[3] Laser cannons mounted on the roof of the Lucky 38 destroyed another nine warheads, and of those that did break through the defenses, none impacted the main city and surrounding area.[3] The effort to save Vegas was successful, but resulted in software glitches and system crashes, leading to Mr. House falling into a coma for a few decades.[4][Pub 2][Pub 3] When Mr. House woke, he set out to hire salvage teams to find the chip in order to upgrade his systems.[Pub 4]
NCR arrival
When NCR scouts were detected in the Mojave, House knew a force would be interested in controlling the dam and he began the effort to rebuild the Strip.[5] The reconstruction effort began, undertaken with the assistance of Securitrons and recruited tribals thereafter known as the Three Families.[6][7] House describes the Strip as "just a fraction of its former glory" after reconstructing the buildings to mirror their pre-War appearance.[8][9]
The Strip's renovation was complete before the NCR forces entered the region, resulting in the signing of the Treaty of New Vegas, granting House sovereignty over the Strip.[6] Provisions dictate that the NCR cannot prevent its soldiers and civilians from visiting the establishments, and House describes the NCR occupation as "the engine of my growing economy."[10] The NCR does not attempt to annex New Vegas by force due to the Legion presence and was willing to compromise in order to maintain this balance of power.[11][Pub 5]
Publications
In the process of rebuilding the Strip, Mr. House also effectively “bought out” the residents of Vault 21. After they evacuated, he had the Vault stripped of useful technology, most of its actual volume filled with concrete, and the entrance turned into a gift shop and small hotel. While the families were rebuilding the casinos, the rest of the locals were hard at work erecting an enormous wall around the Strip. When NCR traders and explorers arrived on the scene, they were amazed at the Strip and returned back to California with tales of opulence and great wealth awaiting travelers.
Eventually, the NCR military itself arrived and were surprised to find the Strip so well-protected and heavily policed. Though they struck a deal with Mr. House to establish a base in the area (along with control of Hoover Dam), the NCR has never had control of The Strip. After the Battle of Hoover Dam, the NCR negotiated an MP (military police) presence on The Strip, but their influence remains small.
Layout
New Vegas is situated in the Mojave Desert, surrounded by several mountain ranges. A network of sewers, some of which are inhabited by humans and other creatures, exist underneath the city. The areas outside of the Strip and Freeside are collectively referred to as "Outer Vegas."[12][13][14] Radio New Vegas can be heard here and throughout the region.[15]
The Strip

Several pre-War establishments have since reopened, powered by electricity from the Hoover Dam.[16] He states that NCR citizens are "desperate to experience comfort, ease, luxury," and refers to them as a "society of customers."[17]
The Securitrons on the Strip are not allowed to take action against the NCR troopers, the troopers are forbidden from carrying firearms, and the NCR was granted space on the Strip for an embassy.[18] Street Vendors are allowed to work on the Strip selling non-alcoholic drinks and snack foods, signing a franchise agreement to forfeit 50% of their profits to Mr. House at the end of each working day.[19] The location serves as a major draw for tourism in the form of casinos, restaurants, and entertainment.[20]
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Freeside

Freeside is the main slum of New Vegas. Controlled by the Kings and the Van Graffs, the streets are dangerous and lack the luster of the New Vegas Strip. Many gamblers and tourists find themselves under attack by thugs looking for a quick source of caps. Recent tensions between the NCR and the Kings have worsened the situation. Similar to the rest of outer Vegas, Freeside shows resentment towards the NCR, who are seen as unwelcome.
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Westside

The settlement supports its own militia and has become self-reliant, growing its own food and maintaining its own water supply.
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North Vegas

The residents have problems with the Fiends and a smaller gang, the Scorpions, who remain a threat.
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Outer Vegas
The area surrounding Vegas is home to several businesses, including the Crimson Caravan New Vegas branch, a Gun Runners factory, and a clinic run by the Followers of the Apocalypse. Aside from businesses, the area is also home to sharecropper farms settled by NCR citizens encouraged to move west by the Thaler Act, and a refugee camp run by the NCR Army in Aerotech Office Park.
South Vegas

The southwestern region around Vegas belongs to the Fiends, who rule from the fortified ruins around Vault 3. Several of their raider compounds can be found outside of their main territory.
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Category Category:New Vegas characters not found |
Notes
- Due to the city's bright lights and the height of the Lucky 38, the city can be seen from almost all areas of the map.
- If the player character has a reputation low enough with the NCR that they attack on sight, the drunk military police on the Strip will not attack. However, four NCR troopers with cattle prods may spawn outside of Michael Angelo's workshop and attack the player character. If killed, the Courier will gain infamy from both the NCR and the Strip, despite the fight starting unprovoked. The Securitrons in the area will become hostile, forcing the player character to destroy them as well, resulting in additional infamy. The Securitrons in the other sections of the Strip will not be hostile, however.
- The in-game iteration of the Fabulous New Vegas sign appears in the Atomic Command game in Fallout 4.[21]
- Before the war, a shootout involving a Chinese spy named "Shanghai Sally" occurred on the Las Vegas Strip.[22]
- The city had a newspaper, the New Vegas Times.
Appearances
New Vegas appears in Fallout: New Vegas, and is mentioned in its add-ons Dead Money and Honest Hearts, Old World Blues, and Lonesome Road, Fallout 4, and Fallout 76.
Behind the scenes
New Vegas is based on the real world location of Las Vegas, located in Clark County, Nevada. Many locations in the game have real world equivalents in and around the city, such as the casinos, neighborhoods, landmarks, and businesses.
Gallery
References
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- ↑ Fallout: New Vegas Official Game Guide Game of the Year Edition pp. 462-463: "House Arrest: Though Mr. House's missile defense grid performed admirably, the Great War was in actuality the day of his greatest setback. Having spent decades preparing for the statistical inevitability of atomic war, House found himself forced to protect Las Vegas with buggy software. Had the Great War occurred even 24 hours later, House would have received and installed Mark II of his defensive systems' operating software. Instead, the disc containing the upgrade-which had just passed quality assurance-was buried in the irradiated ruins of the Sunnyvale, California lab where it was developed."
- ↑ Fallout: New Vegas Official Game Guide Game of the Year Edition pp. 462-463: "House Arrest: When blaring civil defense sirens heralded mankind's doom on October 23rd, 2077, the citizens of Las Vegas bore witness to an astonishing spectacle. Huge laser cannons unfurled from secret housings in the roof of the Lucky 38 casino and Hoover Dam's intake towers and began spitting blasts of green fire into the sky, destroying warhead after warhead and sparing Las Vegas's urban center and the dam from direct hits. Citizens filled the streets and cheered. And then they died horribly from the lethal fallout that blew in from the dozens of warheads that detonated around Las Vegas."
- ↑ Fallout: New Vegas Official Game Guide Game of the Year Edition pp. 462-463: "House Arrest: Defending Las Vegas from atomic destruction set off a cascade of system crashes that plunged the Lucky 38 into darkness and nearly killed Mr. House. Running on a trickle of emergency power, the electrode-studded command helmet by which he controlled the Lucky 38 shorting out with maddening frequency, the replenishing salve bath and pharmaceuticals he'd spent billions to develop going rancid, his ensconced body aging, House battled to reboot his data core with an older version of the operating system. It was a daily struggle that would grind on for nearly five years, inflicting a physical and mental strain so severe that House lapsed into a coma when the reboot was finally achieved."
- ↑ Fallout: New Vegas Official Game Guide Game of the Year Edition pp. 462-463: "House Arrest: When House finally came to, decades had passed. Immediately he began using his Securitron robots to search out human settlements, and eventually he was able to hire salvage teams in the distant west to search for the priceless upgrade disc in the ruins of the Sunnyvale. The disc was not to be found for many years, during which time House was forced to improvise an ad hoc defense of the Vegas region against the encroachment of NCR forces, namely the recruitment and employment of the Three Families to augment his downgraded Mark I Securitron robot defenses."
- ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.463: "A Vision for New Vegas: Mr. House proposes an automatic future for New Vegas: undisputed authority of a technocratic visionary. His long-term goal is to use the attractions of New Vegas as an economic engine to reignite mankind's technological progress. While he has no desire to control every aspect of the lives of those would inhabit the region, neither would the ways and means by which he achieves economic and technological progress be up for discussion. As the ruins of the former world mutely attest, democracy is a failed experiment. The time has come for Mr. House to heroically save Vegas for the second time, forging an independent, dynamic, high-technology enterprise zone. So long as Mr. House's basic rules are followed, his intentions are to take a "hands off" approach towards the subjects of his kingdom; he is effectively a libertarian dictator creating his own version of paradise rooted in the old world. If the player supports Mr. House, she is supporting the New Vegas libertopia, a place where the strong rule unfettered for as long as they stay strong and where the weak are continually trampled underfoot. But it's a place where Mr. House wants you to dream, that someday, you could be one of the strong."
(Fallout: New Vegas Official Game Guide/Behind the Bright Lights & Big City)
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