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Robert MacCready (Fallout 3)

Robert MacCready > Robert MacCready (Fallout 3)
FO76 publicteam xpd.pngFor an overview of the topic, see Robert MacCready.

Robert Joseph MacCready is the mayor of Little Lamplight in Fallout 3.

Background

Robert MacCready was born in the Capital Wasteland.[1] He grew up as orphan and lived at Little Lamplight,[2][1] a settlement populated entirely of children, where adults were barred entry.[3] At the age of ten, MacCready learned how to use sniper rifles, developing into a skilled sharpshooter.[4] He served as mayor of Little Lamplight, a position he earned by punching the previous mayor in the face.[5][6]

Publications

He has served as the mayor of Little Lamplight for two years (since he was 10), when he was chosen by the other residents due to his smarts, toughness, and the fact that he doesn’t take guff from anyone. He has no fear of adults and is a perfect representative. He is belligerent, small (even for his age), very distrustful of adults, and willing to blow someone’s head off to defend his young charges, but MacCready is also very loyal to those he considers friends.Fallout 3 Official Game Guide/Wasteland Census

Interactions overview

Interactions
Perk nociception regulator color.png
This character is essential. Essential characters cannot be killed.
Icon quest starter.png
This character starts quests.
  • Rescue from Paradise: MacCready will threaten to shoot unless leaving the Little Lamplight cavern entrance. The Lone Wanderer has to pass a difficult speech check, use the Child at Heart perk, or complete the Rescue from Paradise quest in order to gain entrance to Little Lamplight.
FO76 ui icon quest.png
This character is involved in quests.
  • Picking Up the Trail: After gaining entrance to Little Lamplight, the Lone Wanderer will have a new dialogue path with MacCready which reveals the entrance to Vault 87 through Murder Pass.
  • Those!: The Lone Wanderer can convince MacCready (using the Child at Heart perk) to accept Bryan Wilks into Little Lamplight.
  • Fungus Deal: After speaking with either Eclair or Lucy, the Lone Wanderer can convince MacCready to enter a trade agreement: swapping either Strange Meat (to Eclair) or Buffout (to Lucy) for cave fungus.

Inventory

* Unlike the other Little Lamplight characters, there's no interaction possible with his inventory when trying to pickpocket him.

Notes

Speaking to MacCready in quick succession too many times will result in him ignoring the player, telling the Lone Wanderer to leave Little Lamplight. Although one can still talk to him later on, they must wait twenty-four hours to end the silent treatment.

Quotes

Bugs

  • PCPC Mayor MacCready is prone to disappearing. He tends to wander into obscure and dark corners. He may appear near the front gate if going outside and fast travel back to town, or standing on the platform where he first stood when he let the Lone Wanderer into town. One can move to his current position with the console command player.moveto 0000313b.
  • PCPC Sometimes MacCready will not give the option to open the gate. One way to make sure that this does not happen is to click all of the grayed out speech options when speaking to MacCready. The dialogue option to open the gate comes after a line that is often grayed/dimmed.
  • PCPC It's possible for MacCready to not open the gate after being instructed to do so. He will run to it, and climb up to the catwalk but will not activate the switch to raise the gate. This is because the scripted sequence requires Princess to be on the other end, and she may not run with MacCready to perform this function. Short of using the console to activate the gate/toggle clipping, the solutions are to use the other entrance, reload from a previous save, or attempt to move Princess in range of the event with the console command prid 000185d5 followed by moveto player.
  • PCPC Doing DLC quests before opening the path will end "Picking Up the Trail" resulting in MacCready's and Joseph's dialogue options to vanish and making entry into Vault 87 impossible. The only solution is to resort to a save that still has "Picking Up the Trail" as an active quest, and redo whatever progress has been lost or to use the console command ResetQuest 00014e8c and go to the Citadel to start the quest again.

Gallery

References

  1. 1.0 1.1 Sole Survivor: "What were you doing in the Capital Wasteland?"
    Robert MacCready: "I was born there. Lived underground in a place called Little Lamplight with a bunch of other kids. Left there when I was around sixteen. We kind of had a policy there... no adults. When you were sixteen, you packed up and left. I know it sounds crazy, but having adults around was something we couldn't trust."
    (Robert MacCready's dialogue)
  2. Sole Survivor: "I'm sure your parents were thrilled about your hobby."
    Robert MacCready: "Never knew my parents. Lived underground in a place called Little Lamplight with a bunch of other kids. Left there when I was around sixteen. We kind of had a policy there... no adults. When you were sixteen, you packed up and left. I know it sounds crazy, but having adults around was something we couldn't trust."
    (Robert MacCready's dialogue)
  3. Lone Wanderer: "What's a mungo?"
    Robert MacCready: "You are, mungo! You big people. You're all tall and clumsy. Bunch of mungos, and we don't need nothing to do with any of you!"
    (Mayor MacCready's dialogue
  4. Robert MacCready: "So, you impressed yet? I told you I was a damn good shot."
    Sole Survivor: "Actually, I'm quite impressed."
    Robert MacCready: "Yeah... I thought you might be. I'm completely self-taught, you know. Picked up a sniper rifle when I was ten and I never looked back. Always thought it was smarter to hit my targets at long range. I mean, why take chances, right? Besides, I had to come up with every trick in the book to survive the Capital Wasteland."
    (Robert MacCready's dialogue)
  5. Lone Wanderer: "How did you get to be in charge of this place?"
    Robert MacCready: "It's not that complex. Any kid can say they want to be mayor here. It's just that most don't want to bother with the responsibility of leading. Most of the time, they last until the kids get tired of them, then they get kicked out on their ass by the new mayor. One only lasted 5 minutes. Of course, I've kept this place going strong for three years. To most of these kids, that makes me Mayor For Fucking Life. Fine by me, I say."
    (Mayor MacCready's dialogue)
  6. Lone Wanderer: "Can you tell me why Princess gets angry about her nickname?"
    Sammy: "So, a long time ago, Princess convinced everyone that she should be mayor. The first thing she did as mayor was try to insist that the title be changed to "Princess". It was 5 minutes before MacCready punched her in the nose and got picked as the new mayor. It was awesome!"
    Lone Wanderer: "She was only mayor for five minutes?"
    Sammy: "Yeah! MacCready said we needed someone to watch out for us, not to lord over us. Then he popped her one! She hasn't even tried since then. That's why he stays mayor, too. I hope I can be that cool, someday."
    (Sammy's dialogue)