Amata's mother died when she was two. Amata and the Lone Wanderer were brought together by the shared experience of not knowing their mothers.[Pub 1] Growing up in the vault, she yearns for a day when their society does not have to remain inside it, and wishes to convince her father, whom she loves dearly, to see the value in trying to live on the surface again.[Pub 1]
James writes in her medical file that she is concerned that her father doesn't trust her and that his insistence on being present precludes any possibility of doctor-patient confidentiality. James, however, believes that Amata can be trusted to avoid making bad decisions.
|This character is essential. Essential characters cannot be killed.|
|This character is involved in quests.||
|This character drops an ear upon death (Contract Killer).|
Effects of player character's actions
Amata's Fate: Completing Trouble on the Homefront by destroying the vault's reactor enables a random encounter involving Amata and an Enclave Officer leading a pair of Enclave soldiers. They will ask her for the location of Vault 101, which she will give to them. Afterward, the soldiers will open fire and kill her, unless they are killed first. If she lives, she will walk away, and scold the Lone Wanderer, saying to stay away from her - it is all the Lone Wanderer's fault.
- Fallout 3
* Only if she was told to keep the pistol during "Escape!"
- Amata appears floating face down during the hallucination that occurs while intoxicated with punga plant seeds in the Point Lookout add-on.
- Amata appears running down the hall towards the player character during a hallucination inside Vault 106. Firing on her figure will result in a Karma loss.
- When the Lone Wanderer leaves Vault 101 for the first time, Amata (if she no longer has the pistol) might be knocked out by any remaining guards. However, if Amata kept the pistol, she will fire upon and kill the hostile guards.
- She, along with Owyn Lyons and Sarah Lyons, is one of three characters in the game to have "Very Good" Karma.
- Completing Trouble on the Homefront by sabotaging the vault and telling Amata about it will make her hostile when attempted to be spoken to again.
- If she is told to keep the gun at the beginning of Escape!, Amata will not return it once she meets the Lone Wanderer at the vault door if the same type of gun is obtained from the vault guards.
- "Things got worse after you left. My father's gone mad with power. If you can hear this, please stop looking for your dad and help stop mine."
- "Daddy, please stop! Don't you understand, I can't tell you. Why are you doing this to me?"
- "I'm not telling you anything! And don't pretend you aren't enjoying this, Daddy. You're sick!"
- "My God, what have you done? You killed him, why would you kill my father?"
- "Thank you, father, I'll do my best to keep us all safe, inside the Vault and beyond."
- "What is their problem, anyway? So I'm the Overseer's daughter? So what? Like I get any kind of special treatment!"
Behind the scenes
Completing the Trouble on the Homefront quest by killing the overseer and convincing her it was the only option will result in her saying, "I'm sorry. You're a hero... and you have to leave." Vault 13 overseer says the same line to the Vault Dweller at the end of Fallout.
Young Amata and her father
Amata as a child at the Lone Wanderer's birthday during Growing Up Fast
Amata as a young adult during Escape!
Amata being interrogated by Officer Mack and her father
Amata's model in a Vault 106 hallucination
Amata's hero card in Fallout Shelter Online
- Vault 101 terminal entries; Vault 101 medical data system, Patient Files, Amata
- Mr. Brotch: "Nothing for you to worry about, Miss Almodovar. Let's see... Very well done. Looks like it's the supervisory track for you."
(Mr. Brotch's dialogue)
- The Lone Wanderer: "Huh? What's wrong, Amata?"
Amata: "You've got to get out of here! Your dad is gone and my father's men are looking for you!"
- Amata: "I'm not telling you anything! And don't pretend you aren't enjoying this, Daddy. You're sick!"
- Amata: "
(Amata's radio signal) "
- Amata: "Stay away from me! This is all your fault!"
- Fallout 3 Official Game Guide Game of the Year Edition p. 60: "Amata Almodovar
Amata is the Overseer's daughter. Her mother died when she was just two years old. She loves her father dearly and is very loyal to him, but she hopes to change his stance on isolationism. She does not want to defy Alphonse but longs to experience the outside world. You and Amata have been best friends all your life, drawn together by the common bond of not having known your mothers."
(Fallout 3 Official Game Guide/Wasteland Census)