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Herbert "Daring" Dashwood

You're lucky old men learn patience. But keep pushing your luck and I'll teach you a thing or two.

Herbert "Daring" Dashwood is a retired adventurer residing in Tenpenny Tower in Fallout 3.

Background

Herbert Dashwood spent his younger days as a traveler and adventurer, and amassed a large enough fortune to buy his way into Tenpenny Tower.[Pub 1] He first met Argyle in 2241, when the adventurer stole his girlfriend.[1] However, despite the misunderstanding, they became good friends. Somewhere in their adventures together he became Dashwood's manservant, or as Dashwood comments, the "guy who saves my sorry skin on a regular occasion."[1][2][Pub 1][Pub 2]

The two visited many places during their exploration of the wasteland. In the summer of 2248, Dashwood and Argyle were given permission to take shelter inside Rockopolis by King Crag. But when Dashwood had an "incident" with Crag's daughter, the two were exiled.[3] They often went to the Blue Destiny Brothel, which Dashwood renowned as the "best whorehouse in the Capital Wasteland". He may have had relationship beyond the professional with its madam, Destiny Chao;[4] although as Dashwood notes, the place was shut down in 2249, when most of its occupants died of a cholera outbreak.[5] He also made frequent visits to Megaton[6] and Underworld, where in 2251 he was named an "Honorary Ghoul."[7]

Rockopolis

According to the radio drama on Galaxy News Radio, Argyle and Dashwood's final adventure together started when he and Dashwood were captured by the Paradise Falls slavers. Managing to escape their slave collars, Dashwood insisted on trying to rescue the mysterious woman who was locked in "The Box." They subdued the guard and unlocked the Pulowski Preservation Shelter to find that it was empty. Another guard found them and at gunpoint demanded they surrender, only for the mystery woman to appear behind him with a metal object. She hit the guard from behind and introduced herself as Penelope Chase, fortune hunter, claiming that she freed herself when she noticed their predicament. Argyle was hesitant to trust her, but Dashwood was enthralled and, after a brief introduction, the trio made their escape.[8]

After dispatching the last of the slavers chasing them, they continued forward while conversing further. In the process of questioning Miss Chase, they were again held up - this time by Super Mutants. While the other two were being defiant, Argyle snuck around the mutants and placed live grenades on their persons. After the trio took cover, when the literal smoke cleared, Argyle fondly reminisced on his times with the "Shady Sands Shuffle" and asked about the other two's well-being. Miss Chase was impressed with Argyle's skills and Dashwood commented on how he did not know how he got by without Argyle. Argyle reminded him that he did not get by, with Dashwood immediately trying to change the subject. They then heard the sound of a child screaming in the nearby ruins, rushing off to investigate the commotion.[9]

Some time later, while the trio were being chased by super mutants, Miss Chase noticed that they were near the hills where the hidden village of Rockopolis was located. When she lamented not knowing where it was, Dashwood immediately cut her off, and in an attempt to impress her, started bragging about how he and Argyle were old friends of the settlement, further revealing that they knew the secret knock and more. Argyle showed his displeasure in so readily trusting the woman with such privileged information. Dashwood cut off Argyle, assuring him that Miss Chase would not violate the secrets of Rockopolis, and furthermore, they needed a place to hide from the mutants.[10]

Moving through the boulder entrance with the secret knock, they entered Rockopolis, after which Argyle interrupted a flirtatious Dashwood and Miss Chase. Argyle again pointed out that they were in Rockopolis, one of the safest places in the wasteland, and they had just given its secrets to a stranger. Dashwood attempted to dissuade his companion's outburst to Miss Chase, only for her to reveal herself. Pulling a gun on the pair, she claimed that her slaver associates would be right behind them. They then realized who she really was - not Penelope Chase, "fortune hunter," but instead the "Black Widow," leader of the slavers. She stated the slavers could never have found the inhabitants of Rockopolis without Argyle and Dashwood.[10] As she was demanding no trouble from Argyle, he used a move called the "Eagle Claw" to rip out her heart, killing her instantly.[11]

While Argyle made a pun and Dashwood congratulated him, King Crag arrived at the scene. Crag was both despondent at seeing Dashwood and shocked at the dead woman in front of them. When Dashwood informed him of the impending slaver attack, Crag became so furious that he ordered his people to kill the duo. They immediately took off running into the cave system and came to a cliff. Dashwood went first and almost fell, barely clinging on as Argyle rushed to help.[11] The village was taken by the slavers, who captured as many as they could and sold them north to the Pitt.[12][13][14]

Retirement

Dashwood last saw Argyle in Rockopolis, decades prior to 2277, and never lost hope of seeing him again, believing that Argyle would outlive him by at least one hundred years.[1][2][3] This, however, was not to be, as he died there on their last adventure together.[15]

Both his and Argyle's legacy live on, preserved in the Galaxy News Radio play The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle. Produced by Three Dog a few years prior to 2277, it was created in the style of the radio plays from before the Great War. Unlike the pre-War plays, these stories are all true, according to Dashwood.[16]

Currently, Herbert will walk around Tenpenny Tower and occasionally play a joke on Cheng by messing with his terminal. He occasionally visits the Federalist Lounge on the first floor, and can otherwise be found in his room where he sits beside his radio.

Publications

Herbert "Daring" Dashwood: Herbert Dashwood (70) spent his younger days as a traveler and adventurer, and amassed a big enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. But while he equals the other residents of Tenpenny Tower in wealth, Herbert Dashwood is friendly, down-to-earth, and possesses a self-ingratiating sense of humor. In other words, he's a normal guy—not a stuck-up pseudo-aristocrat like everyone else. Dashwood is also a great resource; because he's traveled everywhere, he possesses a wealth of information about the Capital Wasteland. If asked, he'll gladly talk about the things he's done, places he's been, and creatures he's encountered. He occasionally sneaks into the rooms of other people as a way of keeping himself amused and keeping his adventuring skills honed in case he ever needs to come out of retirement. His exploits are often played on Galaxy News Radio. "The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle" is a favorite program across the Capital Wasteland."Fallout 3 Official Game Guide

Interactions overview

Interactions
Icon quest starter.png
This character starts quests.
FO76 ui icon quest.png
This character is involved in quests.

Inventory

Notes

  • Obtaining the key to his safe from him does not mark the safe's contents as unowned. If he catches the Lone Wanderer retrieving the items, he will turn hostile.
  • He will die if one sides with Roy Phillips during the "Tenpenny Tower" quest.
  • In the Italian and Spanish versions of Fallout 3, his radio show is in French.

Quotes

  • "Maybe you’ve heard the GNR radio play? The Adventures of Herbert "Daring" Dashwood? That’s about me, you know. Based on my, um... earlier days. I even had a Ghoul manservant. Let me ask you -- you ever met a Ghoul before?"
  • "Well, until recently the only danger you ever faced in this fine establishment, was bumping into all the bloated egos floating around. But now there's a group of Ghouls nearby. I've tried explaining that they don't ALL want to eat you - though SOME do, of course. Problem is, it's hard to tell which is which. Chief Gustavo has initiated a shoot first and ask later policy. If they're smart, they'll stay away."
  • "You're lucky old men learn patience. But keep pushing your luck and I'll teach you a thing or two."

Appearances

Herbert Dashwood appears in Fallout 3.

Behind the scenes

A test cell in the game files is called "The Dashwood Suite."[17]

Bugs

PCPC Xbox 360Xbox 360 Herbert may not carry the key to his safe on him for pickpocketing. Instead he will carry a generic key called "Tenpenny Tower Resident's Key," which will not work on his safe. Thus, if the player character does not speak to him about Argyle before killing Roy Phillips, they will be unable to obtain the key and access Dashwood's safe.

Gallery

References

  1. 1.0 1.1 1.2 Lone Wanderer: "Tell me about Argyle."
    Herbert Dashwood: "Argyle was my manservant! Ah, but that’s really just a fancy word for "the guy who saves my sorry skin on a regular occasion." He was a Ghoul, you see. Been around since before the war. We met when I stole his girlfriend, back in ’41. We’d been best friends ever since. We got separated, a long time ago, and never reunited. If you find Argyle out there, somewhere, you be sure and tell me! Okay?"
    (Herbert Dashwood's dialogue)
  2. 2.0 2.1 Tenpenny Tower terminal entries; exploration database, Argyle
  3. 3.0 3.1 Tenpenny Tower terminal entries; exploration database, King Crag
  4. Tenpenny Tower terminal entries; exploration database, Destiny Chao
  5. Tenpenny Tower terminal entries; exploration database, Blue Destiny Brothel
  6. Tenpenny Tower terminal entries; exploration database, Megaton
  7. Tenpenny Tower terminal entries; exploration database, Underworld
  8. The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle Escape from Paradise Falls!
  9. The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle Super Mutant Mayhem!
  10. 10.0 10.1 The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle In the Black Widow's Web!
  11. 11.0 11.1 The Adventures of Herbert 'Daring' Dashwood and his Ghoul Manservant Argyle Between Rockopolis and a Hard Place!
  12. Rollings -- We're done
  13. Tenpenny Tower terminal entries; Exploration database, Harmon Jurley
  14. Tenpenny Tower terminal entries; exploration database, Paradise Falls
  15. Lone Wanderer: "I found Argyle. I'm afraid he's dead."
    Herbert Dashwood: "Dead? Argyle? You... you’re sure? My God. I always thought he’d outlive me, by at least 100 years. Poor bastard. But thank you! Thank you for telling me. At least now I know. At least now the poor guy can catch a breather. I’d like to return your kindness. Here, take this key. It unlocks my safe. Lots of stuff in there I'll never use again. My adventuring days are over."
    (Herbert Dashwood's dialogue)
  16. Lone Wanderer: "You mentioned something about GNR?"
    Herbert Dashwood: "Haven’t you ever heard the radio play? The Adventures of Herbert "Daring" Dashwood? That guy at the radio station put it together a few years ago. He did it in the style of those shows they had before the war. Came out pretty well. And it’s all true! Rockopolis, Miss Chase... All of it. Of course, they do portray me as a bit of a chump. Argyle may have saved my hide more than once, but I had my moments. Ah, those were the days..."
    (Herbert Dashwood's dialogue)
  17. Form ID: 00024D6E, Editor ID: testTenPennyDashwoodSuite
Publications
  1. 1.0 1.1 1.2 Fallout 3 Official Game Guide/Wasteland Census p. 76: "Herbert 'Daring' Dashwood: Herbert Dashwood (70) spent his younger days as a traveler and adventurer, and amassed a big enough fortune to buy his way into Tenpenny Tower for a comfortable retirement. But while he equals the other residents of Tenpenny Tower in wealth, Herbert Dashwood is friendly, down-to-earth, and possesses a self-ingratiating sense of humor. In other words, he's a normal guy—not a stuck-up pseudo-aristocrat like everyone else. Dashwood is also a great resource; because he's traveled everywhere, he possesses a wealth of information about the Capital Wasteland. If asked, he'll gladly talk about the things he's done, places he's been, and creatures he's encountered. He occasionally sneaks into the rooms of other people as a way of keeping himself amused and keeping his adventuring skills honed in case he ever needs to come out of retirement. His exploits are often played on Galaxy News Radio. 'The Adventures of Herbert "Daring" Dashwood and his Ghoul Manservant Argyle' is a favorite program across the Capital Wasteland."
  2. Fallout 3 Official Game Guide/Wasteland Census p. 61: "Argyle: A manservant of Herbert 'Daring' Dashwood of the highest repute, Argyle was a faithful retainer, as well as an accomplished martial artist. The story goes that he died battling an earlier leader of the Slavers named Penelope Chase, ripping out her hart with a technique known as the 'eagle claw.' His body is still inside the Rockopolis, but his adventures live on in the radio plays sometimes hosted by Galaxy News Radio."