Originally a British refugee, Tenpenny takes pride in the magnificence of the tower he found and restored, and the tenants therein.[Pub 1] He spends most of his days by himself in his penthouse suite, except for when he invites Susan Lancaster over for a pleasant night. While he has a table reserved for him in the Café Beau Monde, he prefers to have his daily Iguana Bits sandwich delivered to his penthouse.
|This character is involved in quests.|
|This character drops a finger upon death (Lawbringer).|
- Fallout 3
- He is one of only nine named characters in the base game to have "Very Evil" Karma.
- If he dies, Chief Gustavo takes over Tenpenny Tower.
- If he is shot in the head by the Lone Wanderer, the guards of Rivet City will talk about his death.
- He dies after the ghouls have moved into the tower.
- Mei Wong would rather die than to be a slave for Tenpenny.
Behind the scenes
Emil Pagliarulo stated that Tenpenny was "an opportunity to introduce another character from outside the U.S.," and that he "serves as a catalyst" for the player's imagination regarding the state of the rest of the world after the Great War.[Dev 1]
Allistair Tenpenny in an endings slide
- Fallout 3 Official Game Guide Game of the Year Edition p. 60: Allistair Tenpenny
"An 80-year-old Englishman turned American entrepreneur, the man who discovered the tower saw it as an opportunity to provide residents with a standard of living enjoyed by the affluent in the days before the nuclear Armageddon. A rich eccentric who's bored with life and looking for new challenges, he enjoys sniping at Wasteland creatures, Ghouls, and the occasional visitor from his suite atop Tenpenny Tower."
(Fallout 3 Official Game Guide/Wasteland Census)
- Emil Pagliarulo: "But it was also an opportunity to introduce another character from outside the U.S. Allistair Tenpenny came to the Capital Wasteland from Great Britain to seek his fortune, so that alone tells you that the U.K. was also hit in the war. And if he came to U.S. to succeed, that says a lot about how screwed up Europe must be. So we just allude, a little bit, to the state of the rest of the world. We like to leave a lot to the players' imaginations, and somebody like Tenpenny serves as a catalyst for those thoughts."
(Emil Pagliarulo; 1up Interview)