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The combat system is an aspect of Fallout 4 that dictates how players interact with threats in the game world.

V.A.T.S.

The Vault-Tec Assisted Targeting System returns to Fallout 4 allowing the player to slow down time in live combat and specifically target six different limbs (on humanoids) at the cost of Action Points, and execute Critical Hits. It has been reworked considerably from the V.A.T.S. systems in both Fallout 3 and Fallout: New Vegas.

Changes

  • Time no longer is frozen but instead slowed down.
  • The player takes 10% damage in V.A.T.S. instead of Fallout: New Vegas' 75%.
  • Critical Hits can be executed manually while shooting after the critical chance bar is filled.

Aim down sights

A returning feature from Fallout: New Vegas, the predecessor which had introduced the mechanic, is the ability for the player to aim down the sights of a weapon. However, different from Fallout: New Vegas, aiming down sights affects the accuracy of the weapon and not just the zoom. Hip-fire and sighted accuracy are separate factors for weapons; and are both still enhanced by crouching.

A new feature in Fallout 4 is the ability to make use of cover in combat. If one approaches the edge of an object that provides cover, such as the corner of a building or vehicle with a ranged weapon drawn, it will visibly dip down after a second. One can then sight down the weapon, and the player will lean around the edge of cover, being able to fire at an enemy while reducing the chance of being hit in return.

Combat damage

Damage calculations that follow are not to be taken as 100% accurate. There are various exceptions in how certain modifiers get included (such as DT), so this is intended to be a general guide.