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Protectron (Fallout 4)

FO76 publicteam xpd.pngFor an overview of Protectrons, see Protectron.

Protect and serve.

Protectrons are a type of robot encountered in the Commonwealth, the Island and Nuka-World in Fallout 4.

Background

The RobCo Protectron was constructed for civil service applications, such as security to firefighting.[1] The robot is described as sturdy, used before the Great War as a "security automaton in both the private and business sectors."[2]

The Protectron has three photo sensors capable of sight and is powered by a fission batter, located behind an access panel.[3][4] Protectrons came with a special pod where it could be stored. The Standard Protectron Control Interface v2.40 was installed on terminals connected to the pod.

The introduction of the Protectron impacted workers in the United States as the automation displaced them from jobs.[5] Labor strikes resulted in violence between the robots and displaced human employees.[6][7]

Variants

RobCo offered construction variants designed to withstand damage that came equipped with an internal nail gun.[8] Firefighter models were equipped with an internal cryo gun for utilization in combat.[9] Medic models were designed to use its hands as defibrillators, or as a shock weapon in combat.[10] Police units also used shock attacks.[11] Protectrons could be used to cook food with their internal temperatures reaching 1000 degrees.[12]

Other variants included office robots running the R04 V9 "Office Helper" personality[13] with integrated office protocols and scheduling software,[14] RS3 V4.1.6 "Utility Helper"[15] with remote maintenance routine download capability[16] and pest extermination programs,[17] and the RX2 V1.16.4 "Vault Helper"[18] with Vault protocols.[19]

Gameplay

The Protectron has two legs and is capable of instigating combat by way of two arms capable of both shooting lasers and engaging in melee attacks. Its faceplate is transparent with visible red lights inside.

All Protectrons are constructed with a combat inhibitor mounted on their back that allows them to selectively target opponents. The combat inhibitor can be disabled. When the combat inhibitor is crippled, the robot will frenzy, automatically engaging any nearby targets. Protectrons take reduced damage from shots directed at their head, but damage to the rest of their chassis is taken normally.

When a Protectron has lost a limb arm or leg, its audio system becomes garbled. There is a chance they will catch fire when one of their limbs is crippled and their health is below 50 HP. If both of the Protectron's arms are destroyed, it will initiate a self-destruct sequence. The unit will begin to glow yellow and explode shortly thereafter. Legendary Protectrons also self destruct in this way.

Statistics

Part name Actor Value Node name Damage per shotDamage Multiplier Hit PointsHealth Percentage Critical chance multiplierHit Chance Effect on cripple
Combat Inhibitor Head Condition
"BrainCondition"
00000372
CombatInhibitor 1 80 100 Frenzy
Head Head
"PerceptionCondition"
0000036C
C-Head 0.33 50 50
Torso Torso
"EnduranceCondition"
0000036D
Chest 1 100 100
Left Arm Left Arm
"LeftAttackCondition"
0000036E
C-ArmLeft 1 25 100 Unable to attack with limb
Self-destruct after 10 seconds if Right Arm is also crippled
Left Leg /
Left Foot
Left Leg
"LeftMobilityCondition"
00000370
LLowerLegBiped /
LFootBiped
1
1
25
5
100
100
Right Arm Right Arm
"RightAttackCondition"
0000036F
C-ArmRight 1 25 100 Unable to attack with limb
Self-destruct after 10 seconds if Left Arm is also crippled
Right Leg /
Right Foot
Right Leg
"RightMobilityCondition"
00000371
RLowerLegBiped /
RFootBiped
1
1
25
5
100
100

Personalities

Each Protectron has a programmable personality, each serving a different role. This can be set to default, fire brigadier, law enforcement, medical responder, construction worker or subway steward,[20] by accessing the terminal connected to the Protectron's charge pod. Using this terminal, personalities can be changed remotely without having to shut down the Protectron.

The personality changes the behavior of the Protectron, what it says as it patrols, and creatures it attacks:

  • Default: Will be any of the five other personalities that are initialized on them.
  • Fire Brigadier: Attacks anyone carrying weapons (and certain junk items that are fire hazards) in their inventory.
  • Law Enforcement: Attacks anyone who un-holsters their weapon and fires a shot.
  • Construction Worker: Attacks characters not wearing a work helmet (or any helmet such as the army helmet).
  • Medical Responder: Attacks any hostile creature and anyone who attacks it first. Will not heal anyone but would "resuscitate" them with electrical melee attacks.
  • Subway stewards: Attacks hostiles and the player character if they do not give it a subway token immediately upon request, or do so by way of reverse-pickpocketing.

Variants

Image Name Level Health Points (HP) Damage Threshold (DT) Energy Damage Radiation Damage Drops Game
Protectron-Fallout4.png

Gunner Protectron

5

100

40

25

Immune

  • Dead

Fallout 4

GunnerChef-NukaWorld.png

Gunner Protectron Chef

5

100

40

25

Immune

  • Dead

Fallout 4

Nukatron-NukaWorld.png

Nukatron

5

100

40

25

Immune

  • Dead

Nuka-World

Protectron-Infobox-Fallout4.png

Protectron

5

100

40

25

Immune

Fallout 4

Galactron-NukaWorld.png

Galactron

5

100

40

25

Immune

  • Dead

Nuka-World

UtilityProtectron-Fallout4.png

Utility Protectron

14

190

75

50

Immune

Fallout 4

MedicalProtectron-Fallout4.png

Protectron Medic

14

190

75

50

Immune

Fallout 4

PoliceProtectron-Fallout4.png

Police Protectron

14

190

75

50

Immune

Fallout 4

ProtectronWatcher-Fallout4.png

Protectron Watcher

14

150

60

40

Immune

Fallout 4

FireProtectron-Fallout4.png

Protectron Fire Brigadier

14

190

75

50

Immune

Fallout 4

ProtectronDevil-Automatron.png

Protectron Devil

15

110

60

40

Immune

Fallout 4

ProtectronScourge-Automatron.png

Protectron Scourge

22

125

60

40

Immune

Fallout 4

Protectron-Fallout4.png

Protectron Guardian

26

240

75

50

Immune

Fallout 4

ProtectronSheriff-NukaWorld.png

Protectron Sheriff

26

240

75

50

Immune

  • Dead

Fallout 4

DoomProtectron-Automatron.png

Doom Protectron

32

250

75

50

Immune

Fallout 4

ProtectronBasilisk-Automatron.png

Protectron Basilisk

42

500

90

60

Immune

Fallout 4

ProtectronGolem-Automatron.png

Protectron Golem

52+

505+

110

70

Immune

Fallout 4


Locations

  • There are two police Protectrons located in a store in Jamaica Plain.
  • There is a utility Protectron that can be found deactivated at Wicked Shipping Fleet Lockup, and can be reprogrammed at a nearby terminal.
  • There is a medic Protectron in the main entrance near the stairs of the Suffolk County Charter School.
  • There is a fire brigadier Protectron in the shed in the Boston Police Rationing Site.
  • There is a police Protectron on the fourth floor of the Commonwealth Bank.
  • There is a Protectron in the entrance of Super Duper Mart.
  • There is a Protectron located at the top floor of Corvega assembly plant, near Jared's position. Activating this Protectron often causes Jared to come out and investigate.
  • The Boston Public Library is entirely manned by Protectrons and will defend the premises if invaded by super mutants.
  • There are two Protectrons in the Mass Fusion Building, a standard Protectron and a Protectron watcher on the first floor to the left.
  • There is a Protectron inside Fort Hagen, on the first floor of the building, on the left at the bottom of the stairs. It can be reprogrammed at a nearby terminal.
  • One is outside the Collegiate administration building.
  • There is a police Protectron patrolling a trailer near the water southeast of County Crossing.
  • There are three Protectrons in charging pods connected to a terminal on the first floor of Faneuil Hall.
  • Four Protectrons can be found at the Robotics Pioneer Park.
  • Two Protectrons can be found in Vault 81.
  • A utility Protectron can be found in Saugus Ironworks on the room by the catwalks.
  • Two Protectrons can be found in College Square. One upstairs behind the subway token cashiers desk and one below by the subway tracks. One terminal activates both Protectrons.

Named

Notes

  • Protectron control terminals can be loaded with the Protectron override program holotape which gives additional options when linked with active Protectrons. There are three options: "Disengage Safety Sensors," "Override Alliance Parameters" and "Hijack VIP Escort Protocols." The first option reverts the Protectron to view all entities as hostile, including the Sole Survivor. The second option sets the Protectron to be friendly towards the Sole Survivor and any companion(s), and hostile to their enemies. The third option, which appears when the holotape is loaded into a terminal, sets the Protectron to be a temporary follower. This option will not be present when loaded into the Pip-Boy, only when loaded on the terminal connected to the charging station.
  • When hacked to follow the Sole Survivor, if the player character moves quickly, Protectrons will waddle towards them faster than normal to catch up.
  • Hacked Protectrons do not regenerate health over time.
  • It is possible to encounter a radioactive Protectron. The Sole Survivor will take radiation damage from being in close proximity to this Protectron whether it is hostile to the Survivor or not. This radioactivity can sometimes interfere with their ability to hack the Protectron's controlling terminal if the terminal and Protectron are in close proximity.
  • In Robotics Pioneer Park, there are two shacks, one with a leveled deathclaw and one with the four models of Protectron in it, and an Advanced terminal. If the latter is set to defend, they can engage the deathclaw in combat.
  • If the Sole Survivor is wearing a hard hat or mining helmet while a utility Protectron is active, the Protectron will note how they are wearing proper safety equipment for the location they are in.

Appearances

Protectrons appear in Fallout 4 and its add-ons Automatron and Nuka-World.

Gallery

References

  1. Fallout 4 loading screens: "The RobCo Protectron was constructed for a multitude of civil service applications, from security to firefighting."
  2. Fallout: New Vegas loading screens: "The sturdy Protectron model of robot was created before the great war, and served as a security automaton in both the private and business sectors."
  3. Courier: "The display case is empty. The gun's missing."
    Primm Slim: "Have you gone loco, pardner? I can see the gun with my own three photo sensors from where I'm standing right now. [You hear strange sounds coming from Primm Slim. He may be trying to read a corrupted file, but it would take more science knowledge to be sure.]"
    (Primm Slim/Dialogue)
  4. Lone Wanderer: "Any clue where I can find a Fission Battery?"
    Butcher: "When we passed the maintenance room, I spied a deactivated Protectron inside. Just wrench open its access panel, and you'll find it."
    (Butcher's dialogue )
  5. Supply Plant terminal entries; terminal, Private Entry #2
  6. Supply Plant terminal entries; terminal, Private Entry #5
  7. Supply Plant terminal entries; terminal, Private Entry #6
  8. Fallout 4 loading screens: "The construction model of Protectron was built to take damage. Some versions also come equipped with an internal nail gun, which they can utilize in combat."
  9. Fallout 4 loading screens: "The firefighter model of Protectron is equipped with an internal cryo gun it can utilize in any combat situation."
  10. Fallout 4 loading screens: "The medic model of Protectron was designed to use its hands as a defibrillator. In combat, it utilizes this ability as a painful shock attack."
  11. Fallout 4 loading screens: "In combat, the police model of Protectron relies on strong melee attacks and a painful electric shock."
  12. General's Steakhouse Protectron/Dialogue: "My internal temperature is 1000 degrees. The perfect temperature for broiling steaks."
  13. Protectron: "Loading Personality: RobCo R04 V9 "Office Helper"..."
    (Protectron's dialogue (Fallout 3)) Note: OfficeRobotTalk
  14. Protectron: "Running default office protocol...ERROR. Loading daily agenda...ERROR." et al"
    (Protectron's dialogue (Fallout 3)) Note: OfficeRobotTalk
  15. Protectron: "Loading Personality: RobCo RS3 V4.1.6 "Utility Helper"..."
    (Protectron's dialogue (Fallout 3)) Note: UtilityRobotTalk
  16. Protectron: "Receiving Sewer Maintenance Routine. Please Hold. Link Terminated."
    (Protectron's dialogue (Fallout 3)) Note: UtilityRobotTalk
  17. Protectron: "Critter of unusual size detected. Running Program: Extermination."
    (Protectron's dialogue (Fallout 3)) Note: UtilityRobotTalk
  18. Protectron: "Loading Personality: RobCo RX2 V1.16.4 "Vault Helper"..."
    (Protectron's dialogue (Fallout 3)) Note: VaultRobotTalk
  19. Protectron: "Remote start activated, loading Vault protocols. Please hold."
    (Protectron's dialogue (Fallout 3)) Note: VaultRobotTalk
  20. Protectron terminal entries; > Protectron control, Choose Personality Mode