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Minigun (Fallout 3)

FO76 publicteam xpd.pngFor an overview of minigun models, see minigun.


Its shear size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy.Research Log - Minigun

The Minigun is a big gun in Fallout 3.

Publications

Minigun
A burst- or continuous-fi re multiple-barrel weapon, the Minigun really improves with experience. As your Big Guns skill increases, so does the weapon’s deadly accuracy. This common weapon can be found on Super Mutants, some Brotherhood of Steel, Outcast, and Raiders. It has a high resell value but an equally costly repair. Use V.A.T.S. to negate the weapon’s barrel-spin warm-up.
Fallout 3 Official Game Guide

Gameplay

Due to the Minigun being available in large numbers, it is comparatively easy to repair. It is carried by Super Mutant Brutes, Brotherhood of Steel units, Brotherhood Outcast units, Enclave soldiers, and sometimes also by Raiders and slavers. The Minigun effectively fires 20 rounds per second.

Durability

The Minigun can fire a total of about 3333 rounds, the equivalent of 14 reloads, from full condition before breaking.

Variants

  • Eugene - A unique Minigun that is available as a reward for completing the Reilly's Rangers quest with better firepower and durability.
  • Operation: Anchorage - A version of the Minigun that has extremely high HP. It can only be pickpocketed from the T-51b soldiers dropped by the vertibird as the pulse field is approached.

Comparison

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Minigun 5
10020x008301.32.0240333318100055.6
Eugene 7
14020x008301.92.0240357118150083.3

Locations

Notes

  • The Minigun is known to disappear from followers' inventories.
  • Brotherhood Outcasts occasionally hold the Minigun like a rifle, without the ammunition box on their backs.

Bugs

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Very rarely the Minigun can actually jam while firing. The barrel will quickly move left and right as if the gun is repeatedly warming up but no bullets will fire.
  • PCPC If the player fires and crouches at the same time, the Minigun will not fire but will still consume ammunition.

Sounds

BurstVB.png
ReloadVB.png
JamVB.png

Gallery

References