For an overview of minigun models, see minigun. |
“Its shear size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy.”— Research Log - Minigun
The Minigun is a big gun in Fallout 3.
Publications
“Minigun
A burst- or continuous-fi re multiple-barrel weapon, the Minigun really improves with experience. As your Big Guns skill increases, so does the weapon’s deadly accuracy. This common weapon can be found on Super Mutants, some Brotherhood of Steel, Outcast, and Raiders. It has a high resell value but an equally costly repair. Use V.A.T.S. to negate the weapon’s barrel-spin warm-up.”— Fallout 3 Official Game Guide
A burst- or continuous-fi re multiple-barrel weapon, the Minigun really improves with experience. As your Big Guns skill increases, so does the weapon’s deadly accuracy. This common weapon can be found on Super Mutants, some Brotherhood of Steel, Outcast, and Raiders. It has a high resell value but an equally costly repair. Use V.A.T.S. to negate the weapon’s barrel-spin warm-up.”— Fallout 3 Official Game Guide
Gameplay
Due to the Minigun being available in large numbers, it is comparatively easy to repair. It is carried by Super Mutant Brutes, Brotherhood of Steel units, Brotherhood Outcast units, Enclave soldiers, and sometimes also by Raiders and slavers. The Minigun effectively fires 20 rounds per second.
Durability
The Minigun can fire a total of about 3333 rounds, the equivalent of 14 reloads, from full condition before breaking.
Variants
- Eugene - A unique Minigun that is available as a reward for completing the Reilly's Rangers quest with better firepower and durability.
- vertibird as the pulse field is approached. - A version of the Minigun that has extremely high HP. It can only be pickpocketed from the T-51b soldiers dropped by the
Comparison
Legend | |||
---|---|---|---|
Weapon name (melee or unarmed) | Weapon name (gun, energy or explosive) | ||
Damage per attack (damage per projectile) | Damage per second | ||
Area of effect damage | Effect damage & duration | ||
Bonus effects | Attacks per second | ||
Critical chance % multiplier | Critical damage | ||
Critical effect damage & duration | With all mods attached | ||
Attacks in V.A.T.S. | Action point cost | ||
Damage per action point | Weapon spread | ||
Magazine capacity (shots per reload) | Durability (number of attacks before breaking) | ||
Weight | Value in caps | ||
Value to weight ratio | Skill required | ||
Strength required |
Minigun | 5 | 100 | 20 | x0 | 0 | 8 | 30 | 1.3 | 2.0 | 240 | 3333 | 18 | 1000 | 55.6 |
Eugene | 7 | 140 | 20 | x0 | 0 | 8 | 30 | 1.9 | 2.0 | 240 | 3571 | 18 | 1500 | 83.3 |
Locations
- National Guard Depot - One can be found in the armory storage.
- Wheaton Armory - Behind the Very Hard locked door.
- Hubris Comics- Wielded by Mad Johnny Wes.
- The Roach King uses this as their primary weapon.
- A fully repaired minigun can be found in Fort Independence.
- Can be found on some Brotherhood of Steel members.
- Several Super Mutant Brutes use the Minigun, including the one by the Mall, near the Capitol Building.
Notes
- The Minigun is known to disappear from followers' inventories.
- Brotherhood Outcasts occasionally hold the Minigun like a rifle, without the ammunition box on their backs.
Bugs
- Very rarely the Minigun can actually jam while firing. The barrel will quickly move left and right as if the gun is repeatedly warming up but no bullets will fire.
- If the player fires and crouches at the same time, the Minigun will not fire but will still consume ammunition.
Sounds
Gallery
As depicted in Size Matters