![]() | For an overview of the topic, see axe. |
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The Axe is a melee weapon which is added to Fallout 3 with the Point Lookout add-on.
Gameplay
It is used by the Swampfolk and Tribals and can only be repaired with other Axes.
Similar to the Tri-beam Laser Rifle in Broken Steel, the axe has an object effect which inflicts an extra 35 damage per hit when used by non-player characters against the player. This damage ignores Damage Resistance and is independent of the condition of the weapon.
Durability
The Axe can successfully strike about 500 times from full condition before breaking.
Variants
- The Dismemberer - Obtained from Plik after completing Plik's Safari. It is slightly stronger, and has a very high chance to turn enemies into paste and giblets, which also restores 5 AP.
Comparison
Legend | |||
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Weapon name (melee or unarmed) | Weapon name (gun, energy or explosive) | ||
Damage per attack (damage per projectile) | Damage per second | ||
Area of effect damage | Effect damage & duration | ||
Bonus effects | Attacks per second | ||
Critical chance % multiplier | Critical damage | ||
Critical effect damage & duration | With all mods attached | ||
Attacks in V.A.T.S. | Action point cost | ||
Damage per action point | Weapon spread | ||
Magazine capacity (shots per reload) | Durability (number of attacks before breaking) | ||
Weight | Value in caps | ||
Value to weight ratio | Skill required | ||
Strength required |
Axe | 20 | 28.6 | 1.43 | x2 | 30 | 30 | 1.3 | 500 | 6 | 60 | 10 |
The Dismemberer | 25 | 35.7 | 1.43 | x2 | 40 | 30 | 1.7 | 480 | 6 | 55 | 9.2 |
- Note: Melee damage is doubled in V.A.T.S.
Locations
Axes can be found on all Swampfolk, but especially Trackers and Bruisers. The Point Lookout Tribals will also carry them. Many of the buildings in Point Lookout may also have Axes in them.
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