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Pulse Mine (Fallout 3)

FO76 publicteam xpd.pngFor an overview of all mines, see Land mine.


The Pulse Mine consists of a proximity fuse and miniaturized EMP device enclosed in a gray metal casing screwed to the base. Armed status is indicated by four red diodes situated on top of the cover.

Gameplay

The Pulse Mine will begin beeping when a target comes within a short distance to it until it is disarmed or it detonates. The time until detonation depends on the Explosives skill of the person setting it off. Both soft and armored/robot targets will activate the fuse.

On detonation, the Pulse Mine creates an electromagnetic field affecting any functioning robots and Turrets. The blast deals little damage to non- robot targets in close proximity to the detonating device.

The Pulse Mine can be disarmed with a high enough Explosives skill or simply avoided with the perk Light Step.

The Pulse Mine will become live and likely to cause instant death after it's dropped into a non-player character's pants (inventory) via theft.

Locations

Boxes with Pulse Mines

One Pulse Mine guaranteed, 75% chance of 2 to 6 mines:

Notes

  • Some robots (Mister Handies/Gutsies, Eyebots) hover above the ground and will not trigger Pulse Mines.
  • Reverse pick-pocketing Pulse Mines and Pulse Grenades will kill organic opponents without the potential to hurt the player significantly.
  • The EMP does no damage to power armored NPCs, even though the armor is highly mechanical and relies on a power source to function.

Gallery