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Fallout: New Vegas traits

Icon vaulttec.png  Independent Fallout Wiki - Traits Overview  Icon vaulttec.png
Icon vaulttec.png Fallout: New Vegas Overview Icon vaulttec.png

This page lists all traits in Fallout: New Vegas.

General information

Traits modify aspects of gameplay, granting a benefit in one area at the cost of hampering another. With the exception of Wild Wasteland, which has a less direct effect on gameplay, each trait modifies (and hampers) the Courier's statistics in some way; this can include Primary statistics, Derived statistics, or SPECIAL points and skills. During character creation the Courier may choose a maximum of two (with a minimum of none at all). The add-on Old World Blues makes it possible for them to re-pick the Courier's assigned traits.

List of traits

Fallout: New Vegas

Image Name Benefits Penalty Form ID
FNV Trait Built to Destroy.png Built to Destroy +3% Critical Chance +15% weapon wear 00137B02
FNV Trait Fast Shot.png Fast Shot (Fallout: New Vegas) Fire Rate increases by 20%,
AP costs are decreased by 20% for all firearms with Energy Weapons and Guns
Weapon Spread increases by 20%,
V.A.T.S Accuracy decreases by 20% for all with Energy Weapons and Guns
00135EC7
FNV Trait Four Eyes.png Four Eyes +2 Perception when wearing glasses -1 to Base Perception 00135EC4
FNV Trait Good Natured.png Good Natured (Fallout: New Vegas) +5 to Barter, Medicine, Repair, Science, and Speech -5 to Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed 00137AFE
FNV Trait Heavy Handed.png Heavy Handed (Fallout: New Vegas) +20% damage (Melee and Unarmed only) -60% Critical damage. (Melee and Unarmed only) 00135EC5
FNV Trait Kamikaze.png Kamikaze (Fallout: New Vegas) +10 Action Points -2 Damage Threshold, -15% Damage Resistance 00135F05
FNV Trait Loose Cannon.png Loose Cannon Thrown weapons' throw rate (rate of fire) +30% faster Thrown weapons have -25% range (velocity) 00164ED1
FNV Trait Small Frame.png Small Frame (Fallout: New Vegas) +1 Agility +25% Damage to limbs 00135EC6
FNV Trait Trigger Discipline.png Trigger Discipline +20% accuracy with Guns and Energy Weapons -20% fire rate with guns and energy weapons
+20% AP required per shot
00135EC8

Old World Blues

Image Name Benefits Penalty Form ID
FNVOWB Trait Claustrophobia.png Claustrophobia +1 to all SPECIAL stats when outside -1 to all SPECIAL stats when indoors xx0133AE
FNVOWB Trait Early Bird.png Early Bird +2 to SPECIAL stats from 6AM to 12PM -1 to SPECIAL stats from 6PM to 6AM xx012767
FNVOWB Trait Hoarder.png Hoarder +25 lbs. is added to your total Carry Weight -1 to SPECIAL stats while your total carrying weight is below 160 lbs. xx01276D
FNVOWB Trait Hot Blooded.png Hot Blooded +15% damage when your health is below 50% -2 to Perception and Agility when your health is below 50% xx01276B
FNVOWB Trait Logan's Loophole.png Logan's Loophole Chems last twice as long
Addiction rates are set to 0%
Level cap locks at Level 30 xx01276E
FNVOWB Trait Skilled.png Skilled (Fallout: New Vegas) +5 to all skills -10% to Experience Points gained xx012B86

Notes

  • Though Fast Shot and Trigger Discipline will at first appear to cancel each other out, the way the system calculates the statistics (as a multiplier effect with the base compounded as it is affected) means that both accuracy and fire speed decrease by 4% should both be selected (0.8*1.2=.96).
  • If the player selects the Skilled trait at the beginning of the game and decides to rebuild the character before venturing further into the Mojave Wasteland, selecting the Skilled trait again will cause its effect to stack. This leads to a gain of +10 points for every skill. This can be repeated again using the Auto-Doc in The Sink for a total gain of +15. The experience penalty does NOT stack. (Confirmed on all platforms)
    • Repair This is fixed in version 1 of YUP.

Behind the scenes

  • An unused medical history sheet exists in the game files.
  • Dan Rubalcaba created the Trait menu.[1]

Gallery

See also

References