Independent Fallout Wiki - Traits Overview
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This page lists all traits in Fallout: New Vegas.
General information
Traits modify aspects of gameplay, granting a benefit in one area at the cost of hampering another. With the exception of Wild Wasteland, which has a less direct effect on gameplay, each trait modifies (and hampers) the Courier's statistics in some way; this can include Primary statistics, Derived statistics, or SPECIAL points and skills. During character creation the Courier may choose a maximum of two (with a minimum of none at all). The add-on Old World Blues makes it possible for them to re-pick the Courier's assigned traits.
List of traits
Fallout: New Vegas
Image | Name | Benefits | Penalty | Form ID |
---|---|---|---|---|
Built to Destroy | +3% Critical Chance | +15% weapon wear | 00137B02 | |
Fast Shot (Fallout: New Vegas) | Fire Rate increases by 20%, AP costs are decreased by 20% for all firearms with Energy Weapons and Guns |
Weapon Spread increases by 20%, V.A.T.S Accuracy decreases by 20% for all with Energy Weapons and Guns |
00135EC7 | |
Four Eyes | +2 Perception when wearing glasses | -1 to Base Perception | 00135EC4 | |
Good Natured (Fallout: New Vegas) | +5 to Barter, Medicine, Repair, Science, and Speech | -5 to Energy Weapons, Explosives, Guns, Melee Weapons, and Unarmed | 00137AFE | |
Heavy Handed (Fallout: New Vegas) | +20% damage (Melee and Unarmed only) | -60% Critical damage. (Melee and Unarmed only) | 00135EC5 | |
Kamikaze (Fallout: New Vegas) | +10 Action Points | -2 Damage Threshold, -15% Damage Resistance | 00135F05 | |
Loose Cannon | Thrown weapons' throw rate (rate of fire) +30% faster | Thrown weapons have -25% range (velocity) | 00164ED1 | |
Small Frame (Fallout: New Vegas) | +1 Agility | +25% Damage to limbs | 00135EC6 | |
Trigger Discipline | +20% accuracy with Guns and Energy Weapons | -20% fire rate with guns and energy weapons +20% AP required per shot |
00135EC8 |
Old World Blues
Image | Name | Benefits | Penalty | Form ID |
---|---|---|---|---|
Claustrophobia | +1 to all SPECIAL stats when outside | -1 to all SPECIAL stats when indoors | xx0133AE | |
Early Bird | +2 to SPECIAL stats from 6AM to 12PM | -1 to SPECIAL stats from 6PM to 6AM | xx012767 | |
Hoarder | +25 lbs. is added to your total Carry Weight | -1 to SPECIAL stats while your total carrying weight is below 160 lbs. | xx01276D | |
Hot Blooded | +15% damage when your health is below 50% | -2 to Perception and Agility when your health is below 50% | xx01276B | |
Logan's Loophole | Chems last twice as long Addiction rates are set to 0% |
Level cap locks at Level 30 | xx01276E | |
Skilled (Fallout: New Vegas) | +5 to all skills | -10% to Experience Points gained | xx012B86 |
Notes
- Though Fast Shot and Trigger Discipline will at first appear to cancel each other out, the way the system calculates the statistics (as a multiplier effect with the base compounded as it is affected) means that both accuracy and fire speed decrease by 4% should both be selected (0.8*1.2=.96).
- If the player selects the Skilled trait at the beginning of the game and decides to rebuild the character before venturing further into the Mojave Wasteland, selecting the Skilled trait again will cause its effect to stack. This leads to a gain of +10 points for every skill. This can be repeated again using the Auto-Doc in The Sink for a total gain of +15. The experience penalty does NOT stack. (Confirmed on all platforms)
- This is fixed in version 1 of YUP.
Behind the scenes
- An unused medical history sheet exists in the game files.
- Dan Rubalcaba created the Trait menu.[1]
Gallery
See also
References
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