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Difference between revisions of "The Whitespring Resort"

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|games            =FO76
|games            =FO76
|type            =landmark
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|image            =Whitespring Exterior 2.jpg
|map marker      ='''The Whitespring Resort'''
|map marker      ='''The Whitespring Resort'''
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|map marker image =FO76 Mapmarker The Whitespring Resort.png
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===Post-Expeditions===
===Post-Expeditions===
<gallery>
<gallery>
Whitespring Exterior 1.jpg
FO76 Whitespring Refuge smol map.png
FO76 Whitespring Refuge smol map.png
FO76 Whitespring Refuge chalkboard.png
FO76 Whitespring Refuge chalkboard.png

Revision as of 02:41, 22 April 2024

The Whitespring Resort is a location in the Savage Divide region of Appalachia, the main building in the larger area known as the Whitespring.[Pub 1][Pub 2]

Background

Built in 1858, named after a natural sulphur spring on the grounds, the Whitespring Resort offered a wide array of shops, dining, recreation, and “exciting sporting opportunities for distinguished ladies and gentlemen."[1][2] Even after the Great War, Vault Dwellers in Appalachia can use several amenities provided by the resort, such as the various vendor robots.[Pub 3]

Layout

The grounds that surround the resort are inhabited by robots and feral ghouls, with the Springhill Golf Course serving as a buffer zone to nearby locations. The south side of the resort building contains the service entrance and the resort provides access to The Whitespring Bunker.

Every floor has several employee areas that have robot pods and miscellaneous storage. The doors are unlocked and one will not incur consequences for taking their contents. Robots walk throughout the hallways, serving as vendors, security, housekeepers, and concierge. Damaging one robot will cause all to turn hostile.

First floor

When walking in the front entrance, going down the stairs will lead to the lower lobby. Walking forward will lead to the general manager's office. To the left of the lower lobby are the security station, concierge, and registration. Going down the hallway there will lead to the theater, and further down will lead to a small lobby, two elevators, and a stairwell. Back to the lower lobby, to the opposite side of the room is the bell stand and a long hallway with shops.

The shops line the left and right sides of the hallway and at the end is a small lobby, the north entrance, the unoccupied Candy Shoppe, and two elevators. The retail shops contain vendors from every faction in Appalachia. In the Artisan's corner, there are workbenches, a Punch Card Machine and two stash boxes. Workbenches include two weapons, two chemistry, two power armor, one brewing station, four cooking, two armor, and four tinker's workbenches.

The Whitespring Refuge

Whitespring Mall

Image Name Merchants
Infobox.webp Artisan's Corner Friedrich
Infobox.webp Aurum Shopping Mall Vendor •  Helena
Infobox.webp Bespoke Tweed
Infobox.webp Black Powder Raiders Vendor  •  Flintlock
Infobox.webp Captain Kids Cap'n Kidd
Infobox.webp Creekside Lodge Brotherhood Vendor •  Cunningham
Infobox.webp Elegance Margaret
FO76 Whitespring Refuge 5.png Giuseppe's Curios Giuseppe
Infobox.webp Le Grand Gourmet Marie •  Antoine
Infobox.webp Live Chic Flauresca
Infobox.webp Studio 58 Pendleton
Infobox.webp The Chemist's Doc Stanley
Infobox.webp The Newsstand Responders Vendor •  Alexis
Infobox.webp Whitespring Refuge
Infobox.webp Whitespring Spa Free States Vendor •  Aloe •  Vera

Second floor

Upstairs from the front entrance, where there will be an upper lobby. To the right will be a series of rooms, including the soda fountain and lobby bar. To the left is the dining room. Going down the hall, near the bar and soda fountain is a foyer. Past the foyer is a parlor with two elevators leading to back to the Candy Shoppe. In the upper lobby, on the opposite side, is the dining room.

Going down the hallway near the dining room will lead to the ballrooms. There are four ballrooms, three of which are locked. The West Virginia Room is the first, followed by the unlocked Summit Room, and lastly the Allegheny Room and Governor's Hall. At the end of the hallway will be elevators and stairs leading up to the third floor.

Third floor

The third floor is accessible by elevator or by climbing the stairs directly in front of the Governor's Hall. Once turning left, there is a hand scanner on the wall which reveals a hidden hall leading into The Whitespring Bunker. This hand scanner is only accessible once the player character has completed the One of Us quest.

Loot

Related quests

Notes

  • In an employees only section near the dining room, there is a deactivated Assaultron named Lotus who used to work at the Whitespring Spa until she was involved with multiple incidents at the spa and was replaced with Vera.[3]
  • Multiple elevators in the resort have a third and fourth-floor button that does not bring the player to another floor. The third floor button does work in one set, leading to the bunker entrance level.
  • The various sentry bots, Assaultrons, Protectrons, Mr. Handies, Mr. Gutsies, Miss Nannies and automated turrets at the Whitespring are normally passive to player, but will attack if provoked until the area resets.
  • A different selection of music will play in the background in and near the first floor shops.
  • A Mr. Janitor has stashed a number of skeletons in the dumpsters near The Whitespring Bunker secret entrance.

Appearances

The Whitespring Resort appears only in Fallout 76.

Behind the scenes

Gallery

Post-Expeditions

Pre-Expeditions

First floor
Second floor
Third floor

References

Publications
  1. Fallout 76 Vault Dweller's Survival Guide p. 5: "THE WHITESPRING RESORT
    Built in 1858, The Whitespring was famous for its southern style and sulfur springs. The Whitespring Resort had a long history of business with the federal government and counted sitting US presidents among its guests. Under great financial strain before the war, The Whitespring was forced to sell much of its surrounding land and replace the resort staff with more cost-effective robots."
    (Fallout 76 Vault Dweller's Survival Guide/Faction profiles)
  2. Fallout 76 Vault Dweller's Survival Guide pp. 425–426: "THE WHITESPRING RESORT
    "Encompassing five primary locations, this lavish resort has received presidents, senators, and many other high-ranking officials in the past—not least because of the large nuclear bunker underneath the main hotel structure. The U-shaped resort hotel has a central entrance and numerous side and other entrances around its perimeter. Other areas of interest around the exterior include formal gardens and a grand double staircase up to the main entrance, a pitch-and-putt area (because you can never have too many golf courses), and a veranda, all with Protectron butlers to take care of the new-departed VIPs' every whim. Also on the property is a small staff lounge, laundry, and garden storage structure.
    (Fallout 76 Vault Dweller's Survival Guide/Atlas of Appalachia)
  3. Fallout 76 Vault Dweller's Survival Guide pp. 425–426: "THE WHITESPRING RESORT
    "If you're expecting faded grandeur and a few items to loot, then prepare to be pleasantly surprised; the robot attendants have kept this location operational to such an extent that you may end up believing the apocalypse never happened—until you discover the odd radroach in a maintenance room, of course. Enjoy the finest in opulence as you wander the corridors, paying particular attention to the Soda Fountain, which offers every type of Nuka-Cola imaginable! There are also many lower-level shops, including Artisan's Corner (offering all workbenches and two My Stash Boxes so you aren't weighed down while you ransack the place!). All store robots are vendors, making this exceptional for trading too. Now, if you only had the hand scanner to access the hidden entrance into The Whitespring Bunker...."
    (Fallout 76 Vault Dweller's Survival Guide/Atlas of Appalachia)
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