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For the group in Fallout 3, see The Family. |
The Three Families are a group of former tribes that run the New Vegas Strip on behalf of Mr. House in Fallout: New Vegas. The families are the Chairmen, Omertas and the White Glove Society.
Background
Before the Great War started, Mr. House prepared defenses to ensure that no missiles would strike the city of Las Vegas. Successful strikes occurred in the outskirts, but the city was spared. Years later, Mr. House detected scouts from the New California Republic in the area and set about preparing for an eventual force arriving with interests in the Hoover Dam.[1] In response, House sent out Securitron scouts to negotiate with local tribes, specifically the Slither Kin, Mojave Boot-Riders, and an unnamed tribe to exchange his resources for their help in resettling the city.[2][3][4]
Those that agreed became the Omertas, Chairmen, and White Glove Society, pushing out other tribes such as the Great Khans and the future Kings that did not have the support and resources of Mr. House.[5][6][7] The three groups began running the Gomorrah, Tops, and Ultra-Luxe casinos as Mr. House's employees.[8][Pub 1] Upon the arrival of the NCR Army, the combined strength of the Securitrons and the Three Families were sufficient to bring the NCR to the bargaining table, resulting in the Treaty of New Vegas.[9][Pub 1]
The Families control the casinos, hotels, and other attractions on the strip that the Courier can patronize, although Securitrons enter the casinos only when invited by the Three Families.[10] In addition, many quest-givers on the strip are members of the Three Families, led by Benny, Nero, and Marjorie.[11]
Members
- Chairmen, led by Benny at the Tops
- Omertas, led by Nero at Gomorrah
- White Glove Society, led by Marjorie at the Ultra-Luxe
Appearances
The Three Families appear only in Fallout: New Vegas.
Gallery
References
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- ↑ 1.0 1.1 Fallout: New Vegas Official Game Guide Collector's Edition p. 41: "The Strip: Before the Great War started, Mr. House used his considerable genius and wealth to ensure that no missiles would strike the city of Las Vegas. Though a few warheads did get through in the outskirts, most of the city was spared. Despite this, the Strip itself was not re-settled, and after close to two hundred years, Mr. House immediately began searching for a mysterious Platinum chip and rebuilding the glory of Las Vegas. Sending out Securitron scouts, Mr. House started negotiating with local tribes to exchange his considerable resource stockpiles for their help. Some of the tribes resisted, but three tribes eventually gained Mr. House's favor. They became the Omertas, Chairmen, and White Glove Society, running the Gomorrah, Tops, and Ultra-Luxe casinos, respectively. Though the tribes that became The Strip's families were once hatefully opposed to each other, the demands of Mr. House have forced the families to play nice. They continue to hold long-standing grudges, but do not act openly against each other for fear of angering Mr. House."
(Fallout: New Vegas Official Game Guide/Faction profiles)
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