The Vipers are a band of raiders in the Mojave Wasteland and north of Junktown in Fallout: New Vegas.
Background
The Vipers are a gang of raiders that worship snakes.[1] They came into conflict with two fellow raider groups, The Khans, and Jackals, while also raiding the town of Shady Sands.[2] Aradesh warns the Vault Dweller about the group, describing them as raiders who are fanatically religious.[3]
In 2155, a group of Brotherhood of Steel soldiers pursued the Vipers, the leader of which, Maxson II, was grazed with a poisoned arrow and died.[4][5] The group came into conflict with the New California Republic, afterward engaging in opportunistic raiding in the Mojave Wasteland.[6][7]
Publications
Interactions
They wear merc outfits or metal armor and utilize Grenade Rifles. They are found in camps at the Horowitz Farmstead, the Highway 95 Viper's Encampment and the Raided Farmstead, with several ambushes along major roads, like Nevada 164 out of Nipton towards Searchlight or the road that branches off north, past Ranger Station Charlie to Novac. Another camp is found southeast of hidden supply cave.
Locations
Appearances
The Vipers were unused in Fallout, mentioned in Fallout 3, and appeared in Fallout: New Vegas.
Behind the scenes
- The group is described in the Fallout Bible and in the Origins of Fallout.[Dev 1][Dev 2]
- The Vipers' camp location in Fallout's game files (accessible by CTRL-R function) consists of three tents.
- Jess Heinig stated that plans were made to develop a map containing the Vipers clan living in a canyon, but did not due to time constraints.[Dev 3]
- The Vipers or Hounds of Hecate would have appeared in the canceled Fallout 3 project Van Buren.[Dev 4]
Gallery
Cut content Vipers' base in Fallout
Viper gunslingers in Fallout: New Vegas
References
- ↑ Vault Dweller: "{1007}{}{Vipers}"
Killian Darkwater: "{1107}{Kill72}{The Vipers are a crazy bunch from up north. They worship snakes, or something.}"
(Killian Darkwater's dialogue) - ↑ Vault Dweller: "{122}{}{There are different groups? Who are they all?}"
Ian: "{128}{}{There are three groups: the Khans, the Vipers, and the Jackals. They pretty much hate each other, but they all raid Shady Sands.}"
(Ian's dialogue) - ↑ Vault Dweller: "{1005}{}{Vipers}"
Aradesh: "{257}{Ara_55}{Be very careful with such as these. Raiders who are fanatically religious can be quite dangerous. No one here knows of their base.}"
(Aradesh's dialogue) - ↑ Citadel terminal entries; Maxson archive terminal, Maxson II
- ↑ Citadel terminal entries; Maxson archive terminal, John Maxson
- ↑ Courier: "Colonel Moore's "way"?"
Hanlon: "The colonel is an effective commander - one of the best - but she sharpened her claws on the Vipers and the old Jackals. Did four tours against the Brotherhood, too. She used to be a ranger until an injury took her out of action. Happens to a lot of us, unfortunately. She's better at making graves than making friends. Bring in Moore and the earth will be razed. Fields will be salted."
(Chief Hanlon's dialogue) - ↑ Fallout: New Vegas loading screen hints: "Brutalized by the NCR, the once-legendary Vipers and Jackals gangs have become little more than opportunistic, petty raiders."
- ↑ No Mutants Allowed, The Origins of Fallout - Part 3, Page 2
- ↑ Fallout Bible 6; The Vipers design document
- ↑ Jess Heinig: "There were originally going to be two other raider tribes in addition to the Khans—the Vipers and some other group the Jackals. We had this idea worked out for the Vipers being in a cleft in a canyon with some beat-up wagons or motor homes, and a sort of snake-worship-cult thing going on. There was gonna be a quest where you could become an honorary Viper and go through their pit of serpents and gain the Snakeater perk for free. Sadly, we just didn't have time to actually build the map."
- ↑ Ouroboros design documents, page 2