This page lists all Fallout Shelter weapons.
General information
There are 139 unlockable weapons that can be found during Fallout Shelter's gameplay. These weapons can be equipped by the Vault Dwellers with focus on protecting themselves during exploration of the wasteland, from feral ghoul, raider, Deathclaw, and radscorpion attacks, or radroach and mole rat infestations.
All weapons found in Fallout Shelter have "Rusty," "Enhanced," "Focused," "Hardened" and other versions which will subtract or add damage to the weapon. In addition, for Common and Rare weapons, the "Hardened" prefix will raise the Rareness up one tier. For example, the scoped .44 does 3-4 damage and is Common, while the hardened variant does 3-6 damage and is Rare. The damage for the weapons shown here are listed as normal for each weapon (no prefixes).
Legend |
---|
- Damage: The damage caused by the weapon, which can be a fixed number, e.g. all rusty weapons, or a range, e.g. 11-14. |
- Weapon value in caps: The value of the weapon when sold from the inventory screen in caps. |
- Rarity: The rarity of the weapon. Shown on the weapon card or in the inventory screen, weapons can be Common, Rare, or Legendary. |
Unarmed
Image | |||||
---|---|---|---|---|---|
Fist | 1 | 1 | 0 | none |
Melee weapons
Image | |||||
---|---|---|---|---|---|
Baseball bat | 5-15 | 10 | 100 | Rare | |
Butcher knife | 8-18 | 13 | 100 | Rare | |
Kitchen knife | 3-11 | 7 | 100 | Rare | |
Pickaxe | 11-21 | 16 | 100 | Rare | |
Pool Cue | 0-8 | 4 | 100 | Rare | |
Fire hydrant bat | 19-31 | 25 | 500 | Legendary | |
Relentless raider sword | 16-28 | 22 | 500 | Legendary |
Melee weapons, as well as unarmed combat, can only be used in close combat, thus only one dweller with a melee attack can fight a given enemy at the same time while melee dwellers without an enemy can only look on. Enemies can be reassigned so that all melee dwellers are able to fight (if there are enough enemies) by first clicking on a dweller and then on the enemy. Dwellers will change position afterwards.
Guns
Pistols
Image | |||||
---|---|---|---|---|---|
.32 pistol |
Rusty .32 pistol | 1 | 1 | 10 | Common |
.32 pistol | 1-2 | 1.5 | 10 | Common | |
Enhanced .32 pistol | 1-3 | 2 | 10 | Common | |
Hardened .32 pistol | 1-4 | 2.5 | 100 | Rare | |
Armor piercing .32 pistol | 1-5 | 3 | 100 | Rare | |
Wild Bill's Sidearm | 1-6 | 3.5 | 500 | Legendary | |
10mm pistol |
Rusty 10mm pistol | 2 | 2 | 10 | Common |
10mm pistol | 2-3 | 2.5 | 10 | Common | |
Enhanced 10mm pistol | 2-4 | 3 | 10 | Common | |
Hardened 10mm pistol | 2-5 | 3.5 | 100 | Rare | |
Armor piercing 10mm pistol | 2-6 | 4 | 100 | Rare | |
Lone Wanderer | 2-7 | 4.5 | 500 | Legendary | |
Scoped .44 |
Rusty scoped .44 | 3 | 3 | 10 | Common |
Scoped .44 | 3-4 | 3.5 | 10 | Common | |
Enhanced scoped .44 | 3-5 | 4 | 10 | Common | |
Hardened scoped .44 | 3-6 | 4.5 | 100 | Rare | |
Armor piercing scoped .44 | 3-7 | 5 | 100 | Rare | |
Blackhawk | 3-8 | 5.5 | 500 | Legendary |
Rifles
Image | |||||
---|---|---|---|---|---|
Assault rifle |
Rusty assault rifle | 8 | 8 | 100 | Rare |
Assault rifle | 8-9 | 8.5 | 100 | Rare | |
Enhanced assault rifle | 8-10 | 9 | 100 | Rare | |
Hardened assault rifle | 8-11 | 9.5 | 100 | Rare | |
Armor piercing assault rifle | 8-12 | 10 | 100 | Rare | |
Infiltrator | 8-13 | 10.5 | 500 | Legendary | |
BB gun |
Rusty BB gun | 0-1 | 0.5 | 10 | Common |
BB gun | 0-2 | 1 | 10 | Common | |
Enhanced BB gun | 0-3 | 1.5 | 10 | Common | |
Hardened BB gun | 0-4 | 2 | 100 | Rare | |
Armor piercing BB gun | 0-5 | 2.5 | 100 | Rare | |
Red Rocket | 0-6 | 3 | 500 | Legendary | |
Gauss rifle |
Rusty Gauss rifle | 16 | 16 | 100 | Rare |
Gauss rifle | 16-17 | 16.5 | 100 | Rare | |
Enhanced Gauss rifle | 16-18 | 17 | 500 | Legendary | |
Hardened Gauss rifle | 16-19 | 17.5 | 500 | Legendary | |
Accelerated Gauss rifle | 16-20 | 18 | 500 | Legendary | |
Magnetron 4000 | 16-21 | 18.5 | 500 | Legendary | |
Henrietta |
Henrietta | 13-16 | 14.5 | 500 | Legendary |
Hunting rifle |
Rusty hunting rifle | 5 | 5 | 10 | Common |
Hunting rifle | 5-6 | 5.5 | 10 | Common | |
Enhanced hunting rifle | 5-7 | 6 | 10 | Common | |
Hardened hunting rifle | 5-8 | 6.5 | 100 | Rare | |
Armor piercing hunting rifle | 5-9 | 7 | 100 | Rare | |
Ol' Painless | 5-10 | 7.5 | 500 | Legendary | |
Lever-action rifle |
Rusty lever-action rifle | 4 | 4 | 10 | Common |
Lever-action rifle | 4-5 | 4.5 | 10 | Common | |
Enhanced lever-action rifle | 4-6 | 5 | 10 | Common | |
Hardened lever-action rifle | 4-7 | 5.5 | 100 | Rare | |
Armor piercing lever-action rifle | 4-8 | 6 | 100 | Rare | |
Lincoln's repeater | 4-9 | 6.5 | 500 | Legendary | |
Railway rifle |
Rusty railway rifle | 14 | 14 | 100 | Rare |
Railway rifle | 14-15 | 14.5 | 100 | Rare | |
Enhanced railway rifle | 14-16 | 15 | 100 | Rare | |
Hardened railway rifle | 14-17 | 15.5 | 500 | Legendary | |
Accelerated railway rifle | 14-18 | 16 | 500 | Legendary | |
Railmaster | 14-19 | 16.5 | 500 | Legendary | |
Sniper rifle |
Rusty sniper rifle | 10 | 10 | 100 | Rare |
Sniper rifle | 10-11 | 10.5 | 100 | Rare | |
Enhanced sniper rifle | 10-12 | 11 | 100 | Rare | |
Hardened sniper rifle | 10-13 | 11.5 | 100 | Rare | |
Armor piercing sniper rifle | 10-14 | 12 | 100 | Rare | |
Victory rifle | 10-15 | 12.5 | 500 | Legendary |
Shotguns
Image | |||||
---|---|---|---|---|---|
Combat shotgun |
Rusty combat shotgun | 13 | 13 | 100 | Rare |
Combat shotgun | 13-14 | 13.5 | 100 | Rare | |
Enhanced combat shotgun | 13-15 | 14 | 100 | Rare | |
Hardened combat shotgun | 13-16 | 14.5 | 100 | Rare | |
Double-barrel combat shotgun | 13-17 | 15 | 500 | Legendary | |
Charon's shotgun | 13-18 | 15.5 | 500 | Legendary | |
Sawed-off shotgun |
Rusty sawed-off shotgun | 6 | 6 | 10 | Common |
Sawed-off shotgun | 6-7 | 6.5 | 10 | Common | |
Enhanced sawed-off shotgun | 6-8 | 7 | 10 | Common | |
Hardened sawed-off shotgun | 6-9 | 7.5 | 100 | Rare | |
Double-barrel sawed-off shotgun | 6-10 | 8 | 100 | Rare | |
Kneecapper | 6-11 | 8.5 | 500 | Legendary | |
Shotgun |
Rusty shotgun | 9 | 9 | 100 | Rare |
Shotgun | 9-10 | 9.5 | 100 | Rare | |
Enhanced shotgun | 9-11 | 10 | 100 | Rare | |
Hardened shotgun | 9-12 | 10.5 | 100 | Rare | |
Double-barrel shotgun | 9-13 | 11 | 100 | Rare | |
Farmer's Daughter | 9-14 | 11.5 | 500 | Legendary |
Energy weapons
Pistols
Image | |||||
---|---|---|---|---|---|
Alien blaster |
Rusty alien blaster | 18 | 18 | 500 | Legendary |
Alien blaster | 18-19 | 18.5 | 500 | Legendary | |
Tuned alien blaster | 18-20 | 19 | 500 | Legendary | |
Focused alien blaster | 18-21 | 19.5 | 500 | Legendary | |
Amplified alien blaster | 18-22 | 20 | 500 | Legendary | |
Destabilizer | 18-23 | 20.5 | 500 | Legendary | |
Laser pistol |
Rusty laser pistol | 7 | 7 | 10 | Common |
Laser pistol | 7-8 | 7.5 | 100 | Rare | |
Tuned laser pistol | 7-9 | 8 | 100 | Rare | |
Focused laser pistol | 7-10 | 8.5 | 100 | Rare | |
Amplified laser pistol | 7-11 | 9 | 100 | Rare | |
Smuggler's End | 7-12 | 9.5 | 500 | Legendary | |
Plasma pistol |
Rusty plasma pistol | 11 | 11 | 100 | Rare |
Plasma pistol | 11-12 | 11.5 | 100 | Rare | |
Tuned plasma pistol | 11-13 | 12 | 100 | Rare | |
Focused plasma pistol | 11-14 | 12.5 | 100 | Rare | |
Amplified plasma pistol | 11-15 | 13 | 500 | Legendary | |
MPXL Novasurge | 11-16 | 13.5 | 500 | Legendary |
Rifles
Image | |||||
---|---|---|---|---|---|
Laser musket |
Laser musket | 10-13 | 11.5 | 500 | Legendary |
Laser rifle |
Rusty laser rifle | 12 | 12 | 100 | Rare |
Laser rifle | 12-13 | 12.5 | 100 | Rare | |
Tuned laser rifle | 12-14 | 13 | 100 | Rare | |
Focused laser rifle | 12-15 | 13.5 | 100 | Rare | |
Amplified laser rifle | 12-16 | 14 | 500 | Legendary | |
Wazer Wifle | 12-17 | 14.5 | 500 | Legendary | |
Plasma rifle |
Rusty plasma rifle | 17 | 17 | 100 | Rare |
Plasma rifle | 17-18 | 17.5 | 100 | Rare | |
Tuned plasma rifle | 17-19 | 18 | 500 | Legendary | |
Focused plasma rifle | 17-20 | 18.5 | 500 | Legendary | |
Amplified plasma rifle | 17-22 | 19.5 | 500 | Legendary | |
Mean Green Monster | 17-23 | 20 | 500 | Legendary |
Heavy weapons
Image | |||||
---|---|---|---|---|---|
Fat Man |
Rusty Fat Man | 22 | 22 | 500 | Legendary |
Fat Man | 22-23 | 22.5 | 500 | Legendary | |
Enhanced Fat Man | 22-24 | 23 | 500 | Legendary | |
Hardened Fat Man | 22-25 | 23.5 | 500 | Legendary | |
Guided Fat Man | 22-26 | 24 | 500 | Legendary | |
MIRV | 22-27 | 24.5 | 500 | Legendary | |
Flamer |
Rusty flamer | 15 | 15 | 100 | Rare |
Flamer | 15-16 | 15.5 | 100 | Rare | |
Enhanced flamer | 15-17 | 16 | 100 | Rare | |
Hardened flamer | 15-18 | 16.5 | 100 | Rare | |
Pressurized flamer | 15-19 | 17 | 100 | Rare | |
Burnmaster | 15-20 | 17.5 | 500 | Legendary | |
Gatling laser |
Rusty Gatling laser | 21 | 21 | 500 | Legendary |
Gatling laser | 21-22 | 21.5 | 500 | Legendary | |
Tuned Gatling laser | 21-23 | 22 | 500 | Legendary | |
Focused Gatling laser | 21-24 | 22.5 | 500 | Legendary | |
Amplified Gatling laser | 21-25 | 23 | 500 | Legendary | |
Vengeance | 21-26 | 23.5 | 500 | Legendary | |
Minigun |
Rusty minigun | 19 | 19 | 500 | Legendary |
Minigun | 19-20 | 19.5 | 500 | Legendary | |
Enhanced minigun | 19-21 | 20 | 500 | Legendary | |
Hardened minigun | 19-22 | 20.5 | 500 | Legendary | |
Armor piercing minigun | 19-23 | 21 | 500 | Legendary | |
Lead Belcher | 19-24 | 21.5 | 500 | Legendary | |
Missile launcher |
Rusty missile launcher | 20 | 20 | 500 | Legendary |
Missile launcher | 20-21 | 20.5 | 500 | Legendary | |
Enhanced missile launcher | 20-22 | 21 | 500 | Legendary | |
Hardened missile launcher | 20-23 | 21.5 | 500 | Legendary | |
Guided missile launcher | 20-24 | 22 | 500 | Legendary | |
Miss Launcher | 20-25 | 22.5 | 500 | Legendary |
Heavy weapons behave in several distinct ways:
- Explosive weapons (Fat Man, missile launcher) fare poorly in combat against multiple opponents. They hit every target in the room at once, but their listed damage output is split evenly between them instead of being applied to each one in full. The overall damage dealt thus remains the same, but since it is impossible to focus it on individual targets, all hostiles in the room continue to fight at full capacity until they all drop dead at once instead of being taken out of the fight one after the other, thus reducing their threat potential continuously. Depending on the opposition, this can quickly spell death for exploring settlers who happen upon a location in the wasteland and may find themselves up against multiple deathclaws. However, since the weapon damage inside the players vault is dealt as a constant Damage over time, explosive weapons fare significantly better in defending vaults.
- Flamers always hit a single target with a single shot. Focus fire is possible. Excess damage beyond what is required to kill the target is not transferred to other hostiles in the room.
- Automatic weapons (minigun, Gatling laser) fire in long bursts that deal their full damage to a single target. Focus fire is possible. Excess damage beyond what is required to kill the target is transferred to other hostiles, potentially enabling the weapon to neutralize several targets per burst. This trait alone arguably makes automatic heavy weapons the most versatile and useful ones among their class.
Weapons added with update 1.4
Image | |||||
---|---|---|---|---|---|
Institute pistol |
Institute pistol | 9-11 | 10 | 100 | Rare |
Incendiary Institute pistol | 10-13 | 11.5 | 100 | Rare | |
Improved Institute pistol | 11-15 | 13 | 100 | Rare | |
Scoped Institute pistol | 12-17 | 14.5 | 100 | Rare | |
Scattered Institute pistol | 13-19 | 16 | 500 | Legendary | |
Apotheosis | 14-21 | 17.5 | 500 | Legendary | |
Institute rifle |
Institute rifle | 14-16 | 15 | 100 | Rare |
Excited Institute rifle | 15-18 | 16.5 | 100 | Rare | |
Long Institute rifle | 16-20 | 18 | 500 | Legendary | |
Night-vision Institute rifle | 17-22 | 19.5 | 500 | Legendary | |
Targeting Institute rifle | 18-24 | 21 | 500 | Legendary | |
Virgil's rifle | 19-26 | 22.5 | 500 | Legendary | |
Junk Jet |
Junk Jet | 13-15 | 14 | 100 | Rare |
Recoil compensated Junk Jet | 14-17 | 15.5 | 100 | Rare | |
Tactical Junk Jet | 15-19 | 17 | 100 | Rare | |
Electrified Junk Jet | 16-21 | 18.5 | 500 | Legendary | |
Flaming Junk Jet | 17-23 | 20 | 500 | Legendary | |
Technician's Revenge | 18-25 | 21.5 | 500 | Legendary | |
Pipe pistol |
Pipe pistol | 1-3 | 2 | 10 | Common |
Hair trigger pipe pistol | 2-5 | 3.5 | 10 | Common | |
Heavy pipe pistol | 3-7 | 5 | 10 | Common | |
Scoped pipe pistol | 4-9 | 6.5 | 100 | Rare | |
Auto pipe pistol | 5-11 | 8 | 100 | Rare | |
Little Brother | 6-13 | 9.5 | 500 | Legendary | |
Pipe rifle |
Pipe rifle | 5-7 | 6 | 10 | Common |
Calibrated pipe rifle | 6-9 | 7.5 | 100 | Rare | |
Long pipe rifle | 7-11 | 9 | 100 | Rare | |
Night-vision pipe rifle | 8-13 | 10.5 | 100 | Rare | |
Bayoneted pipe rifle | 9-15 | 12 | 100 | Rare | |
Big Sister | 10-17 | 13.5 | 500 | Legendary | |
Plasma thrower |
Plasma thrower | 17-19 | 18 | 500 | Legendary |
Agitated plasma thrower | 18-21 | 19.5 | 500 | Legendary | |
Tactical plasma thrower | 19-23 | 21 | 500 | Legendary | |
Boosted plasma thrower | 20-25 | 22.5 | 500 | Legendary | |
Overcharged plasma thrower | 21-27 | 24 | 500 | Legendary | |
Dragon's Maw | 22-29 | 25.5 | 500 | Legendary |
- These weapons can only be obtained by crafting in a weapon workshop. However, the junk jet can be found during Journey to the Center of Vaultopolis and a plasma thrower during the Search for Jobinson's Jersey!
unused content
Image | |||||
---|---|---|---|---|---|
Amata's pistol | 2—5 | 3.5 | 5 | Common |
Notes
Damage averages are calculated by subtracting the min from the max, then dividing the difference by 2 to get x and then add x to the min. To simplify this calculation, add the min value to the max value and then divide by 2.
In the game files, one can find the following weapons:
- Autumn's laser pistol
- Butch's pistol
- Cross' laser pistol
- Dad's 0.32
- Fist
- Harkness's assault rifle
- Jericho's assault rifle
- Jones' scoped .44
- Legendary rifle
- Lincoln's rifle
- Lyons' laser pistol
- Lyons' laser rifle
- Mr. Burkes' pistol
- Police baton
- Rare rifle
- Rifle
- Scribe Rothchild's pistol
- Sheriff's assault rifle
- Shotgun
- Tenpenny's sniper rifle