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.223 FMJ (Fallout) • .22LR Round • .303 • .308 Round • .32 Caliber Round • .357 Magnum Round • .44 Magnum • .45-70 • .45-70 Gov't • .45 Caliber • .50 Caliber • .50 Caliber Ball • 10mm • 12.7mm Round • 14mm • 2mm EC • 30.06 • 4.7mm caseless • 40mm grenade • 5.56mm Round • 5mm round • 7.62mm • 9mm • Acid • Alien Power Cell • Alien Power Module • Alien blaster round • BB • Cannonball • Crossbow bolt • Cryo Cell • Dart • Depleted Uranium Round • Electron Charge Pack • Energy cell • Flamethrower fuel • Fusion Core • Gamma Round • HN Needler cartridge • Harpoon • Meat Cannon • Mesmetron Power Cell • Microfusion Breeder • Microfusion cell • Mini Nuke • Missile • Modified bowling ball • Nails • Paddle Ball String • Plasma Core • Plasma cartridge • Railway spike • Rocket • Shotgun Shell • Speargun bolt • Syringer ammo • Tank shell
.50 Caliber balls are a type of ammunition in Fallout 76.
Gameplay
.50 Caliber ball ammunition is a half-inch lead ball used in muzzleloading weapons. A separate charge of black gunpowder must also be loaded, although no gunpowder will be consumed when using any weapon that fires this ammunition.
Crafting
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Lead (5) Steel (5) | Build at: Learn Method: Known by default Perks: | .50 Caliber ball (5) |
Weapons using this ammunition
Locations
- Crafted at a tinker's workbench.
- Purchased at an Ammo Converter at rate of 5 balls 150 AmmoPoints.
- Commonly found at Civil War-themed locations, including:
- Some vendors may sell this ammunition.
- Sold by Ammunition Vending Machines.
Notes
With the Ammosmith perk or Ammo Factory legendary perk, the crafted amount of .50 cal balls increase incrementally, coinciding with the perk's added percentages, crafting more balls for the same amount of materials.