Lead is a crafting component in Fallout 76.
Gameplay
An uncommon component used for boosting radiation resistance in armor and apparel. It is primarily used for making ammo at a Tinker's Workbench.
Production
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Miscellaneous object (see below) | Build at: | Lead Scrap (varies) |
List
Item | Base Value | Yield | Weight | Yield/Weight |
---|---|---|---|---|
.308 casing | 0 | 1 | 0.1 | 10 |
.44 Casing | 0 | 1 | 0.1 | 10 |
.50 casing | 0 | 1 | 0.1 | 10 |
10lb Weight | 14 | 5 | 10 | 0.5 |
10mm Casing | 0 | 1 | 0.1 | 10 |
160lb Barbell | 40 | 10 | 160 | 0.06 |
20lb Dumbbell | 14 | 5 | 20 | 0.25 |
25lb Weight | 20 | 5 | 25 | 0.2 |
40lb Barbell | 14 | 5 | 40 | 0.13 |
5lb Weight | 4 | 2 | 5 | 0.4 |
5mm Casing | 0 | 1 | 0.1 | 10 |
80lb Barbell | 20 | 7 | 80 | 0.09 |
80lb Curlbar | 20 | 7 | 80 | 0.09 |
Aluminum Can | 5 | 1 | 0.5 | 2 |
Baby rattle | 3 | 1 | 0.2 | 5 |
Blue Paint | 10 | 5 | 3 | 1.67 |
Bulk Lead | 4 | 20 | 1 | 20 |
Can | 4 | 1 | 0.2 | 5 |
Combination wrench | 5 | 2 | 1.2 | 1.67 |
Energy cartridge | 0 | 1 | 0.15 | 6.67 |
Energy cell | 0 | 1 | 0.15 | 6.67 |
Ignition core | 38 | 5 | 1 | 5 |
Lead Scrap | 0 | 1 | 0.1 | 10 |
Makeshift battery | 12 | 2 | 4 | 0.5 |
Mr. Fuzzy pencil | 3 | 1 | 0.2 | 5 |
New Toy Car | 7 | 1 | 0.8 | 1.25 |
New Toy Truck | 13 | 1 | 1.5 | 0.67 |
Paint Can | 20 | 5 | 3 | 1.67 |
Pencil | 3 | 1 | 0.2 | 5 |
Rat Poison | 17 | 5 | 0.5 | 10 |
Red Paint | 20 | 5 | 3 | 1.66 |
Souvenir Sloth Toy | 9 | 1 | 1 | 1 |
Souvenir Toy Car | 7 | 1 | 1 | 1 |
Spooky Mr. Fuzzy pencil | 3 | 1 | 0.2 | 5 |
Tin Can | 4 | 1 | 0.5 | 2 |
Toy Alien | 5 | 1 | 0.5 | 2 |
Toy Car | 7 | 1 | 1 | 1 |
Toy Rocketship | 7 | 1 | 0.5 | 2 |
Toy Truck | 7 | 1 | 1.5 | 0.67 |
Wooden block - B & Y | 3 | 1 | 0.2 | 5 |
Wooden block - I & D | 3 | 1 | 0.2 | 5 |
Wooden block - N & S | 1 | 1 | 0.2 | 5 |
Wooden block - V & F | 3 | 1 | 0.2 | 5 |
Yellow Mr. Fuzzy pencil | 3 | 1 | 0.2 | 5 |
Yellow Paint | 20 | 5 | 3 | 1.67 |
Locations
Gyms (junk)
Charleston Fire Department has a gym area on the ground floor (14 weights, ~85 lead).
- Straight through the main entrance, through the door, to the right.
Eastern Regional Penitentiary (9 weights, ~50 lead).
- In the center yard, by the building with power armor stations.
Green Country Lodge to the north of Flatwoods has a gym area on the ground floor (6 weights, ~35 lead).
- Ground floor, right behind the lobby.
Hornwright Estate (7 weights, ~30 lead)
- Exit elevator, turn left up stairs, door south of pool table.
Monorail Elevator has 305 pounds of weights and dumbbells on the third floor, at the end of the train (9 weights, ~45 lead).
- On the Eastern leg of the Monorail Elevator, use the service elevator to reach the third floor, follow the stairs round and go towards the train, the weights are on the floor.
Orwell Bomb Shelter (5 weights, ~25 lead)
- (Directions wanted)
Palace of the Winding Path (6 weights, ~30 lead)
- Coming in from the north-side entrance, head up the stairs and look to the left for a set of double doors. Go through the doors, and follow the long hallway south until reaching some green lockers on each side of a set of stairs heading down.
The opening areas of Site Alpha, Site Bravo, and Site Charlie have a gym, though security will be alerted and activated until a biometric ID has been created. Entrance to these sites requires a military ID.
- (Directions wanted)
- (Directions wanted)
- (Directions wanted)
The Sludge Works (7 weights, ~50 lead)
- West side, by a Tinker's Workbench.
Vault-Tec University has two gyms, one located near the start of the building (6 weights, ~25 lead) and one in the simulation vault (5 weights, ~25 lead).
- From the main entrance, take one right, door on the left at the end of the hall.
- In the simulation vault, go to the main floor, it's by the exercise bikes and dining tables.
Workshops
- Lakeside Cabins
- Grafton Steel Yard
- Poseidon Energy Plant yard
- Converted Munitions Factory
- Berkeley Springs West
Ore Processing
- Lucky Hole Mine (ca. 300 with Excavator power armor)
See also
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