For an overview, see diseases and viruses. |
Diseases are a type of negative condition in Fallout 76.
Gameplay
When the player character consumes unclean food and liquid, there is a chance of acquiring a disease. Exposure to the elements, such as sleeping on floor mattresses, swimming in contaminated water or breathing toxic air, can also cause disease. They may also be contracted from contact with diseased creatures. Similar to mutations, diseases have a 30-minute cooldown for catching another disease or 45 minutes for the same disease. Leaving the server resets this cooldown so that another disease can immediately be obtained upon joining a different server.
Prevention
Diseases can be avoided by cooking food, eating pre-War packaged food and drinking boiled or purified water. Sleeping on raised mattresses will never grant a disease, while sleeping on a floor mattress may inflict one. Avoid physical contact with diseased () creatures, as each melee attack has a chance to inflict disease.
They may also be avoided by maintaining a character's food and water needs, as each increases the resistance of disease by 25%, or by 35% with the perk Rejuvenated. Taking antibiotics or consuming certain food and drink also temporarily increases disease resistance, but using RadAway will temporarily reduce disease resistance by 50%.
The perks Iron Stomach and Thirst Quencher greatly reduce the chance of disease from consumed food and liquid, respectively, while the perk Vaccinated protects against diseased creatures. The mutations herbivore and carnivore will grant immunity to disease when eating raw and spoiled plants or meat, respectively.
Treatment
All diseases will naturally expire over time. A single disease can be cured early by using a disease cure or antibiotics, drinking from the sulfur water fountain at a white gazebo near the Whitespring Golf Club, or by entering the constructible Sympto-Matic. The C.A.M.P. ally Solomon Hardy will cure diseases for the C.A.M.P. owner.
Variants
Image | Name | Caused By | Duration | Effects | Form ID |
---|---|---|---|---|---|
Blood Worms | Inflicted by a diseased radroach. | 15 min | Take 25% more damage | 003DF043 | |
Bone Worms | Inflicted by a diseased Mole Rat or radrat, or stepping on traps such as a punji board. | 15 min | Take 50% more limb damage. | 00008881 | |
Buzz Brain | Inflicted by a diseased ant. | 60 min | INT -2 | 004C6B34 | |
Dysentery | Eat raw carrots, spoiled meat, swim in toxic water. | 15 min | Periodic water loss. | 00284956 0028495A | |
Fever Claw | Inflicted by a diseased mirelurk hunter. | 15 min | Negative 25% Damage with Melee Weapons. | 004C6B48 | |
Flap Limb | Inflicted by a diseased mirelurk. | 60 min | STR -2 | 004C6B1F | |
Glowing Pustules | Inflicted by a diseased glowing one or radstag. | 15 min | Bleed radiation from wounds when hit. | 004B0095 004B0096 | |
Heat Flashes | Inflicted by a diseased honey beast. | 45 min | END -2 | 004C6B2A | |
Jelly Fingers | Inflicted by a diseased stingwing. | 15 min | Plus 50% Ranged VATS AP Cost. | 003C75C4 | |
Lock Joint | Inflicted by a diseased wolf. | 15 min | Melee AP cost +50%. | 003C75BE | |
Needle Spine | Inflicted by a diseased angler. | 15 min | -10 Carry Capacity. | 003C75B8 | |
Parasites | 15 min | Periodic food loss. | 00112E6D | ||
Rad Worms | Inflicted by any feral ghoul or a diseased mutant hound. | 15 min | Take 50% more radiation damage. | 003DF041 | |
Rattle Hands | Inflicted by a diseased mirelurk king. | 45 min | Reduced 25% damage with ranged weapons. | 004C6B4F | |
Shell Shock | Inflicted by a diseased mongrel or Deathclaw. | 45 min | Action Point drain from wounds. | 004B009C | |
Sludge Lung | Inflicted by a diseased wendigo, or exposure to toxic air without wearing a gas mask, Assault Gas Mask or spacesuit helmet. | 60 min | Max AP -50, AP regen -50. | 0018EF92 | |
Snot Ear | Inflicted by a diseased Snallygaster or gulper. | 15 min | PER -2. | 004C6B25 | |
Swamp Gas | Inflicted by a diseased bloatfly. | 15 min | CHR -2. | 004C6B2F | |
Swamp Itch | Sleep in a sleeping bag/mattress on the ground. | 15 min | AGI -2. | 003CD03B | |
The Blight | Inflicted by a diseased Scorchbeast, Grafton Monster, mega sloth or mirelurk queen. | 30 min | Negative 1 to all S.P.E.C.I.A.L stats. | 004C6B3E | |
The Woopsies | Inflicted by a diseased mirelurk spawn. | 15 min | LCK -2. | 004C6B39 | |
Weeping Sores | Inflicted by diseased radscorpions or Yao Guai (Fallout 76) |
Notes
- As of patch 1.2.1.18, the player character must be level 15 or higher to acquire a disease.
- As of patch 1.5.3.10, the penalty to having Fever Claw was changed from ranged weapons to melee weapons.
Appearances
Diseases appear in Fallout 76.
Bugs
Plague Walker mutation does not prevent the time-based expiration of diseases, which it claims to do. [Patched]; confirmed to be a description error in January 26, 2021 patch.
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