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Referenced rewrite needed (commented out sections, focus on location needed, multiple unsourced claims)
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Westside is a settlement in the Mojave Wasteland in Fallout: New Vegas.[Pub 1][Pub 2]
Background
Publications
Layout
The larger part of the neighborhood, exposed to the Mojave Wasteland, is surrounded by a small network of walls, while the residential and commercial area is walled completely, except for two gates. The Westside's services include a food store, apartment complex, liquor store, pawn shop, and fighting arena where matches can both be fought and bet upon.
Westside has west and south entrances. The Thorn, Westside Park and the Casa Madrid Apartments lie outside the southern entrance. The Sunset Sarsaparilla headquarters, is about halfway between Westside and the South Vegas ruins to the south.
Notes
- Westside militia members and residents will respawn after three days if killed. Westside militia at the perimeter of the community will periodically get into firefights with randomly spawned Fiends.
- The truck next to Miguel's Pawn Shop is explosive and can be used to kill or injure residents without affecting reputation, karma, or game stats.
- When brought here for the first time, Arcade Gannon will say either, "Westside, huh? I passed through here with another Follower a while back, Anderson. The locals were having a lot of trouble getting water through" or "Westside, huh? I heard about what happened with Anderson. Can't say I'm surprised. He was always a fringe operator in the Followers" depending on the Courier's actions in The White Wash.[1]
- Westside's name is "Doldrums" in WestsideMiguel.txt and "VegasWest" in KlamathBob.txt.
Appearances
Westside appears only in Fallout: New Vegas.
Behind the scenes
Westside is a real world neighborhood, Historic West Las Vegas, colloquially known as Westside, an area located northwest of the Las Vegas Strip.
Gallery
References
- ↑ Fallout: New Vegas Official Game Guide Collector's Edition p. 303: "The magic of New Vegas and the glittering towers of The Strip are out of reach for most folks eking out an existence in this mainly "exterior" zone. Aside from the five interior districts detailed in Part 2, the western side of town consists of a tight-knit Westside cooperative, with society gradually breaking down the farther south you go, where city blocks are violently run by Chem-addicted raiders known as Fiends. They have quite a territory to the southwest, but don't dare risk heading toward the NCR's main base at Camp McCarran, with its adjacent locations devoted to irrigated farming and refugees. To the east and north, independent businesses such as the Gun Runners and Crimson Caravan Company flourish, although they are mainly concerned with the weapons trade. Finally, take a trip to Freeside; it's the only way to enter fabulous New Vegas itself!"
(Fallout: New Vegas Official Game Guide/Tour of the Mojave Wasteland) - ↑ Fallout: New Vegas Official Game Guide Collector's Edition p. 325: "Zone 2A (Westside) consists of a cooperative of crop-growers and militia, and vying for water from the NCR. Zone 2B (North New Vegas) is a squatter camp with few amenities. Zone 2C (Outer and Inner Freeside) is a sprawling series of large roads, structures, and casinos that don't quite have the razzmatazz of those on The Strip."
(Fallout: New Vegas Official Game Guide/Tour of the Mojave Wasteland)
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