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A list of locations owned by Vault-Tec Corporation.
List
Vaults
Image | Name | Location | Detail | Games |
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Arcturus I | Nuka-World | An amusement park attraction to sell space in vaults. | Fallout 4
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Bradberton's Office | Nuka-Town USA | A vault used to house John-Caleb Bradberton, located in Nuka-Town USA, across from the Parlor. | Nuka-World
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Brotherhood of Steel Automated Training Center | A vault used by the Brotherhood of Steel. | Fallout: Brotherhood of Steel
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Demonstration Vault | The Cathedral | Originally a demonstration vault, used as shelter during and after the Great War. | Fallout
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Museum of Technology Exhibit Vault | Museum of Technology | An exhibit to advertise the vaults. | Fallout 3
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Player Vault | The Commonwealth | Observe the effects of the Forced Evolutionary Virus on subjects that have been isolated for 200 years. | Fallout Shelter Online
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Vault | California | Mentioned Only | Fallout 2
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Vault 0 | Cheyenne Mountain | Control vault | Fallout Tactics
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Vault 1 | Wastelad | Video Game | Fallout 4
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Vault 2 | Wastelad | Video Game | Fallout 4
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Vault 3 | South Vegas Ruins | Control vault | Fallout: New Vegas
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Vault 4 | Fallout Television Series
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Vault 7 | See all | Fallout: New California
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Vault 8 | Vault City | Control vault, Supplied with extra water chips | Fallout 2
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Vault 11 | Mojave Wasteland | Determine willingness to sacrifice others to ensure the safety of the remaining population. | Fallout: New Vegas
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Vault 12 | Necropolis | Study the effects of radiation on inhabitants as vault door does not fully close. | Fallout
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Vault 13 | California | Control vault, Supplied with extra G.E.C.K | Fallout Fallout 2
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Vault 15 | California | Inhabitants with diverse ideologies and cultures interact for 50 years. | Fallout Fallout 2
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Vault 17 | Mentioned | Mentioned | Mentioned-only
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Vault 19 | Mojave Wasteland | Determine if paranoia can be induced through non-violent means. | Fallout: New Vegas
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Vault 21 | New Vegas Strip | Study the evolution of a society where conflict is resolved through chance. | Fallout: New Vegas
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Vault 22 | Mojave Wasteland | Research of agriculture to address global food shortage. | Fallout: New Vegas
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Vault 29 | West Coast | Mentioned | Mentioned-only
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Vault 31 | Santa Monica, California | Fallout Television Series
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Vault 32 | Fallout Television Series | Mentioned | Fallout Television Series
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Vault 33 | Santa Monica, California | Fallout Television Series
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Vault 34 | Mojave Wasteland | Combine test parameters of overpopulation, overcrowding, and access to weapons. | Fallout: New Vegas
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Vault 43 | One Man, and a Crate of Puppets
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Vault 44 | See all | Contained holding pens that fed various creatures via an automated conveyor belt | Fallout: New California
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Vault 51 | The Forest, Appalachia | ZAX 1.3c is free to devise tests to determine the most appropriate leader. | Fallout 76
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Vault 63 | Ash Heap, Appalachia | Inaccessible vault. | Fallout 76
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Vault 69 | Women outnumbered men 1000 to 1. | One Man, and a Crate of Puppets
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Vault 75 | The Commonwealth | Refine human genetics, allowing only children. | Fallout 4
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Vault 76 | The Forest, Appalachia | Control vault built for America's tricentenary, housing the most educated and qualified inhabitants. | Fallout 76
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Vault 77 | Mentioned | Mentioned | One Man, and a Crate of Puppets
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Vault 79 | Savage Divide, Appalachia | Built in secrecy to store the United States' gold reserves. | Fallout 76
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Vault 81 | The Commonwealth | Create a cure to all of humanity's illnesses, using inhabitants as test subjects. | Fallout 4
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Vault 84 | See all | Each year, there is a vote held in the vault to exile who the citizens deem the most dangerous. | Fallout: The Board Game
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Vault 87 | Irradiated Western Plains | Study the effects of the Forced Evolutionary Virus on humans. | Fallout 3
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Vault 88 | The Commonwealth | Test prototype devices to put in other vaults. | Vault-Tec Workshop
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Vault 92 | Northeast Territories | Test psychological effects of white noise on musically inclined inhabitants. | Fallout 3
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Vault 94 | The Mire, Appalachia | Test the adaptability of non-violent ideological groups when presented with post-apocalyptic environment. | Fallout 76
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Vault 95 | The Commonwealth | Determine efficacy of chem treatment programs after reintroducing substance to closed environment. | Fallout 4
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Vault 96 | Savage Divide, Appalachia | Conduct genetic experiments on inhabitants to research mutated fauna and develop countermeasures. | Fallout 76
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Vault 101 | Capital Wasteland | Stay closed indefinitely, in order to study the role of the overseer when a vault never opened. | Fallout 3
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Vault 106 | Central Plains and Potomac | Release psychoactive drugs into air filtration system to observe inhabitants reactions and behavior. | Fallout 3
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Vault 108 | Eastern Hills and D.C. Outskirts | Test interpersonal interactions revolving around conflicts in leadership structure. | Fallout 3
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Vault 109 | See all | A very high-class vault, where most products inside are from Mary May, Ticknor and Fields, and Fallon's. | Fallout: The Board Game
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Vault 111 | The Commonwealth | Cryogenically freeze test subjects and observe the long-term effects. | Fallout 4
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Vault 112 | Capital Wasteland | Observe condition of inhabitants throughout several virtual simulations. | Fallout 3
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Vault 114 | Back Bay | Observe adaptation of privileged individuals when standard of living is reduced and leadership is unqualified. | Fallout 4
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Vault 118 | The Island | Observe reaction of two groups with disparity in living conditions and amenities. | Fallout 4
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Vault-Tec Corporate Vault | Los | Meant for Vault-Tec employees to survive Great War and conduct research. | Fallout: Brotherhood of Steel
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Vault-Tec University Training Vault | Vault-Tec University | A testing vault for potential overseers. | Fallout 76
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