For an overview of the topic, see Gun Nut. |
“The Gun Nut perk grants access to more effective gun mods.”— VDSG Catalogue No.9270.
Gun Nut is a perk in Fallout 4.
Effects
Gun Nut returns as a feature to enhance projectile weapon modifications, and it also enables the player character to build heavy turrets in their settlements.
Ranks
Rank | Requirements | Description | Form ID |
---|---|---|---|
1 | INT 3 | You gain access to base level and Rank 1 gun mods | 0004A0DA |
2 | INT 3, LVL 13 | You gain access to Rank 2 gun mods | 0004A0DB |
3 | INT 3, LVL 25 | You gain access to Rank 3 gun mods | 0004A0DC |
4 | INT 3, LVL 39 | You gain access to Rank 4 gun mods | 0016578E |
Notes
- The perk is needed to craft mods from scratch, not for applying or removing mods. One can remove a mod and apply it freely on the same kind of weapon, even if one could not build a new copy of that mod.
- With the Automatron add-on, one point in Gun Nut is required to access the full range of craftable robot components at a Robot Workbench.
- With the Contraptions Workshop add-on, leveling up Gun Nut allows the player character to access most of the range of ammunition recipes at an Ammunition Plant via a terminal.
- The loading screen uses the Fallout 3 Gun Nut perk icon as a pin badge.