![]() | For an overview of the topic, see Animal Friend. |
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Animal Friend is a perk in Fallout 4.
Effects
The perk grants a chance to pacify and, at higher ranks, control hostile animals.
Ranks
Rank | Requirements | Description | Form ID |
---|---|---|---|
1 | CH 5 | Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it. | 0001E67F |
2 | CH 5, LVL 12 | When you successfully pacify an animal, you can incite it to attack | 0004A0D9 |
3 | CH 5, LVL 28 | When you successfully pacify an animal, you can give it specific commands | 001D2450 |
Affecting an animal requires looking down a weapon's sights and pressing the confirm/use button. Successful pacification is indicated with an animation, whereas failure results in a notification. Once failed, another pacification attempt on the same creature can be undertaken after waiting for one minute. Pacifying an animal requires the Sole Survivor to be within a certain range of the animal, while Inciting/Commanding requires an even closer range. This perk affects the following animals:
In addition, the Sole Survivor comments on certain creatures while pacifying, inciting, and commanding them.
Creature | Pacify | Incite | Command |
---|---|---|---|
Brahmin | "Shhh... It's okay, girl." | "Get 'em girl! Attack!" | "That's it, girl." |
Dog | "Good dog..." | "Sick 'em!" | "There's a good dog." |
House cat | "Now now... It's okay..." | ||
Mole rat | "Heeyy... little buddy." | "Go little guy. Kill, kill, kill!" | |
Mutant hound | "Be calm! Obey!" | "Rip 'em apart!" | "I'm your master now." |
Radstag | "Great stag! I am friend!" | "You've got this. Attack!" | "Ready, little guy?" |
Yao Guai | "S'okay, big bear." | *Bear Growling* "Attack!" | *Bear Growling* "You ready?" |
Notes
- Legendary enemies can be pacified.
- Initial pacification has a flat 40% chance of success, so long as the creature is a valid target. Inciting/commanding a pacified enemy always succeeds.
- Enemies incited by the second rank of this perk will attack other incited or pacified enemies.
- Sneak bonus damage is applied to attacks on pacified enemies, if applicable.
- Holstering the weapon or leaving and then returning to the area will make all pacified enemies hostile again. This includes using terminals or sitting down.
- Incited enemies will remain incited after holstering, but will still revert to being hostile if one leaves the area and then returns.
- Using the perk on Brahmin and other animals owned by non-player characters will turn them hostile.
- Insect creatures such as bloatflies, stingwings and radscorpions are not affected by this perk, instead requiring the Wasteland Whisperer perk.
Behind the scenes
This perk was developed by lead level designer Justin Schram.[Dev 1]