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Difference between revisions of "10mm Round (Fallout: New Vegas)"

m (Text replacement - "[[Gun Runners (Fallout: New Vegas)|" to "[[Gun Runners (Location)|")
 
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|games            =FNV
|games            =FNV
|item name        =10mm Round
|item name        =10mm Round
|image            =10mmammobox.png
|image            =FO3 Ammo 10mm Round.webp
|icon              =FNV 10mm round icon.png
|icon              =FNV 10mm round icon.png
|icon offset      =20
|icon offset      =20
Line 21: Line 21:
|value3            =3
|value3            =3
|formid3          ={{ID|00140aa8}}
|formid3          ={{ID|00140aa8}}
|item name4        =10mm Round (Junk) {{Icon|FNVDM|link=Dead Money}}
|weight4          =0
|weight4 hardcore4 =0.033
|value4            =1
|formid4          ={{DLC_ID|00fb6c}}
}}
}}


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===Production===
===Production===
Standard and JHP 10mm rounds can be crafted at a [[reloading bench]]. A single cartridge requires the following ingredients:
Standard and JHP 10mm rounds can be crafted at a [[Reloading Bench]]. A single cartridge requires the following ingredients:
{{Crafting table
{{Crafting table
|type      =production
|type      =production
|product1  =10mm Round (Fallout: New Vegas)
|product1  =10mm Round (Fallout: New Vegas)
|workspace  =[[Reloading bench]]
|workspace  =[[Reloading Bench]]
|skill      =Repair (Fallout: New Vegas)
|skill      =Repair (Fallout: New Vegas)
|level      =25
|level      =25
Line 39: Line 44:
|material2  =Lead (Fallout: New Vegas)
|material2  =Lead (Fallout: New Vegas)
|material#2 =17
|material#2 =17
|material3  =Powder, pistol
|material3  =Powder, Pistol
|material#3 =9
|material#3 =9
|material4  =Primer, large pistol
|material4  =Primer, Large Pistol
}}
}}


{{Crafting table
{{Crafting table
|type      =production
|type      =production
|product1  =10mm JHP (Hand Load)
|product1  =10mm, JHP (Hand Load)
|workspace  =[[Reloading bench]]
|workspace  =[[Reloading Bench]]
|skill      =Repair (Fallout: New Vegas)
|skill      =Repair (Fallout: New Vegas)
|level      =50
|level      =50
Line 54: Line 59:
|material2  =Lead (Fallout: New Vegas)
|material2  =Lead (Fallout: New Vegas)
|material#2 =21
|material#2 =21
|material3  =Powder, pistol
|material3  =Powder, Pistol
|material#3 =12
|material#3 =12
|material4  =Primer, large pistol
|material4  =Primer, Large Pistol
}}
 
{{Crafting table
|type      =production
|product1  =10mm Round (Junk)
|workspace  =[[Reloading Bench]]
|skill      =Repair (Fallout: New Vegas)
|level      =45
|perk1      =Junk Rounds
|material1  =Case, 10mm
|material2  =Scrap Metal (Fallout: New Vegas)
|material3  =Tin Can (Fallout: New Vegas)
|material#3 =5
}}
}}


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|material1  =10mm Round (Fallout: New Vegas)
|material1  =10mm Round (Fallout: New Vegas)
|material#1 =1
|material#1 =1
|workspace  =[[Reloading bench]]
|workspace  =[[Reloading Bench]]
|skill      =Repair (Fallout: New Vegas)
|skill      =Repair (Fallout: New Vegas)
|level      =25
|level      =25
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|product2  =Lead (Fallout: New Vegas)
|product2  =Lead (Fallout: New Vegas)
|product#2  =15
|product#2  =15
|product3  =Powder, pistol
|product3  =Powder, Pistol
|product#3  =7
|product#3  =7
|product4  =Primer, large pistol
|product4  =Primer, Large Pistol
}}
}}


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===10mm, JHP (Hand Load)===
===10mm, JHP (Hand Load)===
A jacketed hollow point is a round designed with a harder outer metal coating with a hollowed cavity tip. The result is higher stopping power and wound trauma with increased armor penetration when compared to standard hollow point rounds, but inflict slightly less damage.
A jacketed hollow point is a round designed with a harder outer metal coating with a hollowed cavity tip. The result is higher stopping power and wound trauma with increased armor penetration when compared to standard hollow point rounds, but inflict slightly less damage.
===10mm Round (Junk)===
{{Icon|FNVDM|link=Dead Money}} A round made from refuge materials, their shoddy quality increases wear on the weapon by 1.5x and deals 25% less damage to targets.


===Comparison===
===Comparison===
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* A large number can be found in [[Vault 34]] and on the ghouls that inhabit the vault.
* A large number can be found in [[Vault 34]] and on the ghouls that inhabit the vault.
* [[Bardon|Quartermaster Bardon]] at [[Hoover Dam]] will stock extremely large numbers of this ammunition, usually over 2000 regular rounds and over 100 hollow points.
* [[Bardon|Quartermaster Bardon]] at [[Hoover Dam]] will stock extremely large numbers of this ammunition, usually over 2000 regular rounds and over 100 hollow points.
* The [[Great Khan armorer]] will also stock large amounts, usually over 1000.
* The [[Great Khan Armorer]] will also stock large amounts, usually over 1000.
* Usually stocked in high amounts by the [[Vendortron]] at the [[Gun Runners (Fallout: New Vegas)|Gun Runners]].
* Usually stocked in high amounts by the [[Vendortron]] at the [[Gun Runners (Location)|Gun Runners]].
* [[Cliff Briscoe]] at the [[Dino Bite gift shop]] in [[Novac]] randomly stocks regular and hollow point rounds.
* [[Cliff Briscoe]] at the [[Dino Bite Gift Shop]] in [[Novac]] randomly stocks regular and hollow point rounds.


==Notes==
==Notes==
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[[Category:Fallout: New Vegas ammunition]]
[[Category:Fallout: New Vegas ammunition]]
[[Category:Fallout: New Vegas craftable ammunition]]
[[Category:Fallout: New Vegas craftable ammunition]]
[[Category:10mm Ammo]]

Latest revision as of 11:53, 24 April 2024

FO76 publicteam xpd.pngFor an overview of the topic, see 10mm.

The 10mm Round is a type of ammunition in Fallout: New Vegas.

Gameplay

A medium caliber, high velocity auto-pistol round manufactured before the Great War.

Production

Standard and JHP 10mm rounds can be crafted at a Reloading Bench. A single cartridge requires the following ingredients:

Materials:Requirements:Produces:
Lead (17)
Range
Build/Scrapped at:
Skill Level:
Repair: 25
Level
Materials:Requirements:Produces:
Lead (21)
Range
Build/Scrapped at:
Skill Level:
Repair: 50
Perk (Rank):
Level
Materials:Requirements:Produces:
Range
Build/Scrapped at:
Skill Level:
Repair: 45
Perk (Rank):
Level

Breakdown

Breaking down a standard 10mm Round yields:

Materials:Requirements:Produces:
Range
Build/Scrapped at:
Skill Level:
Repair: 25
Level
Lead (15)

Weapons using this ammunition

Variants

10mm, Hollow Point

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the bullet's penetrating power.

10mm, JHP (Hand Load)

A jacketed hollow point is a round designed with a harder outer metal coating with a hollowed cavity tip. The result is higher stopping power and wound trauma with increased armor penetration when compared to standard hollow point rounds, but inflict slightly less damage.

10mm Round (Junk)

Dead Money A round made from refuge materials, their shoddy quality increases wear on the weapon by 1.5x and deals 25% less damage to targets.

Comparison

Modifiers and Effects
Type Ammo Capacity Weapon Damage Damage Target Damage Threshold Damage Threshold Weapon Condition Condition Penalty Weapon Spread Spread Modifier Craftable Craftable Empty Casing %
10mm Round, Standardx 1x 1x 1x 1Yes20% chance
10mm Round, JHP (Hand Load)x 1.65x 2x 1x 1Yes10% chance
10mm Round, Hollow Pointx 1.75x 3x 1x 1No20% chance

Locations

Notes

The static object for the ammunition box reads "50 CENTER FIRE CARTRIDGES."

Gallery

Icon vaulttec.png Fallout: New Vegas Ammunition Icon vaulttec.png