Standard and JHP 10mm rounds can be crafted at a [[reloading bench]]. A single cartridge requires the following ingredients:
Standard and JHP 10mm rounds can be crafted at a [[Reloading Bench]]. A single cartridge requires the following ingredients:
{{Crafting table
{{Crafting table
|type =production
|type =production
|product1 =10mm Round (Fallout: New Vegas)
|product1 =10mm Round (Fallout: New Vegas)
|workspace =[[Reloading bench]]
|workspace =[[Reloading Bench]]
|skill =Repair (Fallout: New Vegas)
|skill =Repair (Fallout: New Vegas)
|level =25
|level =25
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|material2 =Lead (Fallout: New Vegas)
|material2 =Lead (Fallout: New Vegas)
|material#2 =17
|material#2 =17
|material3 =Powder, pistol
|material3 =Powder, Pistol
|material#3 =9
|material#3 =9
|material4 =Primer, large pistol
|material4 =Primer, Large Pistol
}}
}}
{{Crafting table
{{Crafting table
|type =production
|type =production
|product1 =10mm JHP (Hand Load)
|product1 =10mm, JHP (Hand Load)
|workspace =[[Reloading bench]]
|workspace =[[Reloading Bench]]
|skill =Repair (Fallout: New Vegas)
|skill =Repair (Fallout: New Vegas)
|level =50
|level =50
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|material2 =Lead (Fallout: New Vegas)
|material2 =Lead (Fallout: New Vegas)
|material#2 =21
|material#2 =21
|material3 =Powder, pistol
|material3 =Powder, Pistol
|material#3 =12
|material#3 =12
|material4 =Primer, large pistol
|material4 =Primer, Large Pistol
}}
{{Crafting table
|type =production
|product1 =10mm Round (Junk)
|workspace =[[Reloading Bench]]
|skill =Repair (Fallout: New Vegas)
|level =45
|perk1 =Junk Rounds
|material1 =Case, 10mm
|material2 =Scrap Metal (Fallout: New Vegas)
|material3 =Tin Can (Fallout: New Vegas)
|material#3 =5
}}
}}
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|material1 =10mm Round (Fallout: New Vegas)
|material1 =10mm Round (Fallout: New Vegas)
|material#1 =1
|material#1 =1
|workspace =[[Reloading bench]]
|workspace =[[Reloading Bench]]
|skill =Repair (Fallout: New Vegas)
|skill =Repair (Fallout: New Vegas)
|level =25
|level =25
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|product2 =Lead (Fallout: New Vegas)
|product2 =Lead (Fallout: New Vegas)
|product#2 =15
|product#2 =15
|product3 =Powder, pistol
|product3 =Powder, Pistol
|product#3 =7
|product#3 =7
|product4 =Primer, large pistol
|product4 =Primer, Large Pistol
}}
}}
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===10mm, JHP (Hand Load)===
===10mm, JHP (Hand Load)===
A jacketed hollow point is a round designed with a harder outer metal coating with a hollowed cavity tip. The result is higher stopping power and wound trauma with increased armor penetration when compared to standard hollow point rounds, but inflict slightly less damage.
A jacketed hollow point is a round designed with a harder outer metal coating with a hollowed cavity tip. The result is higher stopping power and wound trauma with increased armor penetration when compared to standard hollow point rounds, but inflict slightly less damage.
===10mm Round (Junk)===
{{Icon|FNVDM|link=Dead Money}} A round made from refuge materials, their shoddy quality increases wear on the weapon by 1.5x and deals 25% less damage to targets.
===Comparison===
===Comparison===
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* A large number can be found in [[Vault 34]] and on the ghouls that inhabit the vault.
* A large number can be found in [[Vault 34]] and on the ghouls that inhabit the vault.
* [[Bardon|Quartermaster Bardon]] at [[Hoover Dam]] will stock extremely large numbers of this ammunition, usually over 2000 regular rounds and over 100 hollow points.
* [[Bardon|Quartermaster Bardon]] at [[Hoover Dam]] will stock extremely large numbers of this ammunition, usually over 2000 regular rounds and over 100 hollow points.
* The [[Great Khan armorer]] will also stock large amounts, usually over 1000.
* The [[Great Khan Armorer]] will also stock large amounts, usually over 1000.
* Usually stocked in high amounts by the [[Vendortron]] at the [[Gun Runners (Fallout: New Vegas)|Gun Runners]].
* Usually stocked in high amounts by the [[Vendortron]] at the [[Gun Runners (Location)|Gun Runners]].
* [[Cliff Briscoe]] at the [[Dino Bite gift shop]] in [[Novac]] randomly stocks regular and hollow point rounds.
* [[Cliff Briscoe]] at the [[Dino Bite Gift Shop]] in [[Novac]] randomly stocks regular and hollow point rounds.
==Notes==
==Notes==
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[[Category:Fallout: New Vegas ammunition]]
[[Category:Fallout: New Vegas ammunition]]
[[Category:Fallout: New Vegas craftable ammunition]]
[[Category:Fallout: New Vegas craftable ammunition]]
Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the bullet's penetrating power.
10mm, JHP (Hand Load)
A jacketed hollow point is a round designed with a harder outer metal coating with a hollowed cavity tip. The result is higher stopping power and wound trauma with increased armor penetration when compared to standard hollow point rounds, but inflict slightly less damage.
10mm Round (Junk)
A round made from refuge materials, their shoddy quality increases wear on the weapon by 1.5x and deals 25% less damage to targets.
Comparison
Modifiers and Effects
Type
Weapon Damage
Target Damage Threshold
Weapon Condition
Weapon Spread
Craftable
Empty Casing %
10mm Round, Standard
x 1
x 1
x 1
x 1
20% chance
10mm Round, JHP (Hand Load)
x 1.65
x 2
x 1
x 1
10% chance
10mm Round, Hollow Point
x 1.75
x 3
x 1
x 1
20% chance
Locations
A large number can be found in Vault 34 and on the ghouls that inhabit the vault.
Quartermaster Bardon at Hoover Dam will stock extremely large numbers of this ammunition, usually over 2000 regular rounds and over 100 hollow points.
The Great Khan Armorer will also stock large amounts, usually over 1000.