×
Create a new article
Write your page title here:
We currently have 69,180 articles on Fallout Wiki. Type your article name above or click on one of the titles below and start writing!



Fallout Wiki
69,180Articles

One thing I can tell you is stay the hell away from the Dunwich Building to the south, that place is bad mojo.Ronald Laren

The Dunwich Building is an office building in the Capital Wasteland. It is located on the southwesternmost point of the map, south of Girdershade and far west of Tenpenny Tower. It has three interior sections including the entrance, Forsaken Dunwich Ruins, and the Virulent Underchambers.

Background

Before the War, the building was owned by Dunwich Borers LLC, a company that manufactured rock drills for tunneling and drilling. A locked computer terminal midway through the building contains audio transcripts of a company executive, Herman Granger. After the war, the building still stands and can be explored.

Layout

The immediate vicinity of the Dunwich Building is a barren area marked by jagged rocky terrain and steep cliffs. Immediately due west, in line with the north face of the building at the base of the cliffs, is a booby-trapped baby carriage accompanied by a dead raider. There is no road leading to the parking lot.

Ground Floor

The building is a dark set of interior ruins populated by various types of Feral Ghouls. A number of audio-logs and computer terminals provide visitors with some background on the building. The building is broken up into three parts: the entrance, Forsaken Dunwich Ruins, and the Virulent Underchambers. Near the entrance, one will find a set of five audio logs left by a visitor named Jaime.

Forsaken Dunwich Ruins

As one proceeds further into the building, one can find four additional audio logs. When the Lone Wanderer opens the first door in the Forsaken Dunwich Ruins, a flashback sequence occurs, where a man briefly appears. When the sequence ends, a Glowing One appears in his place.

A severed head can be found on a table on the first floor of the Dunwich Building, just before the Forsaken Ruins. It is placed upright on the table with Jaime's seventh log. Exiting to the Forsaken Ruins and returning causes them to disappear.

Virulent Underchambers

In the Virulent Underchambers, Jaime is found. Killing Jaime results in positive Karma. The Obelisk in the center is irradiated and result in damage of 20 rads per second. One can only access these chambers via the Forsaken Dunwich Ruins. There is also a log on a terminal made by an unnamed scavenger who wandered into the ruins, hoping to find it abandoned.

Upon finding the ghouls, he holed up in the room with the terminal, leaving afterward to find his friend. The final audio log found within the building mentions the names Alhazzared and Abdul.

Occurrences

  • In the Dunwich Building entrance, one will find a "self-opening" door (upper area in the south corridor), but one needs to come from the east.
  • The flashback sequence happens at the beginning of the Forsaken Dunwich Ruins, after some stairs and a left path (the only way to continue to this part of the building).
  • Upon entering the room where the unknown adventurer refers to "Billy" a coffee pot is thrown to the floor and a fan on the desk is knocked over.
  • Footsteps can be heard in the Dunwich Building even when no one is there.
  • Occasionally the screen may flicker.

Loot

  • Bobblehead - Melee Weapons located in the Virulent Underchambers, on the ground right at the end of the zone (at the shortcut door leading back to the Dunwich Building).
  • Dean's Electronics located in a side room with cleaning/maintenance supplies in forsaken Dunwich ruins. The room is upstairs off the southern hallway at the center of the map (halfway between the Dunwich Building and Virulent Underchambers exits on the map). The book is located to the right of the toolbox on the shelf.
  • Nuka-Cola Quantum located on the ground floor, northeast of the entrance, in a closet at the bottom of the stairs.
  • Jaime's personal journal entries #1-5 on the table to the left when entering the building. Entry #6 is on the same floor, in the western chamber, on a desk with a radio. Entry #7 is on a blood-covered table just outside the door to Forsaken Dunwich Ruins. Entry #8 is on the first level of the ruins section, in the center of the large chamber where the hallucination takes place, on a desk with the computer terminal (easy) containing dictation records. Entry #9 is on a desk just inside the entrance of the Virulent Underchambers.

Related quests

Notes

  • Ronald Laren from Girdershade tells the player character that they are at the "ass end of the Capital Wasteland" and warns them to "stay the hell away from the Dunwich Building," saying that it is "bad mojo."[1] He also states that he hears "weird shit" going on there.[1]
  • A severed head can be found on a table on the first floor of the Dunwich Building, just before the forsaken ruins. It is placed upright on the table with Jaime's seventh log. However, exiting to the forsaken ruins and returning causes them to disappear.

Appearances

The Dunwich Building appears in Fallout 3.

Bugs

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 During The Dark Heart of Blackhall quest, when you are told to go to the Dunwich Building in order to destroy the book, the World Map will target the location to be near Springvale School, when the building is located on the southwestern corner of the map.
  • PCPC Xbox 360Xbox 360 In the mutilation room just prior to the door to the Virulent Underchambers, a head will appear chattering on a desktop. This happens when you access a trap computer terminal on the floor directly above the "chattering head." Upon a secondary explosion (caused by a frag grenade, for example), the "chattering head" will leave the desktop and reveal itself to be a dismembered torso with a head, which had previously clipped on the desk.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 It is possible that the obelisk will not emit any radiation at all.
  • Xbox 360Xbox 360 In the room leading into the forsaken Dunwich ruins there will be two heads. One of them is on the desk, and one on the floor. If you grab on to the desk head you can make it look up and down. You can also grab the one on the floor and drag it around the room with you.

Gallery

References

  1. 1.0 1.1 Lone Wanderer: "Is there anything else interesting to see near Girdershade?"
    Ronald Laren: "My friend, you are at the ass end of the Capital Wasteland. If it weren't for Sierra I'd be out of here. One thing I can tell you is stay the hell away from the Dunwich Building to the south. That place is bad mojo. I dunno what that place is about, but I hear about weird shit going on."
    (Ronald Laren's dialogue)