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NVCompanionEdE.txt


UI C Icon ChiLun 01.pngThis is a transcript for dialogue with ED-E.


Topics

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
EDEEndLog <Log Playback::End> Neutral 50 <makes beeping sounds> 1
Neutral 50 <makes beeping sounds> 2
FollowersAcknowledgeMyOrder FollowersAcknowledgeMyOrder Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 3
FollowersFired <Companion Protocol::Terminate> Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 4
FollowersFiredNo <Companion Protocol::Continue Companion Protocol> Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 5
FollowersFiredYes <Companion Protocol::End Companion Protocol> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 6
FollowersFiredYesSuite <Companion Protocol::Return Base> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 7
FollowersHired <Companion Protocol->Conflict::Rex> Neutral 50 {Sad Beep}<Makes beeping sounds> {Do not record.} 8
<Companion Protocol::Begin> Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 9
FollowersLetsGo <Follow Protocol::Reinitiate> Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 10
FollowersTactics <Tactics Interface::Open> Neutral 50 {Makes laser sounds}<Makes beeping sounds> {Do not record.} 11
FollowersTacticsCombat <Combat Interface::Open> Neutral 50 {laser sound}<Makes beeping sounds> {Do not record.} 12
FollowersTacticsCombatAggressive <Aggression Level::Aggressive> Neutral 50 {Dunce sound}<Makes beeping sounds> {Do not record.} 13
<Aggression Level::Aggressive> Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 14
FollowersTacticsCombatEND <Tactics Interface::Close> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 15
FollowersTacticsCombatGOODBYE <Control Interface::Close> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 16
FollowersTacticsCombatMelee <Weapon Type::Melee> Neutral 50 {beep Laugh}<Makes beeping sounds> {Do not record.} 17
<Weapon Type::Melee> Neutral 50 {dunce Beep}<Makes beeping sounds> {Do not record.} 18
FollowersTacticsCombatPassive <Aggression Level::Passive> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 19
FollowersTacticsCombatRanged <Weapon Type::Ranged> Neutral 50 {Dunce Beep}<Makes beeping sounds> {Do not record.} 20
<Weapon Type::Ranged> Neutral 50 {happy Beep}<Makes beeping sounds> {Do not record.} 21
FollowersTacticsDistance <Follow Distance Protocol::Open> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 22
FollowersTacticsDistanceDefault <Follow Distance::Close> Neutral 50 {Homing Beep}<Makes beeping sounds> {Do not record.} 23
FollowersTacticsDistanceEND <Follow Distance Protocol::Close> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 24
FollowersTacticsDistanceGOODBYE <Control Interface::Close> Neutral 50 {Goodbye beeps}<Makes beeping sounds> {Do not record.} 25
FollowersTacticsDistanceLong <Follow Distance::Far> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 26
FollowersTacticsEnd <Tactics Interface::Open> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 27
FollowersTrade <Storage::Open> Neutral 50 {Opening sound}<Makes beeping sounds> {Do not record.} 28
FollowersWait <Follow Protocol::Wait> Neutral 50 {Confirmation Beep}<Makes beeping sounds> {Do not record.} 29
GREETING GREETING Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 30
Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 31
GREETING Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 32
Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 33
PLAYERFIREWEAPON PLAYER FIRE WEAPON Neutral 50 {Deny Beep}<Makes beeping sounds> 34
Neutral 50 {Deny Beep}<Makes beeping sounds> 35
PLAYERINIRONSITES PLAYER IN IRON SITES Neutral 50 {Deny Beep}<Makes beeping sounds> 36
Neutral 50 {Deny Beep}<Makes beeping sounds> 37
VEndingEdE VEndingEdE Neutral 50 {Narrating - ED-E Dies}After a long and fantastic journey, ED-E finally met its end with the dangers of the Mojave. 38
Neutral 50 It lay destroyed and gathering dust, waiting for scavengers to pick through its remains for salvage. 39
VEndingEdE Neutral 50 {Narrating ED-E Unrepaired}ED-E remained forgotten in the shop of Johnson Nash, until it was repaired by another courier who let it continue on its journey to Navarro. 40
Neutral 50 ED-E was eventually discovered by the Followers of the Apocalypse who managed to recover vast databanks of scientific knowledge. 41
VEndingEdE Neutral 50 {Narrating ED-E Found/unresolved}ED-E traveled with the Courier until one of its memory banks was triggered causing it to continue its travels on to Navarro. 42
Neutral 50 Upon reaching Navarro ED-E vanished and was not see in the wastes again. 43
VEndingEdE Neutral 50 {Narrating ED-E Resolved With Followers - Not dismissed}With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the courier. 44
Neutral 50 The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun. 45
VEndingEdE Neutral 50 {Narrating ED-E Resolved With Brotherhood- Not dismissed}With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the courier. 46
Neutral 50 The Brotherhood used the information recovered from ED-E to create a small army of Duraframe Eyebots. 47
VEndingEdE Neutral 50 {Narrating ED-E Resolved With Followers - dismissed}With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. 48
Neutral 50 The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun. 49
VEndingEdE Neutral 50 {Narrating ED-E Resolved With Brotherhood - dismissed}With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes. 50
Neutral 50 The Brotherhood used the information recovered from ED-E to create a small army of Duraframe Eyebots. 51

Conversation

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
EDEStatic EDEStatic Neutral 50 <Static> {Do Not Record} 52
Neutral 50 <Static> {Do Not Record} 53
GOODBYE <Log Off> Neutral 50 {Goodbye Beep}<Makes beeping sounds> {Do not record.} 54
Neutral 50 {Goodbye Beep}<Makes beeping sounds> {Do not record.} 55

Combat

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
AcceptYield AcceptYield Neutral 50 {Triumphant Beep}<Makes Beeping Sounds> {Do not record.} 56
Neutral 50 {Triumphant Beep}<Makes Beeping Sounds> {Do not record.} 57
Assault Assault Neutral 50 {Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 58
Neutral 50 {Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 59
Attack Attack Neutral 50 {Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 60
Neutral 50 {Alert Beep 1}<Makes Beeping Sounds> {Do not record.} 61
AvoidThreat AvoidThreat Neutral 50 {Sonar Beep}<Makes Beeping Sounds> {Do not record.} 62
Neutral 50 {Sonar Beep}<Makes Beeping Sounds> {Do not record.} 63
Death Death Neutral 50 {ED-E Death Sound} {Do not record.} 64
Neutral 50 {ED-E Death Sound} {Do not record.} 65
Flee Flee Neutral 50 {Deny Beep}<Makes beeping sounds> {Do not record.} 66
Neutral 50 {Deny Beep}<Makes beeping sounds> {Do not record.} 67
Hit Hit Neutral 50 {Beep Alert 2} {Do not record.} 68
Neutral 50 {Beep Alert 2} {Do not record.} 69

Detection

TOPIC TOPIC TEXT / PROMPT EMOTION RESPONSE TEXT #
AlertIdle AlertIdle Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 70
Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 71
AlertToCombat AlertToCombat Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 72
Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 73
AlertToNormal AlertToNormal Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 74
Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 75
CombatToLost CombatToLost Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 76
Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 77
CombatToNormal CombatToNormal Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 78
Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 79
LostIdle LostIdle Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 80
Neutral 50 {Curious Beep}<Makes beeping sounds> {Do not record.} 81
LostToCombat LostToCombat Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 82
Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 83
LostToNormal LostToNormal Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 84
Neutral 50 {Happy Beep}<Makes beeping sounds> {Do not record.} 85
NormalToAlert NormalToAlert Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 86
Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 87
NormalToAlertResponse NormalToAlertResponse Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 88
Neutral 50 {Sonar Beep}<Makes beeping sounds> {Do not record.} 89
NormalToCombat StartCombat Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 90
Neutral 50 {Alert 1 Beep}<Makes beeping sounds> {Do not record.} 91