TOPIC
|
TOPIC TEXT / PROMPT
|
EMOTION
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RESPONSE TEXT
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#
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EDEEndLog
|
<Log Playback::End>
|
Neutral 50
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<makes beeping sounds>
|
1
|
Neutral 50
|
<makes beeping sounds>
|
2
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FollowersAcknowledgeMyOrder
|
FollowersAcknowledgeMyOrder
|
Neutral 50
|
{Confirmation Beep}<Makes beeping sounds> {Do not record.}
|
3
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FollowersFired
|
<Companion Protocol::Terminate>
|
Neutral 50
|
{Curious Beep}<Makes beeping sounds> {Do not record.}
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4
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FollowersFiredNo
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<Companion Protocol::Continue Companion Protocol>
|
Neutral 50
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{Happy Beep}<Makes beeping sounds> {Do not record.}
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5
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FollowersFiredYes
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<Companion Protocol::End Companion Protocol>
|
Neutral 50
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{Confirmation Beep}<Makes beeping sounds> {Do not record.}
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6
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FollowersFiredYesSuite
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<Companion Protocol::Return Base>
|
Neutral 50
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{Confirmation Beep}<Makes beeping sounds> {Do not record.}
|
7
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FollowersHired
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<Companion Protocol->Conflict::Rex>
|
Neutral 50
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{Sad Beep}<Makes beeping sounds> {Do not record.}
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8
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<Companion Protocol::Begin>
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Neutral 50
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{Happy Beep}<Makes beeping sounds> {Do not record.}
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9
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FollowersLetsGo
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<Follow Protocol::Reinitiate>
|
Neutral 50
|
{Happy Beep}<Makes beeping sounds> {Do not record.}
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10
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FollowersTactics
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<Tactics Interface::Open>
|
Neutral 50
|
{Makes laser sounds}<Makes beeping sounds> {Do not record.}
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11
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FollowersTacticsCombat
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<Combat Interface::Open>
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Neutral 50
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{laser sound}<Makes beeping sounds> {Do not record.}
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12
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FollowersTacticsCombatAggressive
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<Aggression Level::Aggressive>
|
Neutral 50
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{Dunce sound}<Makes beeping sounds> {Do not record.}
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13
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<Aggression Level::Aggressive>
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Neutral 50
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{Sonar Beep}<Makes beeping sounds> {Do not record.}
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14
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FollowersTacticsCombatEND
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<Tactics Interface::Close>
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Neutral 50
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{Confirmation Beep}<Makes beeping sounds> {Do not record.}
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15
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FollowersTacticsCombatGOODBYE
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<Control Interface::Close>
|
Neutral 50
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{Confirmation Beep}<Makes beeping sounds> {Do not record.}
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16
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FollowersTacticsCombatMelee
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<Weapon Type::Melee>
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Neutral 50
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{beep Laugh}<Makes beeping sounds> {Do not record.}
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17
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<Weapon Type::Melee>
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Neutral 50
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{dunce Beep}<Makes beeping sounds> {Do not record.}
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18
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FollowersTacticsCombatPassive
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<Aggression Level::Passive>
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Neutral 50
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{Confirmation Beep}<Makes beeping sounds> {Do not record.}
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19
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FollowersTacticsCombatRanged
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<Weapon Type::Ranged>
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Neutral 50
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{Dunce Beep}<Makes beeping sounds> {Do not record.}
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20
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<Weapon Type::Ranged>
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Neutral 50
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{happy Beep}<Makes beeping sounds> {Do not record.}
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21
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FollowersTacticsDistance
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<Follow Distance Protocol::Open>
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Neutral 50
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{Confirmation Beep}<Makes beeping sounds> {Do not record.}
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22
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FollowersTacticsDistanceDefault
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<Follow Distance::Close>
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Neutral 50
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{Homing Beep}<Makes beeping sounds> {Do not record.}
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23
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FollowersTacticsDistanceEND
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<Follow Distance Protocol::Close>
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Neutral 50
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{Confirmation Beep}<Makes beeping sounds> {Do not record.}
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24
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FollowersTacticsDistanceGOODBYE
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<Control Interface::Close>
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Neutral 50
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{Goodbye beeps}<Makes beeping sounds> {Do not record.}
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25
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FollowersTacticsDistanceLong
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<Follow Distance::Far>
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Neutral 50
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{Confirmation Beep}<Makes beeping sounds> {Do not record.}
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26
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FollowersTacticsEnd
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<Tactics Interface::Open>
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Neutral 50
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{Confirmation Beep}<Makes beeping sounds> {Do not record.}
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27
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FollowersTrade
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<Storage::Open>
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Neutral 50
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{Opening sound}<Makes beeping sounds> {Do not record.}
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28
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FollowersWait
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<Follow Protocol::Wait>
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Neutral 50
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{Confirmation Beep}<Makes beeping sounds> {Do not record.}
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29
|
GREETING
|
GREETING
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Neutral 50
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{Curious Beep}<Makes beeping sounds> {Do not record.}
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30
|
Neutral 50
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{Curious Beep}<Makes beeping sounds> {Do not record.}
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31
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GREETING
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Neutral 50
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{Happy Beep}<Makes beeping sounds> {Do not record.}
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32
|
Neutral 50
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{Happy Beep}<Makes beeping sounds> {Do not record.}
|
33
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PLAYERFIREWEAPON
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PLAYER FIRE WEAPON
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Neutral 50
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{Deny Beep}<Makes beeping sounds>
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34
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Neutral 50
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{Deny Beep}<Makes beeping sounds>
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35
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PLAYERINIRONSITES
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PLAYER IN IRON SITES
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Neutral 50
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{Deny Beep}<Makes beeping sounds>
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36
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Neutral 50
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{Deny Beep}<Makes beeping sounds>
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37
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VEndingEdE
|
VEndingEdE
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Neutral 50
|
{Narrating - ED-E Dies}After a long and fantastic journey, ED-E finally met its end with the dangers of the Mojave.
|
38
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Neutral 50
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It lay destroyed and gathering dust, waiting for scavengers to pick through its remains for salvage.
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39
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VEndingEdE
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Neutral 50
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{Narrating ED-E Unrepaired}ED-E remained forgotten in the shop of Johnson Nash, until it was repaired by another courier who let it continue on its journey to Navarro.
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40
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Neutral 50
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ED-E was eventually discovered by the Followers of the Apocalypse who managed to recover vast databanks of scientific knowledge.
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41
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VEndingEdE
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Neutral 50
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{Narrating ED-E Found/unresolved}ED-E traveled with the Courier until one of its memory banks was triggered causing it to continue its travels on to Navarro.
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42
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Neutral 50
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Upon reaching Navarro ED-E vanished and was not see in the wastes again.
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43
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VEndingEdE
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Neutral 50
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{Narrating ED-E Resolved With Followers - Not dismissed}With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the courier.
|
44
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Neutral 50
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The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun.
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45
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VEndingEdE
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Neutral 50
|
{Narrating ED-E Resolved With Brotherhood- Not dismissed}With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the courier.
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46
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Neutral 50
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The Brotherhood used the information recovered from ED-E to create a small army of Duraframe Eyebots.
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47
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VEndingEdE
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Neutral 50
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{Narrating ED-E Resolved With Followers - dismissed}With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes.
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48
|
Neutral 50
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The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun.
|
49
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VEndingEdE
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Neutral 50
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{Narrating ED-E Resolved With Brotherhood - dismissed}With its logs cleared and its systems upgraded ED-E is discovered by a traveling caravan, who take him on as a protector as they wander the wastes.
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50
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Neutral 50
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The Brotherhood used the information recovered from ED-E to create a small army of Duraframe Eyebots.
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51
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