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Difference between revisions of "Obsidian Entertainment"

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'''Obsidian Entertainment''', founded in 2003 after the dissolution of [[Interplay Entertainment]]'s [[Black Isle Studios]], is a video game developer for PC and console systems. Obsidian continues to operate under management by its founding officers: [[Feargus Urquhart]], [[Chris Parker]], [[Darren L. Monahan]] and [[Chris Jones (programmer)|Chris Jones]]. In July 2005, they hired [[Joshua Sawyer]] of ''Icewind Dale'' fame. Several of the developers at Obsidian worked on ''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Van Buren]]'' (the canceled ''Fallout 3'' project).
'''Obsidian Entertainment''', founded in 2003 after the dissolution of [[Interplay Entertainment]]'s [[Black Isle Studios]], is a video game developer for PC and console systems. Obsidian continues to operate under management by its founding officers: [[Feargus Urquhart]], [[Chris Parker]], [[Darren L. Monahan]] and [[Chris Jones (programmer)|Chris Jones]]. In July 2005, they hired [[Joshua Sawyer]] of ''Icewind Dale'' fame. Several of the developers at Obsidian worked on ''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Van Buren]]'' (the canceled ''Fallout 3'' project).

Revision as of 05:38, 19 May 2022

Obsidian Entertainment, founded in 2003 after the dissolution of Interplay Entertainment's Black Isle Studios, is a video game developer for PC and console systems. Obsidian continues to operate under management by its founding officers: Feargus Urquhart, Chris Parker, Darren L. Monahan and Chris Jones. In July 2005, they hired Joshua Sawyer of Icewind Dale fame. Several of the developers at Obsidian worked on Fallout, Fallout 2 and Van Buren (the canceled Fallout 3 project).

Obsidian's first office was in Fergus Urquhart's attic[1] before moving to an office park not too far away.

Bethesda Softworks announced on April 20, 2009, that a new game in the Fallout series, Fallout: New Vegas, was being developed by Obsidian. The game was released on October 19, 2010.

Obsidian was purchased by Xbox Game Studios in November 2018, becoming a subsidary of Microsoft's video game production wing.

Products

See also

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