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Jake Raymor is a user interface artist who served as Lead UI/UX Designer for Fallout 76 at Bethesda Softworks.[1]

Background

Raymor's responsibilities on Fallout 76 include design layouts, user flows, visual direction and animation for the user interface.[2][3] They created the graphic for the Pirate Radio station and for season 5, their team wrote and recorded the radio plays.[4]

Raymor handled the art direction for the Fallout 76 Legendary Perks system as well as S.P.E.C.I.A.L. loadouts and C.A.M.P. slots, features introduced in the Locked & Loaded update.[2][5] He also created the concept for the sheepsquatch club and staff, which were later modeled by Connor McCampbell for the Wild Appalachia update.[6] He designed the V1 Vertibird Power Armor , and commented that, "coming up with the Propeller Jetpack is one of my proudest contributions to this game."[7] Raymor designed one of the new fonts using their child's handwriting.[8]

Employment history

FromToCompanyRole
July 2010July 2011Bad Robot ProductionsLead 3D/2D Artist
July 2011February 2013Sony Computer EntertainmentUI Artist/Designer
May 2013April 2013Gentleman Scholar StudiosCharacter/Environment Modeler
Sep 2013March 2018BattleCry StudiosSenior UI Artist
May 2018PresentBethesda Game Studios AustinLead UI/UX Designer

Credits

Fallout series

YearTitleCredited
2018Fallout 76User Interface

Other work

YearTitleCredited
2013God of War: AscensionUser Interface
2016DoomUser Interface

Gallery

See all artwork here.

Video

Fallout 76 – SPECIAL Loadouts and CAMP Slots Developer Gameplay

References

  1. Jake Raymor Artstation.com (Archived): "Fallout 76 - Seasons Challenge Pass Art: These Seasons are in reverse order, from newest to oldest. A few years ago the UI/UX Team at Bethesda Austin was approached with the task of creating a 'Challenge Pass' system for Fallout 76, intended to bring additional content to users in a Seasonal cadence. We were excited about creating something above and beyond the 'boxes in a line' approach, so we went out on a limb and pitched the idea of using Pre-War Board games, using existing world IP Characters and comics, like Captain Cosmos and The Unstoppables. This eventually led to us creating our own, original game IP material such as Armor Ace and KD Inkwell. Don Etgeton led the charge as Lead Designer, I produced most of the art seen here as Lead UI/UX Designer, with Ashley Mosley contributing as Associate UI Artist. "
  2. 2.0 2.1 Fallout 76 – S.P.E.C.I.A.L. Loadouts and C.A.M.P Slots (Developer Gameplay)
  3. Jake Raymor Artstation.com (Archived): "Fallout 76 - UI Art Collection: I've been working on Fallout 76 as a UI/UX Designer and UI Artist since initial Pre-Production through present day. This a collection of UI Art, Assets, Concepts, in-game signage, and random tasks I've been creating over the last few years. Some of it was official UI/UX team work, and some was me moonlighting to help out Character Art, Environment Art, Quest Designers or the Concept Art Departments. These images are in no particular chronological order. Working on Fallout 76 from the ground level has been a wild and enlightening experience in game development, and I'm grateful to the players who stuck with us through a rough launch, as well as to my fellow Fallout 76 Dev team members in Austin who push daily to keep this product moving."
  4. Jake Raymor Artstation.com (Archived): "A graphic I threw together for the Pirate Radio station we came up with - In Season 5, my team started writing and recording the vintage radio plays."
  5. Jake Raymor Artstation.com (Archived): "With Lead UX Designer Don Etgeton supervising and Systems Designer Jae Espinosa on the back end, I handled the art direction for Fallout 76's Legendary Perks system"
  6. Jake Raymor Artstation.com (Archived): "Weapons made from Sheepsquatch parts. Modifier variants for Sheepsquatch weapons."
  7. Jake Raymor Artstation.com (Archived): "V1 Vertibird Power Armor I designed. Coming up with the Propeller Jetpack is one of my proudest contributions to this game."
  8. Jake Raymor Artstation.com (Archived): "One of the custom fonts I created for Fallout 76, using my kid's handwriting. You can tell how early in the Production this was made because there's still remnants of a green Fallout 4 aesthetic."