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Difficulty in Fallout Tactics

Difficulty > Fallout Tactics


Icon ability.png  Difficulty  Icon ability.png

Difficulty is a modifiable in-game setting in Fallout Tactics.

Overview

Fallout Tactics has four difficulty settings, excluding Tough Guy: Easy, Normal, Hard and Insane. Difficulty will increase and decrease various aspects of gameplay, such as damage dealt and damage received.

Damage Dealt

Lower difficulty increases the amount of damage dealt, while higher difficulty decreases the amount of damage dealt.

Difficulty Target Percentage
Easy Damage Dealt +50%
Normal Damage Dealt 0%
Hard Damage Dealt -25%
Insane Damage Dealt -50%

Damage Received

Lower difficulty decreases the amount of damage received, while higher difficulty increases the amount of damage received.

Difficulty Target Percentage
Easy Damage Received -50%
Normal Damage Received 0%
Hard Damage Received +25
Insane Damage Received +100