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Vault Dweller's Quick Reference Guide

Icon vaulttec.png  Independent Fallout Wiki Source Texts - Publication  Icon vaulttec.png


Transcripts of the Fallout Readme Files, included with the original game in 1997 and via Steam Re-Release in 2004.

Files

Transcript

Reference Card

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Original

Transcript.png

FALLOUT: A Post-Nuclear Role-Playing Game
                     Readme File - 19 November 1997
                               Version 1.2



       TABLE OF CONTENTS

       1.0 Installation
       2.0 Manual Errata
       3.0 Troubleshooting & Technical Support
       4.0 Product License




(1.0) INSTALLATION


The reference card included with your Fallout package contains all the
installation instructions necessary to get you up and running. Basic
instructions and more details on disk space are also included below:

The Fallout website will contain the latest patches and fixes. We
recommend that you check there before installing the game for the
absolute latest updates. This version of Fallout incorporates all
the fixes and changes from the 1.1 patch. You should never install
a patch for an earlier version (the lower the version number, the
earlier the version is.) You can tell your version number of Fallout
by looking on the main menu in the lower right hand corner, or by
pressing CTRL-V while playing the game.

                                 http://www.interplay.com/fallout


(1.1) SYSTEM REQUIREMENTS


The Win95 version of Fallout requires:
  Pentium(tm) computer
  16 megs of RAM
  Win95
  DirectX 3.0a or higher
  Monitor and video card capable of displaying 640x480 256-colors
  2x CD-ROM drive
  Mouse
  5 megs of hard drive space (plus space for save games)

The DOS version of Fallout requires:
  Pentium(tm) computer
  32 megs of RAM
  DOS 5.0 or greater
  SVGA (VESA compatible) card and monitor
  2x CD-ROM drive
  Mouse
  5 megs of hard drive space (plus space for save games)

Recommended systems (both DOS and Win95):
  32 megs of RAM
  4x CD-ROM drive or better

The various installation levels will install larger versions of the
game to your hard drive:

  • Small (2 megs: executable, config and support files)
  • Medium (89 megs: adds music)
  • Large (277 megs: adds creature graphics and animations)
  • Humongous (661 megs: installs everything!)

     The install sizes are slightly larger under DOS.

You do not lose features if you pick a smaller install size, but
it will affect the speed of gameplay.

For both versions it is recommended that you use the largest possible
installation option for your hard drive. The more room Fallout has on
your hard drive, the faster the game will play.

In addition, when you run Fallout, you will need around 20 megs of
free hard drive space for files that are created when playing and
a save game. Save games take up more space the longer you have
been playing. Each save game slot starts around 2 megs in size,
and will get larger the more areas you have explored.


(1.2) DOS INSTALLATION


Run INSTALL.EXE on the Fallout CD-ROM to install Fallout DOS.

Run SOUND.EXE from the installed directory on your hard drive to
configure the sound card (the installer should have done this when
it was run).

DOS machines with the minimal amount of RAM may want to use the
BOOTME program to create a boot disk that will help alleviate
problems. See the BOOTME.TXT file in the BOOTME directory.


(1.3) Win95 INSTALLATION


If you are using autoplay, the autoplay menu will appear shortly
after you place the Fallout CD-ROM into your computer CD drive. The
autoplay menu will allow you to install DirectX, view this readme,
install the game, play the game and uninstall the game. Autoplay
will want to install DirectX 6.1 if a lesser version of DirectX is
detected or DirectX does not exist on your system.

If you have autoplay disabled, you will need to manually install
DirectX before you can run setup and install Fallout. If you have
not installed DirectX 6.1 or higher, do that now. You can install
DirectX off of the Fallout CD-ROM. Open the DirectX6.1 directory and
run DXSETUP.

Run SETUP.EXE on the Fallout CD-ROM to install Fallout Win95.

To uninstall, go to Control Panel->Add/Remove Programs, select Fallout
and click on the Add/Remove button, or use the autoplay menu.

The uninstaller only removes the files installed by the installer.
Any files created after install (config file, save games, etc.) must
be removed by hand.


(1.4) ONLINE MANUAL


There is an online manual on the Fallout CD-ROM. The online Manual
is an Adobe Acrobat 3.0 file. You must have a reader installed to
view the manual. We have included a Win95 and DOS version of the
reader.

Installing the Reader - Win95
  To install the Win95 version of the Adobe Acrobat reader, open
the Fallout CD-ROM. Open the Manual directory. Open the Adobe
directory. Double-click on AR32E30.EXE file.

To View the Manual - Win95
  Open the CD. Open the Manual directory. Double-click on the
MANUAL.PDF icon.

Installing the Reader - DOS
  Change drives to the CD-ROM. Change directories to MANUAL/ADOBE.
Run ACRODOS.EXE.

To View the Manual - DOS
  From the installed directory on your hard drive, run the DOS
version of the Adobe Acrobat reader. Open the MANUAL.PDF file
on the Fallout CD-ROM in the Manual directory.

Transcript.png

(2.0) MANUAL ERRATA


After the manual went to print, we found the following errors
or made the following changes to Fallout:


(2.1) MOVING MULTIPLE ITEMS


When moving multiple items, you can now type the number of items to
move. This is especially useful when trading money for items. Use
the keyboard to enter the number of items to move, use the backspace
key to make corrections. You can enter a maximum of 999. Press
ENTER when done.


(2.2) HIT POINTS PER LEVEL


Page 5-21 of the manual is in error. The actual number of hit
points gained per level is 2 + (Endurance / 2). This simple chart
will show the different HPs gained per level for each point of EN:

ENDURANCE HPs GAINED ENDURANCE HPs GAINED
    1 2 6 5
    2 3 7 5
    3 3 8 6
    4 4 9 6
    5 4 10 7


(2.3) ITEM HIGHLIGHT PREFERENCE


When set to the On position, items on the ground that can be picked
up will be highlighted with a yellow outline. If set to Off, the
game will be slightly more difficult since you will have to make the
decision as to whether or not the item can be picked up and placed
into your inventory. This preference defaults to On.


(2.4) LEVEL GAIN NOTICE


When you gain a new level, you will see a LEVEL icon just above the
interface bar. This is to make sure that you know that your character
has just been promoted in rank. When you enter the character screen,
the notice will disappear.


(2.5) ADDICTION NOTICE


If your character is suffering from chem addiction, a notice will
appear above the interface bar. As long as your character is
addicted to a chem, this notice will remain. If your character is
addicted to more than one chem, you will only see one ADDICT sign.
Review the KARMA section on the character screen to find out details
of your character's addictions.


(2.6) STARTING COMBAT


Left-clicking on the weapon button to get the targeting cursor will
automatically freeze movement and start combat. You can also start
combat by pressing the 'A' key. This is very useful if you want to
attack a fast moving enemy, or sneak up behind a target.


(2.7) SKILLS


The base level of Unarmed is 65% plus the average of Strength and
Agility. Starting characters will have a 70% skill.

The Not So Complete Skill List starting on page 3-10 of the manual
is incomplete. The following two skills should have been included:

Melee Weapons. The use of weapons in hand-to-hand combat. Covers
the use of knives, spears, crowbars and other items that are held
in the hand. Initial level: Starting Melee is equal to 55% +
(1% x the average of your Strength and Agility). Average
characters will have a 60% skill.

Throwing. The skill of using muscle-propelled ranged weapons. If
a spear is thrown at someone, it will use this skill instead of
Melee Weapons. This covers the use of throwing knives, grenades,
and rocks. The maximum distance a weapon can be thrown is based
on your Strength and the max range of the weapon. Initial level:
40% + (1% x Agility). Average characters will have a 45% skill.

              
(2.8) PERKS


The following changes have been made to the Perk list starting on
page 5-24 to 5-33 of the manual:

Awareness: This Perk only has one rank. It will give detailed
information about any critter that you Examine. You can see
their exact hit points, and information about any weapon they
are equipped with.

Lifegiver: To clarify, this Perk gives +4 HP per rank everytime
you gain a level. EX: If you have two ranks in Lifegiver, you
will get +8 HP in addition to the HPs from your Endurance, when
you go up a level.


(2.9) THROWN WEAPONS


If you throw a weapon, an identical weapon will automatically be
replaced from your inventory, until you run out of like weapons.
This applies to grenades, thrown knives, spears and rocks.


(2.10) EXIT GRIDS


The portion of a map that takes you to another area is called
an "exit grid." The green exit grids take you to another map
in that location, while the brown exit grids return you to the
world map.


(2.11) HEALING RATE


Your character will heal a number of hit points equal to your
healing rate every _three_ hours, not every _six_ hours as
stated in the manual. This happens when you rest or travel.


(2.12) BARTER


Just to clarify pages 4-31 and 4-32 of the manual regarding
Barter, here are a couple of important notes:

 * The total value of the items on the barter tables are
   displayed. These are the values after modifiers
   based on Barter skills and reaction.

 * You can make as many offers as you want without angering
   the person you are bartering with.


(2.13) NPCs


It is possible to have non-player characters (NPCs) join your
party. You have limited control over their actions. Talk
to them to issue very general commands. You can also:

 * Barter or Steal from them to change their inventory.
   In this case, Stealing is not a hostile action and you
   can swap as much equipment as you want. NPCs cannot
   wear additional armor.

 * Ask them to use their best weapon. They will then draw
   their most favorable weapon in the next combat. Make
   sure they have enough ammo of the proper type.

 * Give them Stimpaks. If they get seriously hurt, they
   will automatically use them.

 * If they run away in combat, they have either a low
   number of hit points, or they have a crippled limb.

Transcript.png

(3.0) TROUBLESHOOTING & TECHNICAL SUPPORT



For the support for all your games bought through GOG.com, please visit our Support page at http://www.gog.com/support.
If you're logged in, go directly to "Support" page, where you can see a list of all your Good Old Games, otherwise you can find the game you're looking for through the smart search. Choose the game that you have problem with, and see whether the solution isn't already posted. If not, go to the "Contact us" page, select "Technical issues with games" and hit "Continue" to send us a message describing your problem. Fill all the required fields with proper data - please enter as much details as you can, this will help us solve your problem faster. All your messages and our replies will appear on your "My Account" page.


(4.0) PRODUCT LICENSE



SOFTWARE USE LIMITATIONS AND LIMITED LICENSE

General Product License. This copy of Fallout (the "Software")
is intended solely for your personal noncommercial home
entertainment use. You may not decompile, reverse engineer, or
disassemble the Software, except as permitted by law. Interplay
Productions retains all right, title and interest in the Software
including all intellectual property rights embodied therein and
derivatives thereof. The Software, including, without limitation,
all code, data structures, characters, images, sounds, text, screens,
game play, derivative works and all other elements of the Software
may not be copied, resold, rented, leased, distributed
(electronically or otherwise), used on pay-per-play, coin-op or other
for-charge basis, or for any commercial purpose. Any permissions
granted herein are provided on a temporary basis and can be withdrawn
by Interplay Productions at any time. All rights not expressly
granted are reserved.

Acceptance of License Terms. By acquiring and retaining this
Software, you assent to the terms and restrictions of this limited
license. If you do not accept the terms of this limited license,
you must return the Software together with all packaging, manuals
and other material contained therein to the store where you
acquired the Software for a full refund.

Copyright 1997 Interplay Productions. All rights reserved.
Fallout is a trademark of Interplay Productions.

Win95, Windows 95, Windows NT, DirectX are copyrights of
Microsoft Corporation.

Re-Release

Transcript.png

FALLOUT: A Post-Nuclear Role-Playing Game
Readme File - Updated June 2014

TABLE OF CONTENTS
1. About this release
2. Enabling high resolutions
3. Cloud Saving with Steam
4. Manual
5. Copyright information
6. License

ABOUT THIS RELEASE
This Bethesda Softworks release of Fallout 1 contains the original Interplay
1.2 White Label version of the game. To maximize compatibility on modern
systems, we have included the Fallout 1 High Resolution Patch version 4.1.8
by “Mash” Matt Wells.

ENABLING HIGH RESOLUTIONS
Because we recognize that many of you may not want to use the high-resolutions
enabled by this patch, you may choose to play the game in its original form
by selecting “Play Classic Version” when launching from Steam.
To increase the resolution:
From the title screen, click on “Options”:
Then in from the pop-up, click the button labeled “screen settings”:
From here you can choose any resolution supported by your computer’s video
card, or even a custom resolution if you like.
For more information on video options enabled by the High Resolution patch,
refer to the f1_res_README.rtf included in your Fallout installation
directory.

CLOUD SAVING WITH STEAM
As part of this re-release of the game, we have enabled Cloud Synchronization
through Steam. Save games created by Fallout will automatically be uploaded
to Steam’s servers when you exit. Logging in with your Steam account on
another machine will sync those save games automatically.
There are some quirks to this system, however. Fallout saves games within
the install directory. This means that multiple Steam logins on the same
PC will access the same save files. If you need to back up your save games,
you can find them in your [installdir]\DATA\SAVEGAME\ directory.
If you need to disable Cloud Synchronization, open the Steam client and
right click on the game in your library. Select “Properties” and then click
the “Updates” tab. Un-check the “Enable Cloud Synchronization” box on the
bottom of this tab. To re-enable it, just click the check box again.

MANUAL
A PDF version of the original Fallout manual is contained in the Manual
directory of your installation. Please refer to the Readme.txt file for
changes made to the manual since the original release.

COPYRIGHT INFORMATION
©2014 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda, Bethesda
Softworks, ZeniMax and related logos are registered trademarks or trademarks
of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout and related
logos are registered trademarks or trademarks of Bethesda Softworks LLC
in the U.S. and/or other countries. Other trademarks and logos belong to
their respective owners. All Rights Reserved.

LICENSE
PLEASE SCROLL DOWN TO FIND THE EULA APPLICABLE TO YOU.
Veuillez faire défiler la page afin de trouver le CLUF qui vous correspond.
Scorri in basso per trovare l'EULA corrispondente.
Bitte scrollen Sie in der Liste nach unten, um die für Sie passende
Endbenutzer-Lizenzvereinbahrung zu finden.
Desplázate para ver el Acuerdo de licencia de usuario final (ALUF) aplicable
en tu caso.
Przesun w dól, by znalezc odpowiednie EULA.
Sjedte prosím dolu a vyhledejte verzi ujednání EULA, která se na vás vztahuje.
Kérjük, görgess le a megfelelo végfelhasználói licencszerzodés
kiválasztásához

EULA NORTH/LATIN AMERICA
Transcript.png

EULA applicable to residents of North America and Latin America:

LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT
YOUR USE OF THIS SOFTWARE IS SUBJECT TO THIS LIMITED SOFTWARE WARRANTY AND
LICENSE AGREEMENT (THE “AGREEMENT”) AND THE TERMS SET FORTH BELOW. THE
“SOFTWARE” INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE
ACCOMPANYING MANUAL(S), PACKAGING AND OTHER WRITTEN, ELECTRONIC OR ON-LINE
MATERIALS OR DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND
ITS MATERIALS. BY OPENING THE SOFTWARE, INSTALLING, AND/OR USING THE
SOFTWARE AND ANY OTHER MATERIALS INCLUDED WITH THE SOFTWARE, YOU HEREBY
ACCEPT THE TERMS OF THIS LICENSE WITH BETHESDA SOFTWORKS LLC AND ITS PARENT,
ZENIMAX MEDIA INC. (COLLECTIVELY, “LICENSOR”).

LICENSE
Subject to this Agreement and its terms and conditions, LICENSOR
hereby grants you the non-exclusive, non-transferable, limited right and
license to use one copy of the Software for your personal, non-commercial
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to you and you hereby acknowledge that no title or ownership in the Software
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LICENSE CONDITIONS
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this Software, or any copies of this Software, without the express prior
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THE SOFTWARE UTILITIES, IF ANY
If the Software makes available, as a separate downloadable installer, a
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(g) All Customized Game Materials must contain the proper credits to the
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WARRANTY
LICENSOR warrants for a period of ninety (90) days following original retail
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is, and under normal use shall be, free from substantial errors or defects
that will materially interfere with the operation of the Software as described
in the Documentation. This limited express warranty applies to the initial
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EXCEPT AS STATED ABOVE, LICENSOR MAKES NO OTHER WARRANTY, REPRESENTATION,
OR CONDITION, EXPRESS OR IMPLIED, STATUTORY OR OTHERWISE. ANY AND ALL OTHER
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OR OTHERWISE, ARE EXPRESSLY AND SPECIFICALLY DISCLAIMED, INCLUDING ANY
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OF A THIRD PARTY, CUSTOM, TRADE, QUIET ENJOYMENT, ACCURACY OF INFORMATIONAL
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COURSE OF DEALING, OR OTHER LEGAL REQUIREMENT. LICENSOR does not warrant
the error-free or uninterrupted operation of the Software. In addition,
with respect to software that is enabled for use on or over the Internet,
you acknowledge that LICENSOR is not responsible for the Internet or whether
it should continue to exist in its present form or whether or not a government
or governmental agency, either foreign or domestic, will control, regulate
or disband the Internet. Use of the Internet is at your sole risk.
Some jurisdictions do not allow limitations on how long an implied or express
warranty or condition lasts, so the above limitation may not apply to you.
This limited express warranty gives you specific legal rights, and you may
also have other rights which vary from jurisdiction to jurisdiction.
Some jurisdictions require additional warranties or minimum warranty periods
that cannot be waived, disclaimed or otherwise varied by contract. If and
to the extent such local laws are held to apply to this Agreement or the
Software, the foregoing warranty and/or warranty period shall be deemed
modified to the extent necessary to comply with the applicable requirements
of law, while retaining to the maximum extent possible the effect, scope
and economic benefit of the original warranty provided herein.
If you believe you have found an error or defect that would constitute a
breach of the above limited warranty during the Warranty Period, and (i)
you are in the United States, you may call Bethesda Softworks’ Technical
Support and Customer Service Department at 410-568-3685, 9:00 am to 5:00
pm EST Monday through Friday, excluding holidays, and you should have ready
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and speed, operating system, sound card name and video card name; or (ii)
if you are outside the United States, send your original Software disc to
Bethesda Softworks at 1370 Piccard Drive, Suite 120, Rockville, MD 20850
USA, together with a dated proof of purchase, your product number, a brief
description of such error or defect, and the address to which it is to be
returned.

If you have a problem resulting from such a manufacturing defect in the
Software, LICENSOR’s entire liability and your exclusive remedy for breach
of this limited warranty shall be the replacement of the applicable Software,
within a reasonable period of time and without charge, with a corrected
version of the Software. Any replacement Software shall be warranted for
the remainder of the original Warranty Period or thirty (30) days from receipt
thereof, whichever is longer. This limited warranty shall not be applicable
and shall be void if the defect or problem with the Software is found to
be the result of abuse, unreasonable use, mistreatment or neglect. Some
jurisdictions do not allow the exclusion or limitation of relief, incidental
or consequential damages, so the above limitation or exclusion may not apply
to you.

WARRANTY PROTECTION
To be eligible for warranty protection hereunder, you must register at
www.bethsoft.com within thirty (30) days of purchase. Failure to register
within thirty (30) days of purchase shall result in the loss of your warranty
protection. Warranty protection is available only to you, the original
purchaser. In the event of any questions in this regard, LICENSOR reserves
the exclusive right to determine warranty eligibility and appropriate redress,
if any.

LIMITATION OF LIABILITY
IN NO EVENT SHALL LICENSOR OR ANY OF ITS LICENSORS, RESELLERS OR DISTRIBUTORS
BE LIABLE FOR ANY (i) SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY
OR OTHER INDIRECT DAMAGES, (ii) THIRD PARTY CLAIMS, OR (iii) LOSS OR DAMAGE
TO ANY SYSTEMS, HARDWARE OR SOFTWARE, RECORDS OR DATA; EVEN IF ADVISED OF
OR AWARE OF THE POSSIBILITY OF ANY SUCH DAMAGES. IN NO EVENT SHALL THE ENTIRE
LIABILITY OF BETHESDA SOFTWORKS ARISING FROM OR IN ANY WAY RELATED TO THE
SOFTWARE, THE PACKAGING, OR ANY PART THEREOF, OR THIS AGREEMENT, EXCEED
IN THE AGGREGATE THE PURCHASE PRICE OF THE SOFTWARE.

Some jurisdictions do not allow the exclusion or limitation of special,
incidental, consequential, indirect or exemplary damages, or the limitation
of liability to specified amounts, so the above limitation or exclusion
may not apply to you.

TERMINATION
This Agreement and the licenses granted under this Agreement are effective
until terminated. They shall terminate automatically without notice if you
fail to comply with any provision of this Agreement. Upon termination you
shall immediately cease using the Software, and destroy the Software, the
Documentation, and the other parts of the Software, and all copies of any
parts thereof.

U.S. GOVERNMENT RESTRICTED RIGHTS
The Software and documentation have been
developed entirely at private expense and are provided as “Commercial Computer
Software” or “restricted computer software.” Use, duplication or disclosure
by the U.S. Government or a U.S. Government subcontractor is subject to
the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in
Technical Date and Computer Software clauses in DFARS 252.227-7013 or as
set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software
Restricted Rights clauses at FAR 52.227-19, as applicable. The
Contractor/Manufacturer is the LICENSOR at the location listed below.
EQUITABLE REMEDIES. You hereby agree that if the terms of this Agreement
are not specifically enforced, LICENSOR will be irreparably damaged, and
therefore you agree that LICENSOR shall be entitled, without bond, other
security, proof of damages, to appropriate equitable remedies with respect
any of this Agreement, in addition to any other available remedies.
INDEMNITY: You agree to indemnify, defend and hold LICENSOR, its partners,
licensors, affiliates, contractors, officers, directors, employees and
agents harmless from all damages, losses and expenses arising directly or
indirectly from your acts and omissions to act in using the Software pursuant
to the terms of the Agreement.

MISCELLANEOUS; GOVERNING LAW; ARBITRATION
This Agreement represents the
complete agreement concerning this license between the parties and supersedes
all prior agreements and representations between them. It may be amended
only by a writing executed by both parties. If any provision of this Agreement
is held to be unenforceable for any reason, such provision shall be reformed
only to the extent necessary to make it enforceable and the remaining
provisions of this Agreement shall not be affected.
This Agreement and your use of the Software, and all disputes arising out
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be governed by, and any arbitration hereunder shall apply, the laws of the
State of Maryland, USA, excluding (a) its conflicts of laws principles;
(b) the United Nations Convention on Contracts for the International Sale
of Goods; (c) the 1974 Convention on the Limitation Period in the International
Sale of Goods; and (d) any Protocol amending the 1974 Convention. Any dispute,
controversy or claim arising out of or relating to this Agreement or the
Package (or any part thereof), including its interpretation, performance
or termination, shall be finally resolved by arbitration. The arbitration
shall be conducted by three (3) arbitrators, one to be appointed by LICENSOR,
one to be appointed by you and a third being nominated by the two arbitrators
so selected or, if they cannot agree on a third arbitrator, by the President
of the American Arbitration Association (“AAA”). The arbitration shall be
conducted in English and in accordance with the then-current arbitration
rules of the AAA applicable to the dispute (such as, for example, the AAA
international rules if you are not a United States resident). The arbitration,
including the rendering of the award, shall take place in Rockville, Maryland
USA, and Rockville, Maryland USA shall be the exclusive forum for resolving
any such dispute, controversy or claim; however, if you are a resident of
the European Community, the arbitration shall take place in London, England.
The decision of the arbitrators shall be binding upon the parties hereto,
and the expense of the arbitration (including without limitation the award
of attorneys’ fees to the prevailing party) shall be paid as the arbitrators
determine. The decision of the arbitrators shall be executory, and judgment
thereon may be entered by any court of competent jurisdiction.
Notwithstanding anything contained in this Paragraph to the contrary,
LICENSOR shall have the right to institute judicial proceedings against
you or anyone acting by, through or under you, in order to enforce LICENSOR’s
rights hereunder through reformation of contract, specific performance,
injunction or similar equitable relief.

IF YOU HAVE ANY QUESTIONS CONCERNING THIS LICENSE, YOU MAY CONTACT IN WRITING
BETHESDA SOFTWORKS, 1370 PICCARD DRIVE, SUITE 120, ROCKVILLE, MARYLAND 20850.

Textures

Transcript.png

FALLOUT1 HIGH RESOLUTION PATCH README Ver 4.1.8

08 March 2014
Created by "Mash" Matt Wells
[email protected]

About
This program modifies "falloutw.exe" in memory for the purposes of increasing the visual resolution,
playing in a window and other enhancements.
It was compiled with "Microsoft Visual C++ Toolkit 2003" using the DirectX Oct 2006 SDK . It should work
well on Windows 98 and above. And was tested using "Windows 98se", "Windows 2000 sp4", "Windows
XP sp3" and "Windows 8 Pro 64bit".
Using this patch may require the installation of the DirectX9 redistributable package. Just download the
latest version from Microsoft. This goes for Windows Vista and above users as well, as these OS's don't
come with the complete DirectX9 package.
Currently Supported versions of the "Falloutw.exe" are:
US 1.1
TeamX Patch 1.2 (Executable included in TeamX's Fallout 1 patch)
Fallout Restoration Mod 1.2 (Executable included in Wasteland Ghost's Fallout 1 mod)
Polish 1.2
Fallout Collection (PC DVD) WHITE LABEL 1.2
Some other versions will also work but will be recognised as one of the versions listed above.
For Mod Makers
Please feel free to include the Hi-res Patch in your Mod, no permission is required. Replace or modify any
of the included art or settings to your liking. I only ask that you don't sell it or pass it off as your own.
Keeping this ReadMe intact and maybe a mention in your own documentation would also be nice :).

Table Of Contents
1. Fallout1 High Resolution Patch Contents
2. Un-installation of previous versions of this patch
3. Installation
4. Known Issues
5. Troubleshooting
6. Main Config file "f1_res.ini"
7. Map Edges
8. Custom Art
9. Thanks
10. Contributors

1.Fallout1 High Resolution Patch Contents
"Fallout1_High_Resolution_Patch_v4.1.8.exe" self extractor contents
f1_res_Config.exe GUI for setting up the hi-res patch.
f1_res.dll Modifies "falloutw.exe" for higher resolutions.
f1_res.ini Configuration file for the Hi-res Patch.
data (folder) Fallout1 data folder containing Hi-res Patch art and map edge data for all original
Fallout1 maps.
f1_res_README.rtf This Read Me
f1_res_change.log Details changes made to the patch from previous versions
Extras (folder) 'ScrnSet.msg' - An example MSG file containing text for the Screen Settings
Window.
Translations of 'ScrnSet.msg' for other languages.

2.Un-installation of previous versions of this patch
Although not absolutely necessary, the following files should be deleted from your Fallout installation
folder:
US11.res ,TEAMX12.res. (from a very old version).
f1_res_patcher.exe (replaced by f1_res_Config.exe)
If present the "f1_res" folder should also be deleted, the contents of which are no longer used.
Any other files listed in the Contents section above can also be deleted.

3. Installation
Step 1. Extract to Fallout1
Copy the "Fallout1_High_Resolution_Patch_v4.1.8.exe" to your Fallout1 installation folder.
Double-click the "Fallout1_High_Resolution_Patch_v4.1.8.exe" it should extract to your current folder.
Note: Windows Vista and above users should have Fallout1 installed somewhere other than "Program Files" due
to the restrictions these OSes put on that folder. I personally install my old games under "C:\Games\".This is no
longer necessary for installing the hi-res patch but is stll recomended.
Note: If you have installed a previous version of this patch, you may be asked to overwrite some of the files listed
in the Contents section above. Answer YES to overwrite files.
Step 2. Patch "fallout1.exe" to load "f1_res.dll and adjust Display Settings"
Double-click the "f1_res_Config.exe" to start the Hi-Res Patch Configuration program. Click
the "Enable" button at the bottom of the window to enable the Hi-Res Patch. Then adjust the display
settings to your liking clicking the "Done" button to finish.
The game is now ready to play. The resolution and other settings can also be adjusted via the
in-game "Screen Settings" window, which can be opened by clicking the "Options" button on Fallout's
Main-Menu screen.

4. Known Issues

  • Resizing the window in Window mode can occasionally cause some graphical glitches,

depending on what interface is visible at the time. Most of these are pretty harmless and will reset
themselves if you close and reopen the affected interface. e.g. Subtitles can be temporally lost
when resizing while playing movies.

  • In Direct Draw 7 Mode, switching between fullscreen and windowed via the in game settings can

occasionally result in a crash. I'm not sure what the problem is there, but for the DDraw7 Mode
it's probably best to use the "F1_res_Config.exe" to switch between fullscreen and windowed.
The DirectX 9 mode does not seem to have this issue.

  • When Alt-Tabbing out of Fullscreen mode the minimized button on the Taskbar can sometimes

fail to appear. You can usually return to the game using the Alt-Tab menu.

5. Troubleshooting
Error: "This application has failed to start because d3dx9_31.dll was not found".
Or: Hi-res settings have no effect after installing the hi-res patch.
This version of the Hi-res patch requires DirectX9 "October 2006 version". Grab the latest DirectX9
redistributable package from Microsoft. Windows 98 users should grab the October 2006 version of the
DirectX9 redistributable as I believe that was the last supported version for that OS.
Fallout2 is not starting after setting the resolution via the in-game menu.
Run the "f1_res_Config.exe" to try different display settings. Display settings can also be changed
manually by editing the "f1_res.ini" with a text editor, e.g. Notepad.
The Hi-Res Patch Graphic Mode keeps resetting to 0 "Basic Mode".
This is probably because you have one of Sfall's graphic modes enabled. To use the Hi-Res Patch
Graphic Modes you must first disable Sfall's. Open the "ddraw.ini" with a txt editor and under the
[Graphics] section set Mode=0.
Note: Development of Sfall for Fallout1 was abandoned some time ago and consequently Sfalls Graphic modes are
not compatible with the hi-res patch.
The 'Screen Settings' button is not visible when pressing the 'Options' button.
 Re-run the"f1_res_Config.exe" as in Step 2 of the Installation section above. If the Hi-res patch is
installed correctly at the bottom of the window you should see this message "The Hi-Res Patch is
Enabled". If not click the "Enable" button to install the Hi-Res Patch.
 If using a non-English version of Fallout1 the menu text may not be installed properly. Copy the
'ScrnSet.msg' file found in the 'Extras' folder to "<your Fallout1 install folder>\data\text\<your
language folder>\game\".
 You may not have the proper DirectX version installed. See the above Troubleshoot: "Error: "This
application has failed to start because d3dx9_31.dll was not found"."
The above problem can also occur using Fallout US Version 1.1 in Windows XP. Setting Compatibility
Mode to Windows 95 seems to fix this.
Instructions:
1. Right-Click your "falloutw.exe" and select Properties.
2. Click the Compatibility Tab.
3. Check the box next to "Run this program in compatibility mode for:"
4. Select Windows 95 from the drop down list below.
5. Click Apply.

6. Main Config file "f1_res.ini"
This is where your current screen resolution and other settings are stored. Many of the below setting can
be adjusted using the "f2_res_Config.exe" or the in-game menu.
The "f1_res.ini" file is divided into nine sections MAIN, EFFECTS, HI_RES_PANEL, MOVIES, MAPS,
IFACE, MAINMENU, STATIC_SCREENS and OTHER_SETTINGS.
Note: If using Windows Vista/7/8 and above, the active ini may not be the one located in your install directory. To
easily find and edit your ini manually, click the "Manually Edit Config" button in the Hi-res Patch f1_res_Config.exe
program. See User Account Control Compatibility (UAC_AWARE=1) below for more info.
MAIN
User Account Control Compatibility (UAC_AWARE=1)
Affects Windows Vista/7/8 and above. This setting is only read from the f1_res.ini found in your games
install directory. It allows hi-res patch settings to be changed without admin privileges if installed in the
"Program Files" directory. When enabled the f1_res.ini is recreated in your user roaming app data folder.
For Vista this is usually "C:\Documents and Settings\'your user name'\Application Data\Fallout". For
Windows 7/8 this is usually "C:\Users\'your user name'\AppData\Roaming\Fallout".
Under this folder your f1_res.ini will be located in another folder which is named with a hash code based
on the path of your games install directory. This was done to allow multiple installs of fallout to have
different settings.
To easily find and edit your ini manually, click the "Manually Edit Config" button in the Hi-res Patch
f1_res_Config.exe program.
Graphics Mode (GRAPHICS_MODE=1)
There are three graphic modes:
GRAPHICS_MODE=0 "Basic mode" Only the fullscreen resolution can be adjusted using this mode, other
display settings have no effect.
GRAPHICS_MODE=1 "Direct Draw 7 mode" Display output rendered using Direct Draw 7.
GRAPHICS_MODE=2 "DirectX 9 mode" Display output rendered using DirectX 9.
2X Scaling (SCALE_2X=0)
Set to 1 to enable scaling the game to twice the size. May come in handy for large displays. It requires a
screen resolution 1280x960 or greater. Windowed mode will require a little more space for the window
border.
Fullscreen Dimensions (SCR_WIDTH = & SCR_HEIGHT =)
Set your custom fullscreen resolution here.
Fullscreen Colours (COLOUR_BITS = 8)
Can be set to 8 for 8bit colour (default), 16 for 16bit colour or 32 for 32bit colour output.
Fullscreen Refresh Rate (REFRESH_RATE=0)
Set to 0, the refresh rate is set by the driver. Otherwise set your fullscreen refresh rate here.
Enable\Disable Window Mode (WINDOWED=1)
Set to 1 to play the game in a resizable window.
Fullscreen Window Mode (WINDOWED_FULLSCREEN=0)
When enabled and WINDOWED=1. Will start fallout in a borderless fullscreen top level window, with
resolution and colour settings matching those of your desktop.
Window Mode Data (WIN_DATA=0)
This setting is a block of data relating to window size and position and should not be modified here.
INPUT
Alternative Mouse Input (ALT_MOUSE_INPUT=0)
Set ALT_MOUSE_INPUT=1 to enable the hi-res patches alternative mouse input, which uses windows
messages instead of DirectInput. This may help those getting "Failure initializing input devices" errors on
game start. It also has extra options for the mouse middle button and scroll wheel.
Fix for "NOT RESPONDING" error in Windowed Mode (EXTRA_WIN_MSG_CHECKS=1)
When enabled, adds extra windows message checks to several loops during combat and in fade effects.
This setting is always enabled if ALT_MOUSE_INPUT=1.
Mouse Wheel Default Focus (SCROLLWHEEL_FOCUS_PRIMARY_MENU=1)
When enabled and accessing the inventory, barter, loot screens etc. Mouse wheel control will default to
the Player Character's item list unless the cursor is hovering over another list.
EFFECTS
Black and White TV Mode (IS_GRAY_SCALE=0)
Play the game without colour. This was Pixote's wacky idea, to give the game that 1950's feel. To enable
set to 1.
HI_RES_PANEL
Display List Descending/Ascending (DISPLAY_LIST_DESCENDING = 1)
Here you can set the order of the resolution list in the Screen Settings Window. Descending order by
default.
MOVIES
Movie Size (MOVIE_SIZE = 1)
Here you can set how the movies are displayed.
If set to 0, Movie will display at its original size.
If set to 1, Movie will stretch to fit the screen while maintaining its aspect ratio.
If set to 2, Movie will stretch to fill the screen.
MAPS
Enable\Disable Edge Clipping (EDGE_CLIPPING_ON=1)
Set to 1 (On by default). This setting clips the area beyond scroll edges when the screen resolution is
greater than the map being viewed. Set to 0 to disable.
Ignore Map Edges (IGNORE_MAP_EDGES = 0)
Set to 0 (Off by default). If set to 1(On) this setting ignores the map edges preventing you scrolling outside
the playable area of a map.
Ignore Player Scroll Limits (IGNORE_PLAYER_SCROLL_LIMITS= 0)
Set to 0 (Off by default). If set to 1(On) this setting ignores the scroll limits from the player set below by
the variables SCROLL_DIST_X and SCROLL_DIST_Y.
Player Scroll Distance (SCROLL_DIST_X & SCROLL_DIST_Y)
By default the scroll distance from the player is set to the screen edge + 1 tile in both directions. Setting a
distance less than the screen edge can cause problems.
Path Finding Range (NumPathNodes = 1)
Extends the path finding range by increasing the number of nodes used for plotting the path. The number
of nodes equals the value of "NumPathNodes" multiplied by 2000. eg. 1=2000(original), 2=4000, 3=6000
..etc. up to 20=40000(max).
Each block of 2000 nodes requires an additional 160000 bytes (156.25 KB) of memory, with the
maximum of 40000 nodes requiring 3200000 bytes (3125 KB).
Enable\Disable Fog Of War (FOG_OF_WAR=0)
Set to 1 to enable the Fog Of War Mod. This option darkens scenery, walls and floor tiles on the area of a
map not yet seen by the Player Character. It completely hide all other objects until discovery, with NPCs
only visible when in line of sight of the Player Character. It also prevents the mouse "look at" function from
seeing undiscovered stuff.
This option is best enabled before entering a map for the first time as it uses the object discovery flags
already built into the game for displaying stuff on the local map viewer. Enabling this after entering a map
will look weird, as discovered objects will be visible while the floor tiles below them will still appear
darkened.
Adjust the Fog Of War light level (FOG_OF_WAR=4)
Adjust how dark the fog appears. Light level ranges between 1-10 with 1 being the darkest. Setting this to
0 will display everything at normal light level and allow undiscovered scenery and walls to respond to the
mouse "look at" function. All other objects will remain invisible until discovered by the Player Character.
IFACE
Height of the Viewable Map Area (IFACE_BAR_MODE = 0)
By default the Viewable Map Area will sit above the Interface-Bar. Setting to 1 will lower the bottom of the
Viewable Area to the bottom of the screen. Side bar graphics will be disabled in this mode.
Iface Side-Bar Graphics Art (IFACE_BAR_SIDE_ART = 2)
Sets which optional art is used to fill the spaces either side of the Iface-bar.
Options are:
Set to 2 (default) for the Leather Pipboy Belt art created by me.
Set to 1 for the Corroded Metal art created by Simon Rawlins(Pixote).
Set to 0 for no side-bar art (Black).
Iface Side-Bar Graphics Orientation(IFACE_BAR_SIDE_ORI = 2)
If set to 2 the Iface-bar side graphics extend from the Iface-Bar and are cut off where they meet the
Screen edges.
If set to 1 the Iface-bar side graphics extend from the Screen edges and are cut off where they meet the
Iface-Bar.
Interface-Bar Width(IFACE_BAR_WIDTH = 800)
If set greater than 640, the Interface-bar will be widened to the set value allowing for a larger area to
display game messages. If new Interface-bar art exists with a name matching the new width, this art will
be used in place of the original. If no new art is found the original art will be stretched to fit the new width.
Replacement Interface-bar art uses the naming scheme "HR_IFACE_800.FRM" where 800 is the width of
the new art. This new art should be placed in your Fallout data folder under "\art\intrface\".
Note: New art (Created by Continuum) at a width of 800 pixels has been included in the patch.
Interface-Bar Alternate Ammo Metre(ALTERNATE_AMMO_METRE = 0)
Set to 1 or above to enable an alternate ammo metre. More info available in the "f1_res.ini" file. This was
created for a bit of fun and may change in future versions of this patch.
MAINMENU
Main-Menu Size (MAIN_MENU_SIZE=1)
Here you can set how the Main-menu is displayed.
If set to 0, Main-menu image will display at its original size.
If set to 1, Main-menu image will stretch to fit the screen while maintaining its aspect ratio.
If set to 2, Main-menu image will stretch to fill the screen.
Use Hi-res Images (USE_HIRES_IMAGES=1)
If set to 1, Hi-res background and menu images are used instead of the original art.
Scale Button And Menu Text (SCALE_BUTTONS_AND_TEXT_MENU=1)
If set to 1, Main-menu buttons and text are scaled along with the background images.
STATIC_SCREENS
DEATH_SCRN_SIZE=1
END_SLIDE_SIZE=1
HELP_SCRN_SIZE=1
SPLASH_SCRN_SIZE=1
Set how various static screen are displayed.
If set to 0, Screen image will display at its original size.
If set to 1, Screen image will stretch to fit the screen while maintaining its aspect ratio.
If set to 2, Screen image will stretch to fill the screen.
OTHER_SETTINGS
Dialog Screen Background (DIALOG_SCRN_BACKGROUND = 0)
When set to 1 this setting hides the Map and Iface-bar while viewing the Dialog Screen.
Enable\Disable Modified Dialog Screen Art (DIALOG_SCRN_ART_FIX=1)
Enabled by default. This setting enables art which adds a nice border around the dialog screen. Making it
look better on a hi-res screen. The new art was created by Continuum.
Splash Screen Display Time (SPLASH_SCRN_TIME = 0)
Increases the length of time (in seconds) the splash screen is displayed.
(NO LONGER VALID)Screen Flickering Bug Fix (FLICKERING_SCREEN_FIX = 0)
When set to 1 this setting reduces screen flicker by preventing Windows from erasing the background
when Fallout redraws the screen.
This setting is now always enabled.
CPU Usage Fix (CPU_USAGE_FIX=1)
When set to 1 this setting releases the CPU for other Windows tasks allowing the system to go idle when
not in use.
Enable\Disable Double-Click Running (DOUBLE_CLICK_RUNNING=1)
Enabled by default. This setting enables double-click running, functionally the same as in Fallout2.
(EXPERIMENTAL) Add Inventory Items To The Top (INV_ADD_ITEMS_AT_TOP=0)
Disabled by default. This setting forces items to be added to the beginning of an objects inventory rather
than the end. Note: This setting is currently listed as experimental. While this will functionally look very similar to the way Fallout
2 works, it is implemented differently and so may have unknown side effects.
Adjust Drop Zone For PC Inventory When Bartering (BARTER_PC_INV_DROP_FIX=1)
The mouse drop zone (the area you can drop stuff back into your inventory from the trade table) doesn't
match up visually with The PC's inventory, it's to far to the left. This fix shift this zone a little to the right 20
pixels.
Transitional Fade Effect Time Length Modifier (FADE_TIME_MODIFIER=60)
60 is the original value, decreasing this value will shorten the length of time fade effects are displayed,
increasing this value will lengthen the time.
Enable\Disable Transitional Fade Effect Time Recalculation
(FADE_TIME_RECALCULATE_ON_FADE=0)
The length of time transitional fade effects are displayed is dependent on both your computer system and
choosen resolution. In vanilla fallout, fade time is calulated once at game start, with the hi-res patch fade
time is also recalculated at in-game resolution change. On occasion I've noticed fade time to be calulated
incorrectly resulting in unusually long fade effects. By enabling this setting fade time length will be
recalculated before each transition, hopfully resulting in a more consistant experience.

7. Map edges
The original scroll blockers were never designed to work at higher resolutions. So my solution in the end
was to disable the original blockers and replace them with my own which I refer to here as map edges.
Map edge data files for all original Fallout maps can be found in the "data\maps\" folder. New map edge
data files can be created with the BIS Mapper using the Mapper2 Hi-res Patch (Version 3.0+). Map edge
files are attributed with the extension ".edg" and are located in the same folder as the maps which use
them. This will usually be in the Fallout install folder under "data\maps".
Map edge file details
As of version 3.0 of the Hi-res Patch, map edge data is stored in a binary file the internal structure is as
follows:
Te first 8 bytes contain a simple header.
Size in Bytes Value
0x4 File Identifier in ASCII Text = "EDGE"
0x4 Edge File Version Number = 1
This is followed by a series data blocks containing the map edge data.
Size in Bytes Value
0x4 Level 0-2
0x4 A map hex tile position lying on the Left edge.
0x4 A map hex tile position lying on the Top edge.
0x4 A map hex tile position lying on the Right edge.
0x4 A map hex tile position lying on the Bottom edge.
Each level can have multiple edge data blocks, with all map levels having at least one.
Edge file version 2
The first block for each level of a version 2 edge file contains additional info for angled edge clipping.
Angled clipping does not effect scroll blocking and is used primarily to clean up the fringes of original
fallout maps. This block is structured as followed:
Size in Bytes Value
0x4 Level 0-2
0x4 0-99 - x tile coordinate for the Left Angled edge.
0x4 0-99 - y tile coordinate for the Top Angled edge.
0x4 0-99 - x tile coordinate for the Right Angled edge.
0x4 0-99 - y tile coordinate for the Bottom Angled edge.
0x4 Angled Flags 1 byte for each edge. Equals 0 for lower object clipping or 1 for all
object clipping.
0x4 A map hex tile position lying on the Left edge.
0x4 A map hex tile position lying on the Top edge.
0x4 A map hex tile position lying on the Right edge.
0x4 A map hex tile position lying on the Bottom edge.
Any subsequent edge blocks for each level will equal the original layout.

8. Custom Art
In this section "data\" refers to the Fallout patch folder usually located in your Fallout Install directory.
Splash Screen
With version 3.0 you can now load 8 Bit BMP images as splash screens. These can be of any size or
shape(within reason) and have the same naming scheme as their RIX counterparts. If a BMP has the
same name as a RIX, than it will be shown instead. New splash screens should be placed under
"data\art\splash\". For non english versions this may be "data\art\<your language>\splash\".
Main-menu
To replace the Main-menu background with a higher resolution image. Save your new FRM with the
name "HR_MAINMENU.FRM" and copy it to "data\art\intrface". This FRM can be of any size and
shape(within reason).
Iface-bar Side Art
There are two sets of Side-bar art included. These are named "HR_IFACELFT1.FRM" and
"HR_IFACERHT1.FRM" for the first set and "HR_IFACELFT2.FRM" and "HR_IFACERHT2.FRM" for the
second. These can be replaced or added to by incrementing the number used in the FRM name. Copy
your new art to "data\art\intrface".

Here's a list of art used by Hi-res Patch, which is located in the "data\art\intrface" folder. Mod makers feel
free to replace or modify them for your own needs.
HR_ALLTLK.FRM ~Bordered Dialog Screen art (by Continuum)
HR_IFACE_800.FRM ~Interface Bar Art 800 pixels wide (by Continuum)
HR_IFACELFT1.FRM ~Interface Side Art left 1
HR_IFACELFT2.FRM ~Interface Side Art right 1
HR_IFACERHT1.FRM ~Interface Side Art left 2
HR_IFACERHT2.FRM ~Interface Side Art right 2
HR_IFACE_SELECT.FRM ~Screen Settings iface sides select
HR_MAINMENU.FRM ~Main-menu Hi-Res background (by Pixote)
MAINMENU.FRM ~Original Main-Menu art (modified for Options list item)
HR_MENU_BG.FRM ~Main-menu Menu background
HR_OPTIONS_BG.FRM ~Options Menu background
HR_OPTIONS_DN.FRM ~Options Menu button up
HR_OPTIONS_UP.FRM ~Options Menu button down
HR_SCRN_BG.FRM ~Screen Settings Win Art

9. Thanks
First I'd like to thank all the good people at "No Mutants Allowed" http://www.nma-fallout.com/ for hosting
this patch, and for keeping the mutants at bay for all these years.
And of course to everyone in the forums who provided support and constructive criticism - Thanks :)
10. Contributors
Continuum (NMA forum member)

  • Created the wider Interface-bar art.
  • Created the bordered Dialog Screen art.

Simon Rawlins(Pixote).

  • Created the Metal looking side-bar art.
  • Created the High Res Main-Menu art.

Drobovik (NMA forum member)

  • Translated "ScrnSet.msg" for Russian users.