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This page lists all weapons planned for the canceled Van Buren project.

Tech Demo

Unarmed

Name Model Icon (active) Icon (inventory) Notes
Power Fist N/A
HanPowerFist.png
HanPowerFist2.png
Only has icon images.
Cannot be spawned via console.

Melee

Name Model Icon (active) Icon (inventory) Notes
Arc Welder
Arc welder.png
Arc welder active.png
Arc welder inventory.png
Heat Damage

Would have been carried by Sparky in Burham Springs.[Doc 1]
Baseball Bat N/A
Baseball bat active.png
Baseball bat inventory.png
Normal Damage
Can be spawned with the console command CreateEntity WeaponsBaseballBat.wea

Would have been carried by Boilermaker in New Canaan.[Doc 2]
Cattle Prod N/A
Vbprod.png
CattleProd2VanBuren.png
Electric Damage 12-20
Ammo: SEC x 20
Attack mode: Thrust, 6 Range, 12 AP
The player character has one in their inventory at the beginning of the tech demo.

Would have been carried by:
individuals attacking Beatrice in a bar fight at Hoover Dam.[Doc 3][Doc 4]
Ciphers in Mesa Verde.[Doc 5]
Combat Knife N/A
CombatKnifeVanBuren.png
CombatKnife2VanBuren.png
Normal Damage 4-8 (Thrust) / 6-10 (Slash)
Attack modes:
Thrust, 5 Range, 9 AP
Slash, 5 Range, 12 AP
Found on a Communist insurgent on one of the sidewalks in the center street.

Would have been carried by:
Gen. Coleridge, Cpt. Davidson, Cpt. Pierce, and Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 6]
Ty and 215 Rail Line Powder Gang snipers in New Canaan.[Doc 7][Doc 2]
Banshee in Boulder Dome.[Doc 8]
Crowbar
Crowbar Van Buren.png
Crowbar active.png
Crowbar inventory.png
Normal Damage
Attack option does nothing.
Can be spawned with the console command CreateEntity WeaponsCrowbar.wea

Would have been carried by:
Hardin and generic NPCs in Denver.[Doc 9][Doc 10]
Eddie Galenski, found in his stash in Boulder Dome.[Doc 11]
Hatchet
Hatchet.png
Hatchet active.png
Hatchet inventory.png
Can be spawned with the console command CreateEntity WeaponsHatchet.wea

Would have been carried by 215 Rail Line Powder Gang thugs in New Canaan.[Doc 2]
Heavy Wrench
Heavy wrench.png
Heavy wrench active.png
Heavy wrench inventory.png
Can be spawned with the console command CreateEntity WeaponsHeavyWrench.wea
Kitchen Knife
Kitchen knife.png
Kitchen knife active.png
Kitchen knife inventory.png
Can be spawned with the console command CreateEntity WeaponsKitchenKnife.wea
Laser Saw
Laser saw.png
Laser saw active.png
Laser saw inventory.png
Cannot be spawned via console.
Lead Pipe
Lead pipe VB.png
Lead pipe active.png
Lead pipe inventory.png
Can be spawned with the console command CreateEntity WeaponsLeadPipe.wea

Would have been carried by 215 Rail Line Powder Gang gunners and thugs in New Canaan.[Doc 2]
Machete
Machete.png
Machete active.png
Machete inventory.png
Can be spawned with the console command CreateEntity WeaponsMachete.wea

Would have been carried by:
Klik and Scaven Pickers on the Reservation.[Doc 12][Doc 13]
Howler in Boulder Dome.[Doc 14]
Night Stick
Night stick.png
Night stick active.png
Night stick inventory.png
Can be spawned with the console command CreateEntity WeaponsNightStick.wea
Shiv
Shiv.png
Shiv active.png
Shiv inventory.png
Can be spawned with the console command CreateEntity WeaponsShiv.wea
Switchblade
Switchblade Van Buren.png
Switchblade active.png
Switchblade inventory.png
Can be spawned with the console command CreateEntity WeaponsSwitchblade.wea

Would have been carried by 215 Rail Line Powder Gang thugs in New Canaan.[Doc 2]
Table Leg
Table leg.png
Table leg active.png
Table leg inventory.png
Can be spawned with the console command CreateEntity WeaponsTableLeg.wea

Thrown

Name Model Icon (active) Icon (inventory) Notes
Bio Grenade
Bio grenade.png
Bio grenade action.png
Bio grenade inventory.png
Not throwable due to an AP cost of 100,000.
Can be spawned with the console command CreateEntity WeaponsGrenade_Bio.wea
Frag Grenade
Frag grenade.png
Frag grenade action.png
Frag grenade inventory.png
Normal Damage 20-35
Attack mode: Throw, Range 9, AP ?
Can be spawned with the console command CreateEntity WeaponsGrenade_Frag.wea

Would have been carried by:
New California Republic soldiers aboard Ballistic Orbital Missile Base 001.[Doc 15]
Larsen in Boulder Dome.[Doc 16]
EMP Grenade
EMP grenade.png
EMP grenade action.png
EMP grenade inventory.png
EMP Damage
Can be spawned with the console command CreateEntity WeaponsGrenade_EMP.wea

Would have been obtainable from:
The central hall on Ballistic Orbital Missile Base 001.[Doc 17]
Eddie Galenski's stash in Boulder Dome.[Doc 11]
Merchants in Boulder.[Doc 18]
Dynamite
Dynamite Van Buren.png
DynamiteVanBuren.png
Dynamite2VanBuren.png
Explosive Damage
Can be spawned with the console command CreateEntity WeaponsDynamite.wea

Would have been carried by Sparky in Burham Springs.[Doc 1]
Would have been rewarded for completing the quests Get Rid of Lingering Geckos.[Doc 19]
Flare
Vbflare.png
Flare action.png
Flare inventory.png
Heat Damage
Can be spawned with the console command CreateEntity WeaponsFlare.wea

Would have been obtainable from Eddie Galenski's stash in Boulder Dome.[Doc 11]
Plasma Grenade
Plasma grenade.png
Plasma grenade action.png
Plasma grenade inventory.png
Can be spawned with the console command CreateEntity WeaponsGrenade_Plasma.wea
Rock
Rock.png
Rock active.png
Rock inventory.png
Can be spawned with the console command CreateEntity WeaponsRock.wea
Throwing Knife
Throwing knife.png
Throwing knife active.png
Throwing knife inventory.png
Can be spawned with the console command CreateEntity WeaponsThrowingKnife.wea

Firearms

Name Model Icon (active) Icon (inventory) Notes
.22 Autoloader
Vb22pistol.png
VB Weapon .22 Autoloader Equipped.webp
VB Weapon .22 Autoloader Inventory.webp
Ballistic Damage 8-12
Ammo: .22 Caliber x12
Attack mode: Single, Range 10, AP 15
Can be spawned with the console command CreateEntity Weapons22_Autoloader.wea
.22 Autoloader (silenced)
Vb22silenced.png
VB Weapon .22 Silenced Autoloader Equipped.webp
VB Weapon .22 Silenced Autoloader Inventory.webp
Non-functional
Can be spawned with the console command CreateEntity Weapons22_Autoloader_wSilencer.wea
.223 Autoloader
Vb223pistol.png
VB Weapon .223 Autoloader Equipped.webp
VB Weapon .223 Autoloader Inventory.webp
Can be spawned with the console command CreateEntity Weapons223_Autoloader.wea
.223 Autoloader (silenced)
Vb223silencer.png
VB Weapon .223 Silenced Autoloader Equipped.webp
VB Weapon .223 Silenced Autoloader Inventory.webp
Non-functional
Can be spawned with the console command CreateEntity Weapons223_Autoloader_wSilencer.wea
.223 Minigun N/A
CZ25MilitaryMinigun.png
CZ25MilitaryMinigun2.png
Ballistic Damage 12-24
Ammo: .223 Caliber FMJ x 54
Attack mode: Burst, Range 50, AP 18
Used by Cpl. Armstrong
A Rockwell CZ25 Military Minigun. A multi-barreled weapon capable of firing large quantities of ammo with minimal heat issues.Weapon description
.44 Revolver N/A
VB Weapon .44 Revolver Equipped.webp
VB Weapon .44 Revolver Inventory.webp
Ballistic Damage 15-25 (Single) / 4-10 (Butt smash)
Ammo: .44 Caliber FMJ x6
Attack modes:
Single, Range 40, AP 15
Butt smash, Range 4, AP 9
Used by Cpl. Armstrong

Would have been carried by Jackson in New Canaan.[Doc 2]
.45 Autoloader
Vb45pistol.png
VB Weapon .45 Autoloader Equipped.webp
VB Weapon .45 Autoloader Inventory.webp
Ballistic Damage 10-18
Ammo: .45 Caliber FMJ x7
Attack mode: Single, Range 10, AP 15
Can be spawned with the console command CreateEntity Weapons45_Autoloader.wea
.45 Autoloader (clip)
Vb45extmag.png
VB Weapon .45 Autoloader Clip Equipped.webp
VB Weapon .45 Autoloader Clip Inventory.webp
Non-functional
Can be spawned with the console command CreateEntity Weapons45_Autoloader_wClip.wea
.45 Autoloader (silenced)
Vb45silencer.png
VB Weapon .45 Autoloader Silencer Equipped.webp
VB Weapon .45 Autoloader Silencer Inventory.webp
Non-functional
Can be spawned with the console command CreateEntity Weapons45_Autoloader_wSilencer.wea
.45 Autoloader (clip & silenced)
Vb45both.png
VB Weapon .45 Autoloader Silencer Clip Equipped.webp
VB Weapon .45 Autoloader Silencer Clip Inventory.webp
Non-functional
Can be spawned with the console command CreateEntity Weapons45_Autoloader_wClip_Silencer.wea
.45 Revolver
Vb45revolver.png
VB Weapon .45 Revolver Equipped.webp
VB Weapon .45 Revolver Inventory.webp
Ballistic Damage
Can be spawned with the console command CreateEntity Weapons45_Revolver.wea

Would have been carried by Sheriff Mike O'Connor in Jericho/New Canaan.[Doc 20][Doc 21]
.50 Revolver
Vb50revolver.png
VB Weapon .50 Revolver Equipped.webp
VB Weapon .50 Revolver Inventory.webp
Ballistic Damage
Can be spawned with the console command CreateEntity Weapons50_Revolver.wea
9mm Autoloader N/A
Colt6504Autoloader.png
Colt6504Autoloader2.png
Ballistic Damage 5-12
Ammo: 9mm x 9
Attack modes:
Single, Range 20, AP 12
Burst, Range 20, AP 20
Found on a Communist insurgent in the red building on the west side of main street.
A Colt 6504 9mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty.Weapon description
9mm Autoloader (clip)
Vb9mmextenmag.png
Colt 6504 9mm autoloader extended magazine hand.png
Colt 6504 9mm autoloader extended magazine inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mm_Autoloader_wClip.wea
9mm Autoloader (silenced)
Vb9mmsilencer.png
Colt 6504 9mm autoloader silencer hand.png
Colt 6504 9mm autoloader silencer inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mm_Autoloader_wSilencer.wea
9mm Autoloader (clip & silenced
Vb9mmboth.png
Colt 6504 9mm autoloader both mods hand.png
Colt 6504 9mm autoloader both mods inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mm_Autoloader_wClip_Silencer.wea
9mm Machine Pistol N/A
9mmMachinePistol.png
9mmMachinePistol2.png
Ballistic Damage 5-12
Ammo: 9mm x 50
Attack modes:
Single, Range 50, AP 15
Burst, Range 50, AP 18
Found on a shelf in the red building on the east side of main street.
Manufactured by Rheinmetal AG, this 9mm machinepistol is capable of one-handed use for both single shot and burst attacks. Though it is wildly inaccurate, its potential for loads of short-range damage is high.Weapon description
9mm Machine Pistol (clip)
Vbsmgextmag.png
Rheinmetall 9mm machine pistol extended magazine hand.png
Rheinmetall 9mm machine pistol extended magazine inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wClip.wea
9mm Machine Pistol (silenced)
Vbsmgsilencer.png
Rheinmetall 9mm machine pistol silencer hand.png
Rheinmetall 9mm machine pistol silencer inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wSilencer.wea
9mm Machine Pistol (suppressed) N/A
Rheinmetall 9mm machine pistol suppressor mods hand.png
Rheinmetall 9mm machine pistol suppressor mods inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wSuppressor.wea
9mm Machine Pistol (clip & silenced)
Vbsmgboth.png
Rheinmetall 9mm machine pistol silencer and extended magazine mods hand.png
Rheinmetall 9mm machine pistol silencer and extended magazine mods inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wClip_Silencer.wea
9mm Machine Pistol (clip & suppressed) N/A
Rheinmetall 9mm machine pistol suppressor and extended magazine mods hand.png
Rheinmetall 9mm machine pistol suppressor and extended magazine mods inventory.png
Non-functional
Can be spawned with the console command CreateEntity Weapons9mmMachinePistol_wClip_Suppressor.wea
15mm ARTEMIS Rail Gun
VB Weapon 15mm ARTEMIS Rail Gun.webp
ArtemisRailGun.png
ArtemisRailGun2.png
Normal Damage
Ammo: 15mm EC x3
Non-functional
Can be spawned with the console command CreateEntity Weapons15mm_Artemis_railgun.wea

A schematic for this weapon would have been found in Mesa Verde.[Doc 22]
According to Joshua Sawyer, the weapon would have been a reward for completing several unfinished projects, whose backstory would have tied the Enclave to Poseidon Energy.[Dev 1]
APOLLO Laser Pistol N/A
Apollo.png
Apollo2.png
Heat Damage 12-20
Ammo: SEC x20
Attack mode: Single, Range 30, AP 10
Non-functional
Can be spawned with the console command CreateEntity WeaponsAPOLLOLaserPistol.wea
Flamethrower N/A
FlamerVanBuren.png
FlamerVanBuren2.png
Heat Damage 45-90
Ammo: Naphate x30
Attack mode: Single, Range 30, AP 15
Found on a Communist insurgent near the Vault entrance.

Would have been carried by Boilermaker in New Canaan.[Doc 2]
Gauss Pistol
VBGaussPistol.png
N/A N/A Cannot be spawned via console.

A schematic for this weapon would have been found in Mesa Verde.[Doc 22]
Hand Flamer
Hand flamer.png
Hand flamer active.png
Hand flamer inventory.png
Heat Damage
Can be spawned with the console command CreateEntity WeaponsHandFlamer.wea
Laser Array Gun
Vblaserarray.png
Laser array gun active.png
Laser array gunt inventory.png
Heat Damage
Can be spawned with the console command CreateEntity WeaponsLaserArraygun.wea
Laser Pistol
Vblaserpistol.png
Laser pistol active.png
Laser pistol inventory.png
Heat Damage
Can be spawned with the console command CreateEntity WeaponsLaserPistol.wea

A schematic for this weapon would have been found in Mesa Verde.[Doc 22]
Sawed-Off Shotgun
Sawed-off shotgun Van Buren.png
Sawed-off shotgun active.png
SawedOffShotgunVanBuren2.png
Ballistic Damage
Ammo: 12ga Shell x2
Attack mode: Single, Range 7, AP 12
Cannot be spawned via console.

Would have been carried by Emma in New Canaan.[Doc 23]

Design Document

Unarmed

Name Notes
HERAKLES Power Fist According to Joshua Sawyer, the weapon would have been a reward for completing several unfinished projects, whose backstory would have tied the Enclave to Poseidon Energy.[Dev 1]
Iron Bear Claw Glove Also referred to as "iron bear claw weapon."
Would have been carried by Bear at the Bloomfield Space Center.[Doc 24]
Spiked Knuckles Would have been carried by Banshee in Boulder Dome.[Doc 8]

Melee

Name Notes
ARES An unfinished plasma spear project.
Electro-Gauntlet Would have be awarded for helping or killing the Ciphers in Mesa Verde.[Doc 25]
Fire Axe Would have been carried by:
Sparky in Burham Springs.[Doc 1]
215 Rail Line Powder Gang thugs in New Canaan.[Doc 2]
generic non-player characters in Denver.[Doc 10]
Eddie Galenski in Boulder Dome.[Doc 11]
Homemade Knife Would have been carried by Klik and Scaven Pickers on the Reservation.[Doc 12][Doc 13]
Laser Torch Would have been carried by Wahl in Denver.[Doc 26]
Lawnmower Blade Would have been carried by 215 Rail Line Powder Gang thugs in New Canaan.[Doc 2]
Pipe Wrench Would have been carried by an NCR engineer during a quest.[Doc 27]
Pool Cue Would have been carried by an individual attacking Beatrice in a bar fight at Hoover Dam.[Doc 4]
Riot Stick Would have been carried by Major Robert "Border" Briggs aboard Ballistic Orbital Missile Base 001.[Doc 28]
Sledgehammer Would have been carried by:
215 Rail Line Powder Gang thugs in New Canaan.[Doc 2]
generic non-player characters in Denver.[Doc 10]
Jackals in the Jackal camp outside Boulder Dome.[Doc 29]
Slow Joe in Denver.[Doc 30]
Super Charged Riot Prod Would have been carried by Captain Davidson aboard Ballistic Orbital Missile Base 001.[Doc 31]
Super Sledge Would have been carried by an individual attacking Beatrice in a bar fight at Hoover Dam.[Doc 3]

Thrown

Name Notes
Flash Grenade Would have been carried by Gen. Coleridge, Cpt. Davidson, Cpt. Pierce, and Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 6]
High Grade Molotov Cocktail Would have been carried by Bombay Jack in Denver.[Doc 32]
Molotov Cocktail Would have been carried by several NPCs in Denver, including Slow Joe,[Doc 30] Hardin,[Doc 9] Uncle Jim,[Doc 33] Wahl,[Doc 26] and generic NPCs.[Doc 10]
Pipe Bomb Would have been carried by Bombay Jack in Denver.[Doc 32]
Spear Would have been carried by:
215 Rail Line Powder Gang thugs in New Canaan.[Doc 2]
Cipher Adults in Mesa Verde.[Doc 34]
Banshee in Boulder Dome.[Doc 8]
Blackfoot tribe members.[Doc 35]

Regular and sharpened spears would have been sold by Garun the Spearsharpener,[Doc 36] and the player would have been able to learn to sharpen spears.[Doc 37]
Tear Gas Would have been carried by Gen. Coleridge, Cpt. Davidson, Cpt. Pierce, and Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 6]
Two "BITE-ME" teargas canisters would have been carried by Dogbody in Denver.[Doc 38]

Firearms

Name Notes
.223 Hunting Rifle Would have been carried by:
Sheriff Mike O'Connor in Jericho/New Canaan.[Doc 20]
215 Rail Line Powder Gang snipers in New Canaan.[Doc 2]
Bombay Jack in Denver.[Doc 32]
Larsen in Boulder Dome.[Doc 39]
.45 Submachinegun Would have been carried by Frank LaFrancis in Burham Springs.[Doc 40]
5mm Assault Rifle Would have been carried by Gen. Coleridge, Cpt. Davidson, Cpt. Pierce, and Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 6]
7.62mm Assault Rifle Would have been carried by Jackson in New Canaan.[Doc 2]
9mm Submachinegun Would have been carried by Steve and 215 Gunners in New Canaan.[Doc 41][Doc 2]
Would have been found on a dead body during the NCR/Powder Gang standoff random encounter.[Doc 42]
10mm Autoloader Also referred to as "10mm Colt Autoloader Pistol."[Doc 43]
Would have been found at Tibbets Prison, under a floorboard in a house at the Inbred Mining Camp.[Doc 44]
Would have been carried by:
Gen. Coleridge, Cpt. Davidson, Cpt. Pierce, and Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 6]
Hardin in Denver.[Doc 9]
Larsen in Boulder Dome.[Doc 39]
14mm Pistol Would have been carried by Captain Davidson aboard Ballistic Orbital Missile Base 001.[Doc 31]
Bow Would have been carried by Blackfoot tribe members.[Doc 35]
Combat Shotgun Would have been carried by Maj. Briggs aboard Ballistic Orbital Missile Base 001.[Doc 45]
Crossbow Would have been carried by:
Klik and Scaven Pickers on the Reservation.[Doc 12][Doc 13]
Howler in Boulder Dome.[Doc 14]
Flare Gun Would have been carried by several NPCs in Denver, including Hardin,[Doc 9] Wahl,[Doc 26] and generic NPCs.[Doc 10]
Freeze Gun Would have been unlocked for crafting on the Ballistic Orbital Missile Base 001.[Doc 46][Doc 47]
Laser Rifle Would have been carried by Frank LaFrancis in Burham Springs.[Doc 40]
Needler Pistol Would have been carried by Victor Presper aboard Ballistic Orbital Missile Base 001.[Doc 48]
Pipe Rifle Would have been sold by Garun the Spearsharpener after giving him parts.[Doc 36]
Would have been carried by:
Slow Joe and generic NPCs in Denver.[Doc 30][Doc 10]
Blackfoot tribe members.[Doc 35]
Pulse Gun Would have been used against security bots aboard Ballistic Orbital Missile Base 001.[Doc 49][Doc 50]
Pulse Rifle Would have been an option to detonate Bear's heart bomb.[Doc 51]
Pump-Action Shotgun Would have been carried by Phil in Burham Springs.[Doc 52]
A unique version named "Dusty Trail" would have been carried by Dusty Heart.[Doc 53]
Sniper Rifle Would have been carried by Cpt. Pierce.[Doc 43]
Zip Gun Would have been sold by Garun the Spearsharpener after giving him parts.[Doc 36]
Would have been carried by:
Mormons in Jericho.[Doc 54]
Cipher Adults in Mesa Verde.[Doc 34]
Generic non-player characters in Denver.[Doc 10]
Blackfoot tribe members.[Doc 35]

Other

Name Notes
Boulder Germ Guns Concept art for two weapons, the PlagueMaker 2000 and the Miniplague-65.[Ext 1]
Mega-Flamer Stationary, a rocket engine mounted to a detached pickup truck bed, which is then mounted to a large fuel tank and some controls.[Doc 55][Doc 56]
Laser Cannon Stationary, constructed by the Ciphers.[Doc 57][Doc 58]
Nuclear Nellie A cannon looking like a Howitzer, originally designed to fire ten megaton nuclear sheels over a maximum distance of 30 miles.[Doc 59]
Its name is a take on the real-world M65 Atomic Cannon, known as "Atomic Annie."[Doc 60]

References

Design Documents
  1. 1.0 1.1 1.2 Burham Springs design document - Sparky
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 New Canaan design document - Monster Roster
  3. 3.0 3.1 Hoover Dam design document - Beatrice
  4. 4.0 4.1 Hoover Dam design document - 19. Help Beatrice in a bar fight.
  5. Mesa Verde design document - Area Background
  6. 6.0 6.1 6.2 6.3 6.4 B.O.M.B.-001 design document - Cast of Characters
  7. New Canaan design document - Ty
  8. 8.0 8.1 8.2 Boulder design document - Jackals/Banshee
  9. 9.0 9.1 9.2 9.3 Denver design document - Hardin
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Denver design document - Generic NPCs
  11. 11.0 11.1 11.2 11.3 Boulder design document - Trucker/Eddie Galenski
  12. 12.0 12.1 12.2 Reservation design document - Klik
  13. 13.0 13.1 13.2 Reservation design document - Scaven-picker
  14. 14.0 14.1 Boulder design document - Jackals/Howler
  15. B.O.M.B.-001 design document - Monster Roster
  16. Boulder design document - Baggers/Larsen
  17. B.O.M.B.-001 design document - Central Hall
  18. Boulder design document - Merchant Quests
  19. Burham Springs design document - Get Rid of Lingering Geckos
  20. 20.0 20.1 Jericho design document - Sheriff Mike O'Connor
  21. New Canaan design document - Sheriff Mike O'Connor
  22. 22.0 22.1 22.2 Mesa Verde design document - Random Notes
  23. New Canaan design document - Emma
  24. Bloomfield Space Center design document - Bear
  25. Mesa Verde design document - Location Checklist
  26. 26.0 26.1 26.2 Denver design document - Wahl
  27. B.O.M.B.-001 design document - 12. Successfully knock out or kill the engineer without alerting Presper and his men
  28. B.O.M.B.-001 design document - Major "Border" Briggs
  29. Boulder design document - Jackal Camp
  30. 30.0 30.1 30.2 Denver design document - Slow Joe
  31. 31.0 31.1 B.O.M.B.-001 design document - Captain Davidson
  32. 32.0 32.1 32.2 Denver design document - Bombay Jack
  33. Denver design document - Uncle Jim
  34. 34.0 34.1 Mesa Verde design document - Cipher Adults
  35. 35.0 35.1 35.2 35.3 Blackfoot Tribe design document - Overview
  36. 36.0 36.1 36.2 Blackfoot Tribe design document - Garun
  37. Blackfoot Tribe design document - Cool Shit
  38. Denver design document - Dogbody
  39. 39.0 39.1 Boulder design document - Baggers/Larsen
  40. 40.0 40.1 Burham Springs design document - Frank LaFrancis
  41. New Canaan design document - Steve
  42. Burham Springs design document - Random Encounters Surrounding the Area
  43. 43.0 43.1 B.O.M.B.-001 design document - Captain Pierce
  44. Tibbets Prison design document - Example: Podunk, Colorado: Inbred Mining Camp
  45. B.O.M.B.-001 design document - Major "Border" Briggs
  46. B.O.M.B.-001 design document - 6. Find schematics for Freeze-gun
  47. B.O.M.B.-001 design document - 7. Build a freeze-gun
  48. B.O.M.B.-001 design document - Dr. Victor Presper
  49. B.O.M.B.-001 design document - Central Hub
  50. B.O.M.B.-001 design document - 1. Disable S.O.R.-1000 Beta and Delta through combat
  51. Bloomfield Space Center design document - Bear will become a companion if
  52. Burham Springs design document - Phil
  53. Hoover Dam design document - Dusty Heart
  54. Jericho design document - Mormons (8)
  55. Bloomfield Space Center design document - 4. Help Sid Complete the Mega-Flamer
  56. Bloomfield Space Center design document - 5. Use the Mega-Flamer to Eliminate the Rusty Hooks
  57. Mesa Verde design document - Locations/Maps/Map Key
  58. Mesa Verde design document - 1. Deal with the Vipers.
  59. Reservation design document - Nuclear Weapons R&D and Reservation's Main Computer
  60. Reservation design document - Reservation: Sub-Level 3
Developer Statements External