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The Grand Tour is a main quest and achievement/trophy in the Fallout 4 add-on Nuka-World.

Quick walkthrough

Nuka-World main quest: The Grand Tour
Enter the Kiddie Kingdom.
Enter the World of Refreshment.
Enter Dry Rock Gulch.
Enter Safari Adventure.
Enter the Galactic Zone.
Leads to: A Magical Kingdom
Leads to: A World of Refreshment
Leads to: High Noon at the Gulch
Leads to: Safari Adventure
Leads to: Star Control
Complete the quest and assign the location to a raider gang.
Complete the quest and assign the location to a raider gang.
Complete the quest and assign the location to a raider gang.
Complete the quest and assign the location to a raider gang.
Complete the quest and assign the location to a raider gang.
Reward: A chest of spoils with random loot.
Reward: A chest of spoils with random loot.
Reward: A chest of spoils with random loot.
Reward: A chest of spoils with random loot.
Reward: A chest of spoils with random loot.
Secure the 5 areas.
Speak with Porter Gage.
Reward: 400+ XP
Leads to: Home Sweet Home

Detailed walkthrough

After the Sole Survivor meets the bosses of the gangs, it is time to begin the conquest of Nuka-World. All five parks need to be taken over, with each one being given to a chosen gang.

To complete this quest and achievement, the following quests must be completed:

Quest stages

Quest stages
StageStatusDescriptionLog Entry
10 Secure Galactic ZoneTo expand the territory for my gangs, I need to secure all of the parks beyond the walls of Nuka-Town U.S.A. and then choose which gangs will occupy the areas permanently.
20 Assign a Gang to Galactic Zone
30 Secure Dry Rock Gulch
40 Assign a Gang to Dry Rock Gulch
50 Secure Kiddie Kingdom
60 Assign a Gang to Kiddie Kingdom
70 Secure Safari Adventure
80 Assign a Gang to Safari Adventure
90 Secure Nuka-World's Bottling Plant
100 Assign a Gang to Nuka-World's Bottling Plant
110 Speak to Gage
655Quest finishedQuest completeGage has suggested that we expand our gang influence into the Commonwealth. In order to do so, he's pointed me to one of his contacts, another raider he calls Shank.

Bugs

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One At the end of the quest, talking to Gage does not allow one to continue the quest.
    • This should be fixed with version 1.7.19.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One After finishing speaking with Gage at the end of the quest, the game has an error.
  • PCPC When you complete A Magical Kingdom and clear all the other parks before starting this quest, the quest log will keep telling the player character the locations are not secure and not show that Kiddie Kingdom can be given to a gang.
    • The only way that seems to fix this is to deselect the quest in the Pip-Boy log, save, quit, then reload. The quest will update and say that one can now assign Kiddie Kingdom to a gang, but still tell the player character that the other parks are unsecured. Clicking on the flag at the parks will still let one assign the locations and the quest will move on to talking to Gage.