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Raiders take whatever they want, whenever they want, and their favorite pastimes are torture and murder.Fallout 3 loading screen

Raiders are groups of characters found throughout the Fallout Series.

Fallout 2

  • Bishop's mercenaries: Operating out of a cave north of Broken Hills, protected by raised plates, falling traps and barbed wire-walls with locked and trapped doors. They were not true raiders, but mercenaries hired by the Bishop family of New Reno with arms supplied by the New California Republic. They merely posed as raiders to pressure Vault City to accept annexation by the NCR. They reside in the mercenaries' cave.
  • The New Khans: Reappearing in the second game, they are led by the only survivor of the original group. They are hiding out inside the secretive corridors of the ruined Vault 15, protected by squatters. Their leader Darion is paranoid and ridden with survivor's guilt about being the sole survivor of the original Khans who were wiped out by the Vault Dweller. As a result, they carry out many attacks on caravans and towns and, under Darion's orders, are extra fierce against the NCR.

Fallout Tactics

There are many raider gangs throughout the territory of Chicago. The majority of these raiders are well organized, because of a need to become one faction: the presence of Brotherhood of Steel, super mutants and Calculator's robots. They are cruel, sadistic people who are usually found near the eastern part of the region, far from super mutants and robots. There are several notable groups present.

  • The Main Faction: The faction was formed after four major raider leaders of the region (Luke Daniels, Bo Duffy, Daisy-May Gomer, and Jesse Gomer) forged an alliance to become stronger in order to fight their overpowering enemies. Their main base where the leaders hold their meetings is Rock Falls. They were all annihilated there by the Brotherhood.
  • Gang of Devil's Graveyard: Powerful gang of raiders led by a man known as Gargantua. Their base is a place called Devil's Graveyard.
  • Gang of Macomb: A gang which was formed to assault strangers around Macomb, a town suffering because of famine. These raiders are looking for food and use roofs as cover.
  • Ghoul-haters: Dedicated to the extermination of ghouls. They took over Springfield because the mayor claimed that ghouls are equal to normal, smoothskin people.

Fallout: Brotherhood of Steel

Raiders are comprised of mercenaries, thugs, and guns-for-hire.[Pub 1] Their base is an old mill located in the town of Carbon, allowed to operate there by the town's mayor. The gang is led by Raider Matron and women who serve as lieutenants. Raiders rely on strength in numbers.[Pub 2] They wear a yellow emblem on their clothes to differentiate themselves from outsiders. The Carbon raiders have guard dogs, utilize special flamethrower weaponry, and have the ability to brew alcohol.

Fallout 3

Main article: Raiders (Fallout 3)

The Raiders are common enemies, often encountered in small groups and are armed with a wide range of weaponry. They steal, torture and murder on a whim.[1] Raider territory is marked with graffiti and mutilated bodies hung with meat hooks on chains. Raider locations have Guard Dogs.

Raiders are hostile to everyone except other Raiders and Slavers. The Raider Sadist Armor is equipped with several dismembered hands that the raider has kept as trophies. Raiders wear various forms of Raider Armor.[Pub 3]

Fallout: New Vegas

Fiend end slide 02.png

The New California Republic and the Legion have both cleared raiders out their territories, allowing for increased trade.[2][3][4] Between the two factions, in the Mojave Wasteland, smaller gangs attempt to attack caravans and travelers, such as the Greasers and Scorpions in Outer Vegas, with others such as the Great Khans and Fiends also operating in the region.[Pub 4]



Image Name Location Leader
Infobox.webp 80s Utah
Southeastern Nevada
Fiend end slide 02.png Fiends South Vegas Ruins Motor-Runner
Greasers.jpg Greasers North Sewers Greasy Johnny
Nv graffiti khan 2.png Great Khans Red Rock Canyon
Red Rock Drug Lab
Great Khan Encampment
Boulder City
Papa Khan
Regis (optional)
Courier (optional)
Jackal gang member.jpg Jackals California
Mojave Wasteland
Jackal Leader
Scorpion Gang.jpg Scorpions Mojave Wasteland Yvette
FNV Viper gunslingers.png Vipers Mojave Wasteland
Highway 95 Viper's Encampment
Searchlight East Gold Mine
FNVHH White Legs attack promo.jpg White Legs See all Salt-Upon-Wounds

Fallout 4

L&L Gang.png




Fallout 76

Main article: Raiders (Fallout 76)

Prior to 2102, there were five major raider gangs in Appalachia. These gangs were descended primarily from those trapped in ski resorts in the Savage Divide region. The rich tourists and staff first waited for rescue from the government, but when they realized help would not arrive, they turned to raiding any nearby survivors for supplies.

Each of the gangs focused on different aspects of raiding to survive, but each group ultimately met their end. The Blackwater Bandits specialized in stealth and theft but either died or became ghouls when one of their members damaged some machinery in the uranium mine they resided in, releasing dangerous levels of radiation. The Gourmands turned to cannibalism, but this eventually proved to be their undoing - some members began to eat the others in the group, and these members became wendigos. The Trappers favored using traps to ensnare their victims but were assaulted by the Super Mutants who captured many and forced to others to flee the region. The Diehards were the most pacifist of the groups, preferring to avoid killing except in self-defense, however, this philosophy proved difficult in the wasteland and eventually drove their leader to suicide. Finally, the Cutthroats, who were known for their fierceness and willingness to go to extreme lengths to get revenge on those who opposed them, were wiped out primarily due to the Scorched Plague.

Three large raider gangs returned to Appalachia. Other smaller gangs are also seen, though only during certain quests.

One large raider gang is made up of former members of the original five gangs, and they are led by a former Diehard. Their main base is at the Crater but they do control some territory along the Ohio River. Either these raiders, or their rivals at Foundation, must be sided with to break into Vault 79.

Another large gang is the Free Radicals, who occupy an old lumber mill. Their members include the ex-cons and the former head guard of a prison in Maryland. They came to Appalachia looking for treasure, and can be either fought or sided with.

The final large gang is the Blood Eagles. They are led by a triumvirate of leaders - the Blood, the Eye, and the Claw, though they rarely live long[5] and can be replaced by another member of the gang, as long as they proved their loyalty and power. They are almost all addicted to a spiked version of Buffout, making them crazed so that they will attack anyone who is not part of the gang on sight. A former member, Beckett, is dedicated to eliminating the gang, and the Vault Dweller can assist him in doing so.

Two smaller gangs are seen in Appalachia - one, a group led by Edwin (and later his niece Ronny) who often fight with the Blood Eagles and two, a group led by Sargento which runs a fighting arena in the Watoga Civic Center.

Although they do not operate in Appalachia, one unnamed group of raiders is mentioned during the Steel Dawn questline. Originating from west of the region, this traveling group of raiders stopped in Ohio before visiting the Crater, and they traded off Hellstorm missile launchers to the inhabitants of Crater.[6] The raiders also claimed to have acquired this equipment, as well as a power armor helmet in battle with the Brotherhood of Steel.[7] However, the amount of raiders that the Brotherhood First Expeditionary Force encountered on their way to Appalachia makes Knight Daniel Shin act as if he is unsure of whether or not they actually met this group of raiders.[8] In reality, these raiders were the group that attacked a settlement in the Midwest, when the Brotherhood attempted to defend the townspeople. The raiders killed nearly every settler, except for two (Marcia and Maximo Leone), and Knight Alan Connors fell in battle as well. They took Knight Connors' helmet as a trophy and escaped with the Hellstorm missile launchers.[9][10]



  1. Fallout 3 loading screen: "Raiders take whatever they want, whenever they want, and their favorite pastimes are torture and murder."
  2. Courier: "Are you from California?"
    Jas Wilkins: "Born and raised. Things back in California are better than they've ever been, according to my grandpa. The Raiders are mostly gone now and it's easy enough to get a job at one of the mills or farms. But now there's taxes and laws and other things. The NCR keeps things safe and orderly, but it's all very boring. So, I came out east towards the frontier."
    (Jas Wilkins/Dialogue)
  3. Courier: "How do you feel about Caesar's Legion?"
    Raul Tejada: "I don't really have a problem with them. People around here tend to see them as invading marauders planning to burn and pillage the countryside. But I've been to Arizona, boss. Before the Legion, it was a nasty place, so thick with raiders you couldn't trade with a town two miles up the road. Caesar's laws aren't nice, and their actions aren't always pretty. But then, neither am I, but you keep me around."
    (Raul (Fallout: New Vegas)/Dialogue)
  4. Courier: "Do they deal with any caravans at all?"
    Cass: "There's some caravans that deal with the Legion, yes. And as much as it pains me to say it, any caravan marked by the Legion is safe as houses. They guard their roads, their supply lines - even Fiends would hesitate before going after any trader dealing with Legion."
    (Rose of Sharon Cassidy's dialogue)
  5. Fallout 76 loading screens: "Thanks to their anarchic nature, would-be leaders among the Blood Eagles tend to have very limited lifespans."
  6. Vault Dweller: "The other Raiders you got the weapons from... Where did they come from?"
    Sheena: "West. They said they passed through Ohio before coming here. I don't know how much further out they went."
    (Sheena's dialogue)
  7. Vault Dweller: "Did your Raider friends mention anything else about the fight?"
    Sheena: "They wouldn't shut up about it, so I learned to tune it out pretty quick. But I do remember them passing around a helmet with a bullet hole through its visor. A trophy from the fallen."
    (Sheena's dialogue)
  8. Vault Dweller: "A group of Raiders traveling from the west said they earned it in a battle."
    Knight Shin: "I... see. And are those Raiders still at Crater?"
    Vault Dweller: "It sounded like they were just visiting."
    Knight Shin: "It can't be helped, then. We need to focus on Appalachia for the moment."
    Vault Dweller: "Did you come into contact with those Raiders?"
    Knight Shin: "Without more information it's impossible to say. We fought plenty of Raider groups across the entire expedition route."
    Vault Dweller: "We're really just going to let them go?"
    Knight Shin: "I'd like to pursue them as much as you would, Initiate. But those were not our orders from Elder Maxson. We have duties in Appalachia. Ones that we've delayed for long enough as it is."
    (Daniel Shin's dialogue)
  9. Vault Dweller: "The Raiders mentioned a Knight's helmet. Did someone important die?"
    Knight Shin: "A Knight's helmet? It must be... Two other Knights embarked with us from the West Coast. Knight Thornberry returned partway through the journey. Knight Connors gave his life in honorable service to the Brotherhood. Show the proper respect when asking about him. To think they held on to his helmet like a trophy... It's unforgivable."
    (Daniel Shin's dialogue)
  10. Vault Dweller: "Tell me about the incident that split Rahmani and Shin."
    Scribe Valdez: "Right... Those weapons you've been chasing? We found them in a government facility on our way to Appalachia. We were supposed to keep them to ourselves - that's how we operate - but then we ran across a settlement being threatened by raiders. We couldn't just leave them to die. We equipped them with the weapons we found, but it didn't help. It was a massacre. The whole place was wiped out. Everyone was killed, including Knight Connors, one of our own. The only survivors were two children we brought back with us, Marcia and Max. Knight Shin believes it's our duty to report this incident to Elder Maxson. Paladin Rahmani feels we'd be punished just for trying to help."
    (Odessa Valdez's dialogue)
  1. Fallout: Brotherhood of Steel Manual p.33: "Raiders: Mercenaries, thugs, guns-for-hire, the Raiders are just everyday folk that took a look at the world around them and thought that it could do with some additional hardship. Thanks guys. As their name suggests, Raiders move across the wasteland till they find a nice little remnant of civilization and then move in and strip the town of anything that isn’t bolted down. And then un-bolt the stuff that is. Since most raiders rank just below a fried egg on the intelligence scale, they tend to act as muscle for someone else, usually someone with bad things on their mind."
  2. Fallout: Brotherhood of Steel Official Strategy Guide p.87: "Raiders: Raiders are average men, unscathed by the fallout. At least, on the outside. Beneath their skin, in their chests, is a gaping hole where their hearts should be. Instead of banding together to help out fellow survivors, they decided to take advantage of their strength and numbers. They coalesced into vicious gangs called Raiders–an apt name because when they breeze into town, they rob, pillage, and loot. They take until there's nothing left. And then they move on, searching for the next unsuspecting town to burn to the ground. Fortunately, Raiders are all muscle. They attack without thinking it through, which leaves them vulnerable to a foe with a modicum of gray matter. When a mob surrounds you, try luring one or two around a corner to thin their numbers."
  3. Fallout 3 Official Game Guide/Faction profiles p.42: "Raiders: Chaos and anarchy. Or if you prefer, anarchy and chaos. Raiders revel in both. Numerous Raider groups dot the wasteland. Most are no more than a handful of people scraping out a living by preying on anything weaker than them. They have no driving purpose or goal, other than to live to see tomorrow and raise as much hell as possible today. The largest known band of Raiders has set up a crude city in Evergreen Mills. This well-defended canyon gives them a base of operations. Rumor has it they trade with Slavers, selling their captives for cash."
  4. Fallout: New Vegas Official Game Guide Collector's Edition p. 44: "The Joshua Tree-speckled mountains provide a surprising amount of cover, especially the rock-strewn washes that run east-west just south of Nelson. This is the perfect location for packs of anarchic hunters, grifters, and psychotics to wait for an opportunity to steal, kidnap, or kill. These loosely-knit Raider gangs revel in chaos and anarchy. The Jackals are no more than a handful of scarred and tattooed reprobates, scraping out a living by praying on anything weaker than them. The (slightly) more organized Viper Gang consists of a slightly more skilled collection of ne'er-do-wells, dug in close to major roads to rob and plunder travelers and Merchant Caravans. Further north, are two much more pitiful gangs, who have lost their brethren (both in violence, or by recruitment) to the Fiends; the stinking Greaser Gang who terrorize the North Vegas Sewers, and the Scorpion Gang, who fight intermittent skirmishes with Westside residents. All these Raiders have no driving purpose or goal, other than to live to see tomorrow and raise as much hell as possible today."
    (Fallout: New Vegas Official Game Guide/Faction profiles)