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Protectron (Fallout 3)

FO76 publicteam xpd.pngFor an overview of Protectrons, see Protectron.

Violence will not be tolerated.

Protectrons are a type of robot encountered in Fallout 3.

Background

Many Protectrons were commissioned by the U.S. Army before the Great War of 2077. They are painted a dark olive drab with a white star on their chest. These mechanized soldiers still wander the wastes, attacking everything from radroaches to Brotherhood Outcasts. The Pitt adds a new variety of Protectron called the "factory Protectron", which lacks a glass dome but possesses a single ocular lens and a cage around the combat inhibitor. The top of where the dome would be is made to look like a construction hard-hat and the body has a yellow coloration. Broken Steel adds "Enclave Protectrons," which appear to be much newer, with red glass domes and a polished steel-gray finish. A special red-painted Protectron also appears at the House of Wares in Point Lookout.

A Protectron with the basic personality loaded can execute "sequences", lists of tasks to complete, such as patrolling an area for intruders or scanning passengers for tickets, in the case of the metro station Protectrons. Some sequences may have been programmed by RobCo Industries, while others were written by robotics technicians at the locations where they are used. When not in use, a Protectron unit is stored in a base pod, which also charges its battery. The Protectron is connected to its base pod via radio uplink, and the pod is in turn linked to a control terminal or computer system, which can be hacked to release the Protectron from stasis.

Gameplay

All Protectrons come with a combat inhibitor mounted on their back that allows them to selectively target opponents, depending on pre-programmed guidelines. The combat inhibitor is generally left exposed, making it easy to disable when approaching a Protectron from behind. When the combat inhibitor is crippled, the robot will fly into a frenzy, automatically targeting the nearest possible target, regardless of any previous affiliation.

All Protectrons have three laser weapons: one in each arm and another in their domed head. Due to it being similar to a Laser Pistol, they are ineffective at long-range attacks. Protectrons also lack any melee attack, and are slow to turn 180 degrees, leaving them vulnerable to attackers staying directly behind them.

Variants

Image Name Level Health Points (HP) Damage Threshold (DT) Energy Damage Radiation Damage Drops Game
FO3 Archives protectron.png

Backup Protection Unit

3

75

0

N/A

Dead Energy Cells
Dead Fission Battery

Fallout 3

Protectron.png

Factory Protectron

3

75

0

N/A

Dead Energy Cells
Dead Fission Battery
Dead Scrap Metal

Fallout 3

FO3TP Factory Protectron.png

Factory Protectron

3

75

0

N/A

Dead Energy Cells
Dead Fission Battery
Dead Scrap Metal

The Pitt

Protectron.png

Maintenance Protectron

3

0

0

N/A

Dead Fission Battery
Dead Scrap Metal

Fallout 3

Protectron.png

Metro Protectron

3

75

0

N/A

Dead Energy Cells
Dead Fission Battery
Dead Scrap Metal

Fallout 3

Nuka protectron.png

Nuka-Cola Security

3

75

0

N/A

Dead Energy Cells
Dead Fission Battery
Dead Scrap Metal

Fallout 3

Outcast protectron.png

Outcast Protectron

3

75

0

N/A

Dead Fission Battery
Dead Energy Cells
Dead Scrap Metal

Fallout 3

Protectron.png

Protectron

3

75

0

Fallout 3


Named Protectrons

Notes

  • Although the official trailer depicts all Metro Protectron units as having a "Taxi" paint-job, only the Old Olney Protectron and some deactivated Protectrons in the Robot Repair Center have this color scheme.
  • When activated, a Metro Protectron attempts to contact computers at Metro Central, but does not receive any response. Because of this, it is authorized to use "lethal force."
  • Companions will not be attacked by a metro Protectron, despite not having a ticket.
  • In some cases (such as in the Super-Duper Mart), talking to an "Office Protectron" will cause it to say "Hello fellow Office Worker, may I see your ID?" If the Protectron does not receive an office employee ID, it will later say "Scan failed. Please show ID or leave the building." After another period of time, it will finish by saying "Intruder alert! Prepare to be forcibly removed!" However, it will turn hostile for a second before reverting to neutral mode and walk off.
  • Their domes have an unused alpha channel showing their interior, a visual effect later realized in Fallout 4.

Quotes

Behind the scenes

The Art of Fallout 3 states that during development, Emil Pagliarulo's input on every robot was to "make it more like Robby the Robot." The protectron's original design went through many iterations before artists settled on a design that has "the vintage character of Robby" and that "captures the quintessential 1950's robot character more than any other."[1]

Bugs

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Protectrons are known to have physics glitches when laying dead in ragdoll mode, specifically when transiting from a cell via doorway into one with a dead Protectron in it, or when loading a saved game with a dead Protectron in the vicinity. When this happens, they get flung high into the air, or will jiggle as if being electrocuted.
  • PCPC Xbox 360Xbox 360 Sometimes Protectrons are rendered as allies, but will attack on sight. Sometimes the compass will still render the Protectron "allies", until you kill or knock them down.
  • PCPC Sometimes a Protectron will literally fall out of the sky to be crippled on impact.
  • PCPC Xbox 360Xbox 360 If you later return to the Statesman Hotel, the maintenance Protectron there might be alive and hostile.

Gallery

Video

Prepare for the Future 4 - Tickets Please Protectron - Fallout 3

References

  1. The Art of Fallout 3, Robots p. 45: "Emil's input on every robot was "make it more like Robby the Robot!" and this was the mind-set we had in approaching the various mechanical creatures in the world. The Protectron is an original design that went through many iterations before settling on something that does have the vintage character of Robby, and we think he captures the quintessential 1950's robot character more than any other."