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Porter (Van Buren)

I need men who are good with explosives, and I need men who are good with machines. Now, perhaps you should tell me why I shouldn't just shove you off to Stone City right now.

Porter is the leader of the Denver Salvagers in Van Buren.

Background

Late forties, a little deaf. Not really a nice guy, but seems fair and hard-working.

In 2248, the then Foreman Porter and his group, concerned over their chances of being paid, attempted to rob the NCR Storehouse and Bank in what became known as the 370 Raid. They blew open the vault but never got away with the money. He and his group were arrested and eventually sent out to Denver. The money still went missing though, and no-one knows what actually happened, but Porter still feels guilty about his role in the collapse of the eastern part of NCR, since his actions blew any chance of the economy stabilizing.[1]

He keeps his original crime secret because he does not want anyone to know. He was paroled a long time ago. He sat on the NCR advisory board and actually served with Gov Dodge - and while he did not like everything Dodge did, he still knows Dodge is probably the best son of a bitch to colonize the east. He came east, hoping to make use of his skills. He lost a fortune investing in the caravans, and the Crimson Caravan bought him out, so he had to make due with his mining skills elsewhere. Does not drink, gets angry at those who do.

Giving, willing to help anyone who does not cause trouble. Always keeps an emotional mask up. Hard to snow him on an idea.[2]

Interactions overview

Interactions
Icon quest starter.png
This character starts quests.

Quests

Effects of the player's actions

  • Porter will ask the Prisoner what he is good for, the Prisoner can say "I'm mainly good in a fight," "I'm mainly a doctor," "I like to think of myself as a scout," and so on. This helps drive which quests Porter assigns first.[2]
  • Though he offered to let the Prisoner stay, he's happy for him to move on. He will issue the warning about messing with other peoples' claims (nobody does). The salvagers have most of Denver staked out as their claims. The Prisoner has two options: obey their claims or jump the claims. Claim-jumping will earn the Prisoner the epithet of "Claim Jumper" and make them attack if the Prisoner ever comes back. Obeying the claims restricts much of the good stuff.[2][11]

Appearances

Porter was to appear in Van Buren.

References