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Icon vaulttec.png  Weapons Overview  Icon vaulttec.png
FO76 publicteam xpd.pngFor other plasma guns, see Plasma gun.
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Plasma rifles are energy based weapons that appear throughout the Fallout Series.

Background

Before the war, REPCONN Aerospace and Poseidon Energy undertook projects to create prototypes intended to replace the P94 plasma rifle.[1][2] Elder Lyons refers to plasma rifles when commenting on the Brotherhood Outcasts focus on weaponry, stating "everyone knows how to make another human, but the secrets to making a P94 Plasma Rifle are all but lost."[3]

The Brotherhood Outcasts researched plasma weaponry at Fort Independence.[4] The scientists noted that the weapon used the same power supply as laser rifles, tapping into a microfusion cell that functioned as a small fusion reactor.[4] They indicated that the cell was capable of supplying enough power for approximately eight shots.[4]

Publications

Plasma guns, or plasma casters, are high-tech weapons firing superheated ionized gas, or plasma. Powered by a plasma cartridge, these weapons are rare and potent, delivering damage through the high-speed impact of the plasma bolt and then thermal transfer as the heat from the plasma bolt is transferred into the target at the moment of impact.Fallout: The Roleplaying Game Core Rulebook

By Game

Fallout 1, 2, Tactics, BOS

Weapon Damage per shot Weapon weight Weapon value in caps Games
Tactics plasma rifle.png
Plasma rifle
35 - 60 12 pounds 6000 FOT
Fo1 plasma rifle.png
Plasma rifle
30 - 65 12 pounds 4000 FO1, FO2
FOBOS plasma rifle.png
Plasma rifle
130-151 9120 FOBOS
FOBOS Weapon Turbo Plasma Rifle.jpg
Turbo Plasma Rifle
70-84 11,500 FOBOS
Fo1 turbo plasma rifle.png
Turbo plasma rifle
FOT
Fo1 turbo plasma rifle.png
Turbo plasma rifle
35 - 70 14 pounds 10000 FO1, FO2

Fallout 3

Weapon Damage per shot Rate of fire Critical chance multiplier Critical hit Damage Action point cost Weapon Spread Ammunition used Magazine capacity (shots per reload) Weapon durability in shot until broken Weapon weight Weapon value in caps Skill required Form ID
PlasmaRifle.png
A3-21's plasma rifle
50 2 2.5 50 25 0.2 Microfusion cell 12 1200 8 2200 Energy Weapons 0006B539
PlasmaRifle.png
Plasma rifle
45 2 2 44 25 0.2 Microfusion cell 12 900 8 1799 Energy Weapons 00004344

Fallout: New Vegas

Weapon Damage per shot Rate of fire Critical chance multiplier Critical hit Damage Action point cost Weapon Spread Ammunition used Magazine capacity (shots per reload) Weapon durability in shot until broken Weapon weight Weapon value in caps Skill required Strength required Form ID
MultiplasRifle.png
Multiplas rifle
105 1 1 34 35 1.5 Microfusion cell 30 50 7 2500 Energy Weapons 50 4 00121168
PlasmaCaster.png
Plasma caster
65 3 1 65 25 0.7 Microfusion cell 10 80 20 7000 Energy Weapons 100 8 000906CF
PlasmaRifle.png
Plasma rifle
47 1.4 2 47 30 0.2 Microfusion cell 24 75 8 1300 Energy Weapons 25 3 00004344
Q35mattermod.png
Q-35 Matter Modulator
40 2.4 2 62 28 0.2 Microfusion cell 12 250 7 3000 Energy Weapons 25 2 000E6064
SmittySpecial.png
The Smitty Special
35 7. 1 35 30 1.3 Microfusion cell 20 220 20 20000 Energy Weapons 100 8 xx00080A Gun Runners' Arsenal (add-on)
PlasmaRifle.png
Van Graff plasma rifle
32 1.4 2 32 30 0.2 Microfusion cell 24 75 8 1300 Energy Weapons 0 3 001251CC

Fallout 4

Weapon Damage per shot Action point cost Rate of fire Weapon weight Weapon value in caps Ammunition used Magazine capacity (shots per reload) Form ID
Plasma gun.png
Experiment 18-A
24 Attack + 24 Energy Damage ? 136 6.6 1809 Plasma cartridge 36 001F61E9
Fallout4 plasma pistol.png
Plasma gun
24 Attack + 24 Energy Damage 34 33 3.9 123 Plasma cartridge 30 00100AE9

Fallout 76

Weapon Damage Fire rate Range Accuracy Critical hit Damage Action point cost Ammunition used Magazine capacity Weight Value Form ID
FO76 Enclave plasma gun.png
Enclave plasma gun
Physical damage 24 / 28 / 32
Energy damage 24 / 28 / 32
33 120 144 +100% 25 Plasma cartridge · (Ultracite) 30 3.0 115 002FD97A
F76 Plasma gatling left.png
Gatling plasma
Energy Damage 43 / 50 / 58 91 204 41 +100% 30 Plasma core · Ultracite plasma core 500 18 250 0001EC47
Mind Over Matter.png
Mind Over Matter
Physical damage 13 / 15 / 17 / 20
Energy damage 13 / 15 / 17 / 20
33 120 144 +100% 25 Plasma cartridge · (Ultracite) 30 3.0 no 005EA441
F76WL Plasma Caster left.png
Plasma caster
Physical damage 60 / 68 / 76
Energy damage 60 / 68 / 76
20 120 23 +100% 30 Plasma cartridge · Ultracite 20 18.0 0055C166
FO76 Plasma gun.png
Plasma gun
Physical damage 13 / 15 / 17 / 20
Energy damage 13 / 15 / 17 / 20
33 120 144 +100% 25 Plasma cartridge · (Ultracite) 30 3.0 85 00100AE9
SlugBuster.png
Slug Buster
Physical damage 13 / 15 / 17 / 20
Energy damage 13 / 15 / 17 / 20
33 120 144 +100% 25 Plasma cartridge · (Ultracite) 30 3.0 no 005A366E

Behind the scenes

Paul Fish modeled and textured the original Plasma Rifle in Fallout.[Dev 1]

Gallery

References

  1. REPCONN headquarters terminal entries; terminal, inter-office correspondence #3458503
  2. Courier: "What kind of prototypes?"
    Arcade Gannon: "Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here."
    (Arcade Gannon's dialogue)
  3. Lone Wanderer: "I thought the protection of humanity was a part of the Brotherhood's oaths."
    Owyn Lyons: "Only in a very broad sense. The Brotherhood's oaths are to protect humanity's progress, but not necessarily every human. The Outcasts - and members of the Brotherhood in other places - consider it a waste to protect most people. 'After all,' they say, 'everyone knows how to make another human, but the secrets to making a P94 Plasma Rifle are all but lost.'"
    (Owyn Lyons' dialogue)
  4. 4.0 4.1 4.2 Fort Independence terminal entries; Research Log - Plasma Rifle
Developer Statements