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Missile Launcher (Fallout 3)

FO76 publicteam xpd.pngFor an overview of missile launchers, see missile launcher.

The Missile Launcher is a Big Gun found in Fallout 3.


A fairly common and powerful Big Gun, the potential of the Missile Launcher is somewhat reduced by its long reload time and inability to kill anything stronger than a Super Mutant Brute in a single shot.


Missile Launcher
Ideally suited for destroying close groups of enemies (due to the weapon’s splash damage) or wounding larger foes. As this is a projectile weapon, aim where you think your opponent may be, not where they currently are. Aim at their feet when manually firing so you don’t overshoot your target. Seek cover or fire it out of a foe’s hand if you encounter an enemy with one.
Fallout 3 Official Game Guide


The Missile Launcher can fire about 83 Missiles from full condition before breaking.


  • Miss Launcher - A unique variant found in Fort Independence.
  • Sim version Operation: Anchorage - A sim-only version of the weapon which differs only in health (essentially non-degrading).


Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Missile Launcher 20
268.4150Direct fire, contact fuse1.58x00553.10.51832050025
Miss Launcher 20
347.4200Indirect fire, timed fuse1.58x005540.51831540026.7


  • Missile Launchers can be wielded by a wide variety of both enemies and friendlies. When encountered in squads, Super Mutants, Raiders and Talon Company Mercs usually have at least one member wielding a heavy weapon, which can be a Missile Launcher.
  • One can be found around the back of the Washington Monument, along with an ammunition box full of missiles.
  • Commander Jabsco uses the Missile Launcher as his primary weapon.
  • Operation: Anchorage One can be obtained from the VSS armory after completing Operation: Anchorage.
  • Point Lookout (add-on) Occasionally carried by Smugglers.


  • The Missile Launcher will "lock-on" on certain metallic objects, such as turrets and the heads of many robot types, giving an increased chance to hit even at long range. If used in V.A.T.S. (with sufficient skill) against a fast moving target, the missile curves and tracks the targeted body part.
  • A special Missile Launcher with no name, appearing as <Missing Name> in the inventory, can be obtained on PC using the console command player.additem 0005deee 1. This weapon is used by the SatCom nuclear strike and is what creates the rain of Satcom missiles that are called upon from the Satcom array. Despite it firing Missiles, the explosion is much larger than that of the Mini Nuke, and gives +40 Rads/sec at the impact zone.