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Magnetic Personality (Fallout 2)

FO76 publicteam xpd.pngFor an overview of the topic, see Magnetic Personality.
You get 1 extra slot in your companion limit, but don't forget that more than 5 is always a crowd.— Fallout 2 in-game description

Magnetic Personality is a perk in Fallout 2.

Effects

With this perk, the player character can recruit one additional companion, up to a maximum of five. This effectively lowers the Charisma requirement for recruiting purposes by two points. With this perk and 8 points in Charisma, one can get the maximum of five companions at once.

Notes

In the Fallout 2 manual, this perk is erroneously described as a Level 3 perk.