For the faction in Fallout 2, see New Khans. For the faction in Fallout: New Vegas, see Great Khans. |
The Khans are a raider tribe in Fallout.
Background
Khans operated under Garl Death-Hand, a violent man who killed his own father to secure his position.[1] The group raided smaller settlements and communities while trading with larger towns like Junktown and the Hub.[2] The group raids Shady Sands, shooting people and stealing food.[3] Ian mentions that they hate the other two groups that attack the settlement, the Vipers and the Jackals.[4] When the group kidnapped Tandi, the Vault Dweller came into the settlement and fought the group during her rescue.[5] Darion, son of Garl Death-Hand, escaped the conflict and rebuilt the Khans, known as the New Khans.[6][7]
Leaders
- Garl Death-Hand's father
- Garl Death-Hand
Members
Notes
Ezekiel in the Mojave Wasteland mentions both groups of Khans being wiped out.[8]
Appearances
The Khans appear in Fallout and are mentioned in Fallout: New Vegas.
Behind the scenes
- The Khans are mentioned in the Fallout Bible.[Dev 1]
- According to Scott Campbell, the Khans were inspired by the real-world Mongols biker gang.[Dev 2]
Gallery
Concept art for Atraris
See also
References
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