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An Initiate not born here. You're the first Outsider we've let join in a long, long time. Well, near on twenty years now.

General John Maxson is the grandson of Roger Maxson, and the High Elder of the Brotherhood of Steel in Fallout.[1][2][3][4]


Maxson was born in 2097, the son of Maxson II.[5] In 2135, he was promoted to paladin at the age of 38.[5] He became head paladin until he was promoted to High Elder upon the death of his father in 2155.[5] At the age of 65, he met the Vault Dweller.[Pub 1] Alongside the council of elders, Maxson makes all the major decisions at Lost Hills.[4]

John once held the rank of Master Knight within the brotherhood, before being promoted.[6]

Interactions overview

Icon talkinghead.png
This character has a talking head.
Icon quest starter.png
This character starts quests.
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This character is allied with the following faction(s).

Tell Me About

Query Response
Adytum "That's a settlement down in the Boneyard. I went there...oh...a long time ago. I was on a scouting mission for the Elders."
Angel's, Angels, Boneyard "Well I don't know a lot. There's a bunch of gangs around there, as well as Adytum and the Children of the Cathedral. Not much else. It's pretty damn desolate."
Army "Well I believe there's an army massing to the north and in the mountains to the east, but I don't have any way to prove it. The Elders, they won't even listen."
Brotherhood "That's where you are. You want the long version, go talk to Vree."
Butch, Caravans, Harris "Butch is the head of the Far Go Traders. He's a little slimy, but he's not a total waste. Unlike those Water Merchants. Bunch of damn vultures, all of 'em."
Cabbot "Oh, he's a good kid, even if he does want to be a Scribe."
Cathedral "A bunch of religious whackos, if you ask me. I think their main church is in the Boneyard."
Chip "Hell if I know."
Claw "Oh. Just another stupid rumor. Some people say it's a huge fanged monster and others say it's a vampire."
Disks "Holo discs? Hmm? I haven't seen those in a while."
Elder "Hehehe. A fine, handsome, upstanding man. The High Elder position is to mediate the meetings between the Elders. You see, two years ago I got talked into it. If I'd of known then..." In-game spelling, punctuation and/or grammar
Elders "Well you see there's four of them and that's about all they can ever agree on. They can't even agree if they want to piss, much less pick a pot to piss in."
Exodus, War "Well that was when my granddad, Roger Maxson, led his soldiers here and started the Brotherhood. He never mentioned where they came from, but it doesn't really matter, 'cause...well, this is our home now."
Gangs "Well, there's not much to tell. I never ran into any of them. I've heard they're a problem for the people of Adytum, though."
The Hub "The Hub's down to the southeast. They trade us food and things for the weapons we make here. Now if you're ever down there, you talk to Butch Harris."
Initiates "Well that's what you are. Initiates train and learn to become knights or scribes."
Knights "The Knights make the weapons. And when he's good enough, a Knight can advance to become a Paladin and then an Elder and so forth. Right now Rhombus is the head of the Knights."
Library "We keep weapon specs and history there."
Master "What was that? No. I don't believe I've ever heard of it."
Mathia "Mathia's my assistant."
Maxson, Roger "Roger Maxson huh? Well he led our people here in the great Exodus, started the Brotherhood from scratch. Quite a leader."
Merchants "You want to hear about the Water Merchants. Hehehe, well you can't trust them. A few years ago, they offered us Water for a huge stockpile of weapons. We told them no, and you know what they did? Sent in thieves to steal the weapons! We caught 'em, but the Elders voted down going to the Hub to teach the merchants a lesson."
Paladins "Paladins are in charge of all security and outside activities. I remember tradin' with the Hub, goin' on scouting missions for the Elders. Ah man, those ware a good times."
Player "Vree has it someplace in the Library."
Rhombus "Rhombo's been here a long time. A bit stiff, but a helluva soldier."
Scribes "Well, Scribes copy down the weapon specs. We've got information all the way back to my granddad. Sometimes a scribe comes up with a new idea for a weapon. Hehehe. Doesn't happen too often. They all answer to Vree."
Traders "They're the main ones we trade with. Not totally trustworthy, but not as bad as the others."
Vree "Vree's the head Scribe. She's usually in the Library, she always likes to talk."


Apparel Weapon Other items
Laser pistol Small energy cell x80
Stimpak x4


John Maxson appears in Fallout. He is mentioned in Fallout 3.



  1. Examine: "You see General Maxson."
  2. SCRIPTS.LST (Fallout): "Maxson.int; General John Maxson, High Elder of the Brotherhood of Steel # local_vars=21"
  3. John Maxson: ""Well that was when my granddad, Roger Maxson, led his soldiers here and started the Brotherhood. He never mentioned where they came from, but it doesn't really matter, 'cause...well, this is our home now."
  4. 4.0 4.1 Talus: "{106}{}{That would be the council of elders. More specifically, the High Elder, Maxson. The elders make all the major decisions around here. If you need to speak with them, you'll find them on the fourth floor.}"
  5. 5.0 5.1 5.2 Citadel terminal entries; John Maxson
  6. Cabbot: "{218}{Cab_56}{General Maxson used to be Master Knight. I don't think he likes being High Elder much.}"
  1. Fallout Official Survival Guide p.101-102: "General Maxson: High Elder of the Brotherhood: Maxson is the leader of the Brotherhood tough, old, and confident. He was born about twenty years after the apocalypse, and knows a little about the war from stories told by his father and grandfather. He can give the player a book describing the history of the order. Last in a long line of generals, he would rather be outside fighting enemies than tied down by the politics of his office. He is busy, direct, and honest. He can tell the player much about the order and the people within it. Maxson responds well to directness, and has no patience for characters who beat around the bush or waste his time. By warning him of the mutant threat, the player can get the Brotherhood's help against the mutants."