John Deiley is a developer who worked at Interplay Entertainment on Fallout 2 and Van Buren as a designer.
Career
Work on the Fallout series
On Fallout 2, he was the designer of Goris and other talking deathclaws; he also worked on design for Vault 13, Vault 15, NCR, Navarro, and helped with numerous maps. For Van Buren, he designed Ouroboros, Maxson bunker, Nursery and Twin Mothers.
Employment history
From | To | Company | Role |
---|---|---|---|
January 1995 | December 2003 | Interplay Entertainment | Game Designer |
January 2004 | January 2005 | Blizzard Entertainment | Game Master |
January 2005 | January 2008 | Enforcement Technology | Records Manager |
January 2008 | January 2011 | Quality Support Services | Quality Assurance |
January 2011 | February 2013 | Consumer Debt Assistance | Account Manager |
February 2013 | August 2014 | AGR Group | IT Network Tech |
June 2016 | Present | Rugged Computing, Inc | Customer Service Manager |
Credits
Fallout series
Year | Title | Credited |
---|---|---|
1998 | Fallout 2 | Designer Level Designer |
2003 | Van Buren | Designer |
Other work
Year | Title | Credited |
---|---|---|
1997 | Descent to Undermountain | Designer |
1999 | Planescape: Torment | Designer |
2000 | Icewind Dale | Designer |
2001 | Icewind Dale: Heart of Winter | Designer |
2002 | Icewind Dale II | Designer |
External links
- GameBanshee interview with John Deiley