Jesse Reynolds worked as a programmer on Fallout and Fallout 2.
Background
Reynolds joined Interplay in 1994, and the first project he worked on was Stonekeep (1995). He was a senior programmer on Fallout, and was promoted to lead programmer on Fallout 2. After a four-year spell with Troika Games, he joined Obsidian Entertainment in 2005, and later moved on to work for Carbine Studios and Turtle Rock Studios.
Employment history
From | To | Company | Role |
---|---|---|---|
? | present | Turtle Rock Studios | |
? | ? | Carbine Studios | |
2005 | ? | Obsidian Entertainment | |
2000 | 2004 | Troika Games | |
1994 | 1998 | Interplay Entertainment |
Credits
Fallout series
Year | Title | Credited |
---|---|---|
1997 | Fallout | Senior Programmer |
1998 | Fallout 2 | Lead Programmer |
Other work
Year | Title | Credited |
---|---|---|
1995 | Stonekeep | Programmer |
2001 | Arcanum: Of Steamworks and Magick Obscura | Programmer |
2004 | Vampire: The Masquerade – Bloodlines | Programmer |
2006 | Neverwinter Nights 2 | Programmer |
2010 | Alpha Protocol | Programmer |
2014 | WildStar | Senior AI Engineer |
2021 | Back 4 Blood | Senior Gameplay Engineer |
External links
Jesse Reynolds at MobyGames