Jason Anderson is a game artist and designer that worked on Fallout and Fallout 2 (leaving Interplay during early stages of development). He returned to Interplay to work on the original Project V13, before leaving them for InXile to work on Wasteland 2, and later Turtle Beach Studios.
Career
Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Tim Cain and Leonard Boyarsky to found Troika Games.
Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007[1], later revealed to be the first Project V13.
In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a sequel to Wasteland, the predecessor to Fallout).
However, InXile found it difficult to fund the project. He left the company in January 2011 to join Turtle Rock Studios, although it was later confirmed that some of his work was included in the final Wasteland 2 product.
Employment history
From | To | Company | Role |
---|---|---|---|
1994 | 1998 | Interplay Entertainment | Artist |
1998 | 2005 | Troika Games | Artist |
2007 | 2009 | Interplay Entertainment | Artist |
2009 | 2010 | InXile Entertainment | Artist |
Credits
Fallout series
Year | Title | Credited |
---|---|---|
1997 | Fallout Demo | Lead Artist |
1997 | Fallout | Lead Artist Original Game Design |
1998 | Fallout 2 | Original Game Artwork |
2007 | PV13 | Creative Director |
Other work
Year | Title | Credited |
---|---|---|
1995 | Stonekeep | 3D Rendering Artist |
1998 | USCF Chess | Artist |
2001 | Arcanum: Of Steamworks and Magick Obscura | Lead Programmer |
2004 | Vampire: The Masquerade - Bloodlines | Creative Director/Scriptor |
2011 | Hunted: The Demon's Forge | Secrets and Exploration |
2014 | Wasteland 2 | Additional Writing and Design |
2015 | Evolve | Artist |
Behind the scenes
The Vault City designer notes include credit to Anderson for the design of Vault City.[2]
Gallery
Jason D. Anderson's mark in the Boneyard
External
- Troikagames.com archived version of Troika Games fansite