Jason Anderson is a game artist and designer that worked on Fallout and Fallout 2 (leaving Interplay during early stages of development). He returned to Interplay to work on the original Project V13, before leaving them for InXile to work on Wasteland 2, and later Turtle Beach Studios.
Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Tim Cain and Leonard Boyarsky to found Troika Games.
In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a sequel to Wasteland, the predecessor to Fallout).
However, InXile found it difficult to fund the project. He left the company in January 2011 to join Turtle Rock Studios, although it was later confirmed that some of his work was included in the final Wasteland 2 product.
|1997||Fallout Demo||Lead Artist|
Original Game Design
|1998||Fallout 2||Original Game Artwork|
|1995||Stonekeep||3D Rendering Artist|
|2001||Arcanum: Of Steamworks and Magick Obscura||Lead Programmer|
|2004||Vampire: The Masquerade - Bloodlines||Creative Director/Scriptor|
|2011||Hunted: The Demon's Forge||Secrets and Exploration|
|2014||Wasteland 2||Additional Writing and Design|
Behind the scenes
Jason D. Anderson's mark in the Boneyard
- Troikagames.com archived version of Troika Games fansite