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(Redirected from Hawk)

Yeehaw! Get along little doggies at Dry Rock Gulch!— Sheriff Hawk

Sheriff Hawk is a protectron in Dry Rock Gulch in Fallout 4.

Background

Programmed by the Nuka-Cola Corporation, it was deployed in Dry Rock Gulch as a guide to assist visitors navigate the park. Its programming maintained that it was to direct visitors to complete three tasks inside the zone to award them safe combinations to enter Mad Mulligan's Minecart Coaster. Following the infestation of Dry Rock Gulch with bloodworms after the Great War, it detected signs of life in the mine. These signs were initially thought to be attendants, but it was determined that they were likely "an infestation of deadly worms."[1]

Interactions overview

Interactions
FO76 ui icon quest.png
This character is involved in quests.

High Noon at the Gulch

Effects of player's actions

If Sheriff Hawk is attacked, he will fight back and cannot be killed until Dry Rock Gulch is cleared.

Other Interactions

The Sole Survivor can speak to Hawk as the Silver Shroud if wearing the costume and hat.

Inventory

Apparel Weapon Other items On death

Appearances

Sheriff Hawk appears only in the Fallout 4 add-on Nuka-World.

Gallery

References

  1. Sole Survivor: "Let me see if I can run some overrides and make you a little more helpful..."
    Sheriff Hawk: "Employee manual login recognized. Currently running in full park exhibition mode. Visitors are directed to our three main activity centers: Doc Phosphate's Saloon, Giddyup Kid's Corral, and One-Eyed Ike's quick-draw contest. After completing each activity, the visitor will be given part of the combination to the safe that holds the key to Mad Mulligan's Mine. Signs of life in the mine originally believed to be Mine Cart Ride attendants, but may actually be an infestation of deadly worms. Advise contracting exterminators. System will now reboot. Have a nice day, and don't forget your uniform!"
    (DLC04 DRG ProtectronSheriff.txt)