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(Redirected from Harper's shack)

Harper's shack is a building in the Mojave Wasteland in Fallout: New Vegas. It is located to the north of Dead Wind Cavern at the end of Primm Pass.



A long shack nestled below the eastern end of Primm Pass has some Deathclaws up the ravine to the southwest near Dead Wind Cavern [5.22]. There’s a Campfire around to the side of the building. Check the outside, then the inside for the following:Fallout: New Vegas Official Game Guide/Tour of the Mojave Wasteland


The two-room shack is located along a south-facing rock face. It has a campfire outside, along with some prickly pear cacti. Inside, the player character will find a workbench and reloading bench. Several crafting tools are inside the shack along with a few ammunition boxes and some random weapons and loot. Harper's shack also includes several storage containers and a usable bed.

Members of the Vipers gang frequently patrol to the northeast. There may be multiple deathclaws in the area.



  • Harper's shack is ideal for player housing, as it has safe storage, bed, campfire, reloading bench and workbench in or around the building. However, deathclaws may be located in the surrounding areas and could be potentially dangerous to a low-level player character.
    • Deathclaws can enter the shack if they detected the player character outside.
  • On occasion, a Viper gang member may spawn inside the house and, if the shack is being used as player housing, then they may pick up one of the player character's weapons if any are stored in containers.
  • There is a shovel against the far wall from the door of the shack, which, when the crosshairs are directed towards it, will have the highlighted name of "shovel" but cannot be interacted with beyond using the "grab" option to pick it up and move it around.
  • Deathclaws (three or more) will sometimes spawn with the player character when they fast travel to the location.


Harper's shack appears only in Fallout: New Vegas.


PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Upon entering, a nearby deathclaw may follow you in. If one does follow you inside the house, allow it to kill you. When you load from the autosave, no deathclaw should come inside the shack.[verified]