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Once the local office of Galaxy News Network, GNN Plaza is now the headquarters of the Gunners, the Commonwealth's most organized and dangerous mercenary group.Fallout 4 loading screens

Gunners plaza is a location in the Commonwealth in Fallout 4.[Pub 1]

Background

Before the Great War the building was the local broadcasting station, serving the Boston area for Galaxy News Network and Telecoms Communications Inc.[1] In 2287, the largely intact building has become the headquarters for the Gunners, a large mercenary group operating in the Commonwealth led by Captain Wes.[2]

Publications

This was once the headquarters of the Galaxy News Network, delivering pro-government televised newsreels. Since the bombs dropped, the station has changed hands and is now the main base of a gang of ruthless mercenaries known as the Gunners. Their insignia (the “targeted skull”) is daubed on their defenses. You can use a side fire escape or mount a charge from the north to reach the roof (and Fusion Core). The two main doors to the ground floor rotunda are on the sides of the structure.

Inside, the Gunner Cruz (roaming the top floor) has the GNN Recording Room Key and a Holotape. Or, you can obtain the same key from Ryder in the basement, along with a key for the safe (Master) in the basement.

In the basement (accessed via the elevator), expect further Gunner confrontations. After making a sweep, use the elevator to return to the main floor (Optimal Path waypoint #5), head into the recording room (waypoint #6) where Captain Wes is stationed. He has a safe key on his person, which opens a safe (Master) with his holotape in it. Don’t forget the Bobblehead on the recording room’s main desk.
Fallout 4 Vault Dweller's Survival Guide Map

Layout

There are three ways to enter the building: the two front doors lead to the first floor antechamber, the elevator on the roof (accessed by a first escape on the west side of the building) leads to the basement, and the wooden door on the balcony (accessed by descending some stairs from the roof) leads to the second floor. A second elevator accessed from the interior connects the basement to the first floor.

The front gates are guarded by several Gunners on foot and two automated turrets. At higher levels, the Gunners guarding the roof may use a missile launcher and/or a Fat Man.

On the first floor, in the antechamber through the front doors, is a Protectron activated by a Novice-locked terminal. An Armor Workbench can be found on the roof, and a Cooking Station is on the balcony. Another armor workbench and a Weapons Workbench are in the basement. Finally, another cooking station and a Chemistry Station are in the recording room on the first floor.

Loot

First floor

Second floor

Basement

Basement map
  • Ryder's Holotape and GNN recording room key - On Ryder's body.
  • Stealth Boy - In the darkened northeast corner of the large room on the lower level, behind some pipes in a small wooden box on top of a wooden pallet on the floor.

Outside

  • Fusion Core - On the roof in a small room behind the elevator.

Related quests

Notes

  • If one sends a provisioner from Egret Tours Marina or Jamaica Plain to Murkwater Construction Site, they will come across the plaza's front doors, and on higher levels will stand no chance against several incoming missiles and/or Fat Man nukes from Gunners on the roof in addition to attacks by other Gunners. Therefore, an alternate route is recommended.
  • If the player character clears this location and comes back after a few in-game days, raiders will appear just outside the building.
  • This building, particularly the giant circular main lobby on the ground floor with the globe sculpture, contains an extraordinary amount of general loot: caps, ammo, junk, and Technical Documents. There are many desks and file cabinets along the perimeter of the room and elsewhere in the building.
  • When sneaking, two Gunners can be overheard having a conversation about how to break into a Master-locked safe located next to the armor workbench in the basement.
  • In the optional part of The Molecular Level directing the player character to find a sensor module, the quest objective labels Gunners plaza as "Telecoms Communication Inc."
  • The quests Quartermastery, Learning Curve, and A Permanent Solution refer to Gunners plaza as "GNN."

Companion comments

When at this location, companions make comments, which are activated at two locations: the main entrance of the atrium writer's room, and the cafeteria, just before the staircase.

Character Specific location Comment
Cait Writer's room "Here's a newsflash... everyone died when the bombs fell. No one left to tell that story."
Cafeteria "You feelin' a draft in here?"
Codsworth Writer's room "I can't imagine the rush this place felt when they got word of the first bombings."
Cafeteria "Would've been nice to have a spot of tea here back then with all the natural light."
Curie Writer's room "This is GNN. So much fine journalism here."
Danse Writer's room "The Brotherhood finds the press to be... a necessary evil. In times of war, propaganda is just as important as bullets."
Cafeteria "Watch your footing, there are pieces of glass everywhere."
Deacon Writer's room "This just in, world explodes. News at 11."
Cafeteria "The Old World must've been something else back in its prime."
John Hancock Writer's room "So this is a "writer's pit?" How the hell could anyone fight with all these desks in here?"
Cafeteria "Dome's seen better days."
Robert MacCready Writer's room "I wonder how many of these people stayed to report the news when the bombs started falling."
Cafeteria "This must have been a great place to relax before everything went to hell."
Nick Valentine Writer's room "Nice set up for a bunch of mudslingers."
Cafeteria "Was probably real nice before it was covered in glass shards."
Piper Wright Writer's room "So many people dedicated to finding out the truth."
Cafeteria "Spared no expense it would seem."
Preston Garvey Writer's room "Piper ought to see this place."
Cafeteria "Look at that... I hope it stays up there a few more minutes."
X6-88 Writer's room "What a meaningless life, pushing papers around all day."
Cafeteria "Some of this glass is still sharp. Be careful."

Appearances

Gunners plaza appears in Fallout 4.

Gallery

References

  1. 1.0 1.1 Labeled as Telecoms Communications Inc. in the quest The Molecular Level
  2. Fallout 4 loading screens: "Once the local office of Galaxy News Network, GNN Plaza is now the headquarters of the Gunners, the Commonwealth's most organized and dangerous mercenary group."
Publications
  1. Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.381-382: "[6.17] GUNNERS PLAZA
    This was once the headquarters of the Galaxy News Network, delivering pro-government televised newsreels. Since the bombs dropped, the station has changed hands and is now the main base of a gang of ruthless mercenaries known as the Gunners. Their insignia (the “targeted skull”) is daubed on their defenses. You can use a side fire escape or mount a charge from the north to reach the roof (and Fusion Core). The two main doors to the ground floor rotunda are on the sides of the structure."
    (Fallout 4 Vault Dweller's Survival Guide/Map)