Gavin R. Carter is a developer who worked at Bethesda Softworks on Fallout 3 as the lead producer.
Career
Carter interned on The Elder Scrolls III: Morrowind and the Tribunal expansion, and came on full-time to work on The Elder Scrolls IV: Oblivion just a few months after the project began. In 2009, he left Bethesda to join 343 Industries, Microsoft's Halo division. Carter is currently a TPM Manager for Oculus VR.
Employment history
From | To | Company | Role |
---|---|---|---|
2001 | 2002 | Bethesda Softworks | Intern |
August 2003 | July 2009 | Bethesda Softworks | Producer |
July 2009 | September 2013 | 343 Industries | Senior Producer / Program Manager |
October 2014 | September 2016 | Motiga | Senior Producer |
November 2016 | January 2018 | Double Fine | Lead Producer |
February 2018 | Present | Oculus VR | TPM Manager |
Credits
Fallout series
Year | Title | Credited |
---|---|---|
2008 | Fallout 3 | Lead Producer |
Other work
Year | Title | Credited |
---|---|---|
2002 | The Elder Scrolls III: Morrowind | Additional Writing & Quest Design |
2002 | The Elder Scrolls III: Tribunal | Writing & Quest Design |
2006 | The Elder Scrolls IV: Oblivion | Producer |
2012 | Halo 4 | Lead Producer |
2015 | République | Producer |
Quotes
“I'm the Lead Producer on Fallout, meaning I'm the main production guy who is 100% focused solely on this project. I'm responsible for maintaining our overall schedule, setting up and communicating milestones, making sure everyone has the tools, equipment, and info they need to do their jobs, and hounding people to get stuff done on time. I've been on the project since the day we started working on it, and pretty much the day we went gold on Oblivion, I switched over to focusing completely on Fallout. I'm aided by an awesome team of four department producers who focus on either programmers, artists, or designers. Hope this helps clear it up! :)”— Gavin Carter, duckandcover.cx (originally on the Bethesda Forums)