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Fallout 2 consumables

Icon vaulttec.png  Fallout 2 Overviews  Icon vaulttec.png

This page lists all consumables in Fallout 2.

List

Image Name Addiction Rate Effect Weight Value
Infobox.webp Alcohol-Z +3 Hit Points 20
Chem Antidote.png Antidote Immediate:
-25 Poison
After 1 Minute:
-25 Poison
After 2 Minutes:
-25 Poison
1 pound 50
Chem beer.png Beer 20% chance of Addiction Immediate:
-1 Perception
After 30 minutes:
+1 Perception
0 5
Chem Booze.png Booze 20% Chance of Addiction Immediate:
-1 Perception
After 30 Minutes:
+1 Perception
1 $10
Chem Buffout.png Buffout Buffout addiction 25% chance Immediate:
+2 Strength for 6 hours
+3 Endurance for 6 hours
+2 Agility for 6 hours
After 6 hours:
-2 Strength for 18 hours
-1 Endurance for 18 hours
-2 Agility for 18 hours
0 200
Chem Cookie.png Cookie +1 Max AP for 15 min 0 0
Chem fruit.png Fruit Immediate:
+1 to +4 Hit Points
After 2 Hours:
+1 Radiated
After 8 Hours:
+1 Radiated
1 pound 10
Chem GGBeer.png Gamma Gulp Beer 20% Chance of Addiction Immediate:
-1 Perception
After 30 Minutes:
+1 Perception
0 5
Chem Powder.png Healing powder Immediate:
+8 to 18 Hit Points
-1 Perception
After 6 Hours:
+1 Perception
1 pound 20
Chem Hypo.png Hypo +75 to +100 HP 0 500
Iguanaonastick2.png Iguana bits 1 8
Iguanaonastick1.png Iguana-on-a-stick +1 to +4 Hit Points 1 20
Chem jet.png Jet Jet addiction 50% chance Immediate:
+2 Action Points for 5 min
+1 Strength for 5 min
+1 Perception for 5 min
After 5 minutes:
-2 Action Points for 24 hours
-3 Strength for 24 hours
-3 Perception for 24 hours
0 25
Chem AntiJet.png Jet antidote Cures Jet addiction 0 25
Infobox.png Knuckle Sandwich
Chem Mentats.png Mentats Mentats addiction 15% chance Immediate:
+2 Intelligence for 1 day
+2 Perception for 1 day
+1 Charisma for 1 day
After 1 day:
-2 Intelligence for 4 days
-2 Perception for 4 days
-2 Charisma for 4 days
0 280
Chem MChunk.png Monument chunk Immediate:
+3 Strength for 1 hour
+3 Agility for 1 hour
+50 Damage Resistance for 1 hour
After 1 hour:
-3 Strength for 1 hour
-3 Agility for 1 hour
5 pounds 0
Chem MToe.png Mutated toe Immediate:
-3 Max HP for 7 days
+2 Current Poison Level
1 pound 0
Chem Nuka-Cola.png Nuka-Cola Nuka-Cola addiction 10% chance None 0 3
Chem Poison.png Poison None 0 200
Chem psycho.png Psycho Psycho addiction 20% chance Immediate:
+3 Agility for 4 hours
-3 Intelligence for 4 hours
+50 Damage Resistance for 4 hours
After 4 hours:
-2 Intelligence for 8 hours
+25 Damage Resistance for 8 hours
0 400
Chem Rad-X.png Rad-X Immediate:
+50 Radiation Resistance for 24 hours
After 24 hours:
+25 Radiation Resistance for 48 hours
0 300
Chem RadAway.png RadAway Radaway addiction 10% chance Immediate:
-25 Radiated
After 2 hours:
-50 Radiation count
After 4 hours:
-75 Radiation count
0 500
Chem RRum.png Roentgen Rum Alcohol addiction 20% chance -2 Perception for 30 min
+2 Radiation
0 10
Chem RotGut.png Rot Gut 20% Chance of Addiction Immediate:
-2 Perception
After 30 Minutes:
+2 Perception
0 5
[[File:|80x80px]] Sandwich
Chem stimpak.png Stimpak +10 to +20 HP Fallout 2 0 175
Chem SuperStim.png Super stimpak Immediate:
+75 HP
After 1 Minute:
-3 HP
After 2 Minutes:
-6 HP
1 pound 225 Fallout Fallout 2
1000 Fallout Tactics

Mentioned-only

Unused

Image Name Addiction Rate Effect Weight Value
FO2 Bonus Agility.png Bonus +1 AgilityUnused Content Immediate:
+ 1 AGL
After 1 hour:
-1 AGL
0 0
FO2 Bonus Intellect.png Bonus +1 IntelligenceUnused Content Immediate:
+ 1 INT
After 1 hour:
-1 INT
0 0
[[File:|80x80px]] Bonus +1 StrengthUnused Content
Infobox.webp DrugsUnused Content Immediate:
-1 Perception
+2 Charisma
+1 Luck
After ? Hours:
-1 Perception
After ? Hours:
+2 Perception
-2 Charisma
-1 Luck
1 250
Infobox.webp SyringeUnused Content +1 Agility permanently 1 450